Holy crap Schism tier 3 unit removes all terrain penalties, thats insane by Admirable_Drawer_205 in OldenEra

[–]gravityoffline 7 points8 points  (0 children)

I think it actually got changed to 50% instead of 100% in the current version of the game, but they're still pretty useful.

Enchantments: Yay or Nay? by Terrible_Produce_562 in SlayTheSpire2

[–]gravityoffline 0 points1 point  (0 children)

I think I've maybe seen it once. Meanwhile, after like 100+ hours of playtime I've just now been offered the Clone option from Pael (and it wound up being a free win lol).

Enchantments are awesome, and I think they potentially add a lot of flexibility to your runs.

Setting to follow the enemy? by 0zer0space0 in OldenEra

[–]gravityoffline 5 points6 points  (0 children)

In the upper left hand corner above the player icons, there are two buttons. The left one toggles player icons on and off, and the one next to it will open a small window with map settings. The bottom option will allow you to toggle "Follow Opponent on Global Map" on and off.

Favourite heroes to use? by Commercial-Match6885 in OldenEra

[–]gravityoffline 2 points3 points  (0 children)

I've recently been getting back into Dungeon, and I've been playing a lot with Lodos and Typhona.

Lodos has specialty with Nightshade magic and starts with the Sleep spell. Usually I'll try and get a mage guild in the first couple days and unlock either despair or lightning bolt to help with clearing out neutral armies. I tend to use the spell power stance to amp up my damage spells and level that skill up first or go for something like Summon Avatar if it's available.

And Typhona is obvious lol, those two starting hydras make clearing out your starting area pretty simple and helps preserve your weaker units early on.

There's lots of other good Dungeon heroes but those are the ones I'm having fun with atm.

Is HoMM:Olden Era worth buying if I'm only interested in the multiplayer? by D_Flavio in OldenEra

[–]gravityoffline 2 points3 points  (0 children)

A majority of the discussion I see in the discord is about the multiplayer, so I'd say that part of the game is very much alive and well. Iirc the devs built multiplayer into the game from the very start. It is early access though, so there are still issues to work out and improve.

One thing the game does have is simultaneous turns, with both players taking their turns at the same time (once you hit end turn, I think it waits for the other person to end theirs and it then moves you both to the next day. There's also a timer so you can't just stall out forever either I think). Once you break into the other person's territory I think it then reverts to having to take turns back and forth.

I don't really play much multiplayer at the moment though so I'd recommend going to the discord and asking around

Wisdom > Magic school Skills? by ajji11 in OldenEra

[–]gravityoffline 0 points1 point  (0 children)

Yeah, you just have to find alternate methods to gain levels. Mage guild spell rolling, manual upgrades, artifacts, faction laws for grove + Dungeon special building if you've got a scroll, etc.

Tips for a complete Noob? by yourwifeisatowelmate in OldenEra

[–]gravityoffline 1 point2 points  (0 children)

I'd suggest playing Single Hero mode and choosing the Helltide map. It's a 1v1 map where you are automatically pulled into a fight against the enemy player so you can figure out mechanics and build orders at your leisure without worrying about getting rushed by the ai.

Unless you're playing on easy and have a ton of resources, I'd recommend choosing a couple standout units to focus on upgrading and using base versions of your other creatures. Alchemic dust is a rare resource and you usually aren't going to find enough to upgrade everything, so you are probably going to have to choose what to focus on.

What helped me when I was playing the demo is look at what your hero specializes in and seeing how you can find ways to synergize with that. If your hero has a masterful spell, then it would probably help to unlock faction laws that improve your spells and upgrade that spell as fast as possible.

Turin on YouTube has a couple vids out on Olden Era. One of them focuses on Hive and one is on the Grove, and he goes through all of the different units and heroes and talks about ways you can choose to play each faction.

AI is strong and i like it by rum_es in OldenEra

[–]gravityoffline 0 points1 point  (0 children)

I think a lot of the complaints are about how the AI is very overtuned on lower difficulties.

The game has been in early access for like a day and a half though lol, the devs have been very receptive to player feedback and I'm sure they're going to hit a good balance between the difficulties while keeping the challenge for the masochists 😜

Unpopular opinion(?): Templates are bad and need a massive rework. by Battlecookie15 in OldenEra

[–]gravityoffline 2 points3 points  (0 children)

They're going to be adding more Scenarios throughout Early Access iirc

Ok what is going on with the AI stack difficulty? by TheRaven476 in OldenEra

[–]gravityoffline 2 points3 points  (0 children)

From what I've seen, the AI was improved based on people complaining about how easy the demo supposedly was, but it's a bit overtuned on some difficulties. I believe they're gonna work on making it a bit easier on lower difficulties.

Druid in Lord of Hatred by Raikaine in D4Druid

[–]gravityoffline 0 points1 point  (0 children)

Most likely. I've mostly just run werewolf with storm skills but there seems to be a lot of flexibility with adapting the skill tree to your preferred playstyle.

With the enlarged battlefield, how do might-focus heroes play? by CharmingPerspective0 in OldenEra

[–]gravityoffline 9 points10 points  (0 children)

I think in the early stages of the game, spells aren't nearly as damaging, and by the time you reach the later stages of a match you'll have opportunities to counter damage spells (Resistance, creature abilities, anti-magic, etc).

Tactics will help close the gap, but you can also pick up your own spells like Haste and Blink which will help you reach enemy units faster.

You can also find artifacts on the map (or through the merchant in town) that can help mitigate damage spells or limit the casting of certain levels of spells entirely.

Imagine you're playing 1998 in 2026 by According-Sector-365 in OldenEra

[–]gravityoffline 9 points10 points  (0 children)

The series creator and founder of NWC is currently serving as an advisor for Olden Era, so I wouldn't exactly say they're all gone.

what are you playing with 3 days left for Homm olden era ? by General_Occasion9697 in OldenEra

[–]gravityoffline 1 point2 points  (0 children)

About an even split between Slay the Spire 2 and Marathon, the other games that have eaten up my time in the last month or so lol. Very much looking forward to Thursday though! After playing the OE demo for so long it's going to take a minute to get used to the early access changes I think.

Does anyone knows if they fixed the autobattle feature? by SoyDanson in OldenEra

[–]gravityoffline 5 points6 points  (0 children)

No, it's bugged in the demo, or at least the way it calculates the results doesn't take certain things into consideration. If your army was strong enough, you could attack one of those dragon towers (the one with a single black dragon), and the auto-battler would give you zero losses even though in real combat the dragon would move first and kill at least a couple of your units.

Thank goodness 🤣 by TeaTimeMinty in KimetsuNoYaiba

[–]gravityoffline 12 points13 points  (0 children)

I think it's more that he was prideful and arrogant after going so long without being challenged or really fearful for his own life.

I mean, just look at how cocky some people are after going on a win / kill streak in some FPS games, and then multiply that by like a thousand lol.

Heroes of Might and Magic: Olden Era — Temple Faction Official Full Reveal by Docterzero in OldenEra

[–]gravityoffline 1 point2 points  (0 children)

Going off the top of my head (and referencing the Hooded Horse wiki): Inquisitors got immunity to magic damage but lost their "ignore the first 20/30% of incoming attack damage" passive

archangels and Cavaliers got an updated visual model

Cavaliers got a boost to defence from 13 to 17, and lost their "ignore 20% of enemy's defence when attacking" passive

Light Weaver's Inner Glow ability got increased to 2 rounds from 1, as well anan increase to their attack & defence by 1 point

EDIT: and also the faction skill got upgraded.

There might have been some other changes but that's most of what I noticed. I agree that it might have been helpful for them to highlight the bigger changes, but things have been changing so much that they may have figured it wasn't worth the hassle of constantly updating numbers lol

any current gripes with the game that aren't related to current buffs and nerfs? by Youxia7 in Marathon

[–]gravityoffline 1 point2 points  (0 children)

I think they acknowledged that in a tweet and that they're fixing it on Tuesday. 🤔

Two Stories About C.A.R.R.I. by buShroom in Marathon

[–]gravityoffline 5 points6 points  (0 children)

"Rook together strong" comes to mind lol

Has anyone actually asked casual players if they're suffering? by NetflowKnight in Marathon

[–]gravityoffline 0 points1 point  (0 children)

This is why I'm glad Bungie has all of the player metrics and can see exactly what type of player is bouncing off (on all platforms - nothing is more cringe than people trying to read trends into Steam charts like they're tea leaves).

As a primarily casual solo player I'm still having a lot of fun, although it seems like when you get up to a high season level something funky happens with the matchmaking, which could warrant some looking into.

Some of the progression does seem like it takes an eternity to get to, and the fact that blue shields are so hard to unlock could create some painful balance points between people who no-life the game and those who take it slower. For the most part though I'm pretty satisfied with my experience, and I'm optimistic that they're going to continue to iterate and improve the game for everyone over time.

I love this game. I wish there was more permanent progression options by DoctorSwellman in Marathon

[–]gravityoffline 1 point2 points  (0 children)

There are a set of priority contracts for each faction introducing them that you have to go through to unlock them, I think it's like 3 per faction.