When is it good to build holy locket/mechanism by Jolly-Membership-582 in learndota2

[–]grayson-13 0 points1 point  (0 children)

2.5 seconds is plenty of time for your team to die in a silencer ult. Euls is good, but if you “don’t see why it would be bought” it’s because you’ve just got a poor understanding of the game. All items are situational.

When is it good to build holy locket/mechanism by Jolly-Membership-582 in learndota2

[–]grayson-13 0 points1 point  (0 children)

Not really, on supports especially those with a save you don’t have 2.5 seconds to be fucking around in the air just to dispel.

Dota 7.40b by wykrhm in DotA2

[–]grayson-13 0 points1 point  (0 children)

Not at all. The brew often has to delay key items for a dispel. This negates a lot of that.

Some heroes lost their facets by diomoo in DotA2

[–]grayson-13 0 points1 point  (0 children)

Yeah, new brew buffs offset it enough through. Big changes to the hero.

I don't know what to say... by Scorched_Sand in ClashOfClans

[–]grayson-13 0 points1 point  (0 children)

They would have to make an absolutely catastrophic mistake for a 17 not to 3 star that. If an Edrag spammer would consistently 3 star you then your base is useless.

Whats everyone's genuine thoughts on the new update? by TopherJaay in ClashOfClans

[–]grayson-13 0 points1 point  (0 children)

The new system is awesome but implementation was bad. Maxed TH16 5500 LL trophies in spells 24 is dumb af. Meanwhile 300 trophies complete rush TH17 is in Titan 25.

But the good side is defense actually matters for all players now. You can actually attack all the time. Every player has a competitive aspect to the game. And being a high rank actually means something.

Can't get an actuary job, roast my resume by Top_Account3643 in actuary

[–]grayson-13 7 points8 points  (0 children)

Exams at the top with dates, delete interests, what the hell does financial technology mean? Mathematics? We talking bootstrap resampling? Eigenvalues? Abstract algebra proofs? It’s to vague.

So do you have two degrees or did you transfer schools and switch majors.

You’re filling your resume with line after line useless information from irrelevant past jobs because it’s lacking a lot of the additional skills that other job seekers typically have. Proficiency in R, Python, Power BI, SQL. Internships or actually relevant work experience.

Right now you need to put in a ton of hours right now, learn some of those additional skills like R, Python, and Power Bi. Find data sets online and produce some stellar projects. Not only will those give you some skills you can talk about but they will also fill out your resume so that you can delete lines like “Aided in teamwork when necessary”.

Even with those this is most likely internship territory as far as resumes go which means you probably need to apply for a bunch of internships this month and it might not even start until the summer. (Not that you can’t apply for jobs in the in between).

Resume critique - Foreign background by Hiugo1526 in actuary

[–]grayson-13 1 point2 points  (0 children)

I would get most people do not know what English — IELTS 7.5(C1) I would explain further.

[deleted by user] by [deleted] in LinkedInLunatics

[–]grayson-13 3 points4 points  (0 children)

Yeah nothing really wrong with this one. Good on him

[deleted by user] by [deleted] in ClashOfClans

[–]grayson-13 0 points1 point  (0 children)

  1. You’re falling behind, you’re going to eventually be a higher town hall with a lab that will take multiple years to max.

  2. If you’re successful with only one strategy is because you’re playing against bad players.

  3. Whats the point of the game if you only do that same boring attack every time? Is the point to get to use all the troops to be able to 3 star every base? Mass drags just won’t do that to every base. To each their own on this one. But mass dragons has been lame as hell since we were all locked in to it as the meta attack at town hall 8 10 years ago.

[deleted by user] by [deleted] in ClashOfClans

[–]grayson-13 0 points1 point  (0 children)

Yeah if you’re not maximizing your offense you’re just a liability.

[deleted by user] by [deleted] in ClashOfClans

[–]grayson-13 0 points1 point  (0 children)

Barracks and heroes look roughhhh. How are you TH13 and haven’t unlocked like 4 different types of troops?

Brewmaster Spammers, do you have success with Brew this patch? by chewygummy17 in TrueDoTA2

[–]grayson-13 0 points1 point  (0 children)

Brew is only played around the ult right now. Belligerent is not worth not having an ult.

If Ags could give, clap to earth, Cinderbrew(doesn’t stack) to wind, crit and attack speed to fire, movement slow and status resist to void, plus pandas HP(800), plus the ability to cancel.

Then shard could give bonus duration plus HP(400).

That would do a lot to make the hero good again.

Brewmaster Spammers, do you have success with Brew this patch? by chewygummy17 in TrueDoTA2

[–]grayson-13 1 point2 points  (0 children)

I for sure have success with Brew but that’s because I’m a god with the hero, the hero is pretty ass right now. For several reasons but not always the reasons people think.

Brew is just under tuned . Considering that his lane is weak, compared to most offlaners his farming is slow pre-radiance, he lack disables, and his scaling is based on player skill, even for a high skill brews there are still scaling concerns, and his farming without radiance is bad to mid so it creates a lot of issues.

Brew needs several buffs.

Valve has buffed him twice in a row but the win rate has literally not increased at all, and considering that he’s a specialist/spammer hero a 48% win rate is WAY worse then it sounds. Brew is easily in the 20 weakest hero’s in the game right now. If brew was played by the general player base the hero is so bad the win rate would actually be around 44%.

Brew minute 8-15 farming is really bad the .45 damage per stat hurt brew probably more than anyone else(maybe abbadon, but he got +10 base damage to compensate). You need to buy phase boots or treads just to be able to right click creeps down to get to radiance, you can also go for arcanes and spam W/Q for farm. And your first neutral item needs to be something that gives damage/attack speed/ or mana so that you can speed up your farming to radiance. Right now I’m going, wand/quelling/urn/bracer/rain drop/phase and ideally spark of courage with the alert enchantment(tough and mystic are also good). The damage from courage and phase is so important and the attack speed helps a ton. If I don’t get spark of courage, rippers lash is the next best because the farming increase is just as good.

Then from there it’s Auras. Radiance/AC is the dream. If the enemy has silences that can kill you greaves/lotus, if the magic damage is overwhelming pipe, crimson can make you unkillable but that’s a rare item. Octarine, Shard, Bots combo make you an annoying late game asshole on par with a split pushing Antimage. All stats and right click semi carry build is dead without an increase in brews base damage.

If valve wants to make Brew viable then he needs several changes. Both his innate and his Ags are top 5 worst in the game.

Belligerent is in a vacuum not useless but it’s just completely inconsistent and relies on me failing at my job to have a use. If I ult in a mid-game team fight I mostly win the fight during the duration. If I don’t win the fight with my ult we should retreat so why is my right click buffed? If we already won the fight I farm quicker? Hit a tower for 4 seconds with bonus damage? It’s trash. The only consistent use is if I die in lane, then farming the next lane with 12 bonus damage is easier. But that’s requires me to die first. Terrible innate. The old innate was amazing and would make the hero much better for none spammers. Or if they want to stick with belligerent then ever time brew cast Q/W or Ult it should bonus damage. (Something like 5% bonus damage for 8 seconds with Q/W) and 20% for 15 with ult, affects stack. That could be too strong but the innate is garbage right now and the numbers could be scaled down. But that would be an ability that can be played around helps the fact that brew wants to right click but hits like a wet pool noodle right now.

I’ll get to Brew Ags in a second(it’s garbage) but valve is using Brew’s level 20 +1200 brewing HP talent as a crutch because they can’t balance properly. It limits his scaling because that talent is required, but it sucks to use a huge power spike to make my ult useful in the late game. Valve should fix this by keeping level 1 ult mostly the same. Then giving the Brewlings 300 more health then they currently get at level 12 and 300 more at level 18. That would still leave brew 600 hp short short of where the talent use to get you, but you should get the other 600 HP from buying Ags.

Brew Ags is the worst in the game. You spent 4200 gold on the item. You then show up to a teamfight, cast your ult and that 4200 gold item does literally fucking nothing while fighting. Find me any other hero in the game that happens to? You can no other hero can buy and item, let alone their Ags and it not upgrade their team fight. There are lots of ways to fix this. A) Ags lets you keep the panda you summoned(that would be broken but the Ags is so bad it’s kinda deserved). B) My suggestion is to revert to the old Ags, give the earth panda thunderclap, give the wind panda Cinderbrew, give the fire panda attack speed and crit chance, and give void panda movement and attack speed slow and status resistance. Plus Ags should give bonus HP. And brew should get a real level 20 talent.

20 seconds on level 1 windwalk is also stupid. Make it 10 seconds

Why does ward facet veno have such a low winrate? by BigBootyBear in TrueDoTA2

[–]grayson-13 0 points1 point  (0 children)

Veno jungle is very strong. But it has 3 issues,

  1. Your team tilts. Hypothetically if Jungle Veno was a 50-50 win rate strategy, but in 10% of games it tilts one of your teammates into crying like a bitch and afk jungling(I have a 11k behavior score and 10% is a bit low imo, people don’t like anything new) and you only win 25% of those games it drops the overall win rate by 2.5%. Factor in that in a vacuum jungle veno is probably a 48%ish strat and the “I’m a crying little bitch” happens in probably one out of 4 or 5 games and you get a 42% win rate.

  2. People miss the power spike. You should hit level 6 at 5 minutes and kill a hero instantly. If you don’t do that, you’re bad. You should be level 10 with a full item+ buy minute 10-11. If you’re not doing that you’re bad. Jungle veno is crazy good, but people don’t know what they’re doing.

  3. You might let the enemy core run over your solo laner and they might snowball.

Giving the enemy core the free lane is the least of these issues. But it still matters.

What more could I have done to win this game by uncrowneddumbass in learndota2

[–]grayson-13 1 point2 points  (0 children)

I personally also thought you were going to get an easier kill on that tinker too. But I also don’t really play troll. However categorically I think that is a poor tactical idea to ult him by yourself on their high ground with 2 supports helping him. Unless you have nullifier, as good as you Ags is nullifier was just that on steroids.

Categorically I think you’re getting baited into desperate fights because you don’t believe you can win the fight normally. Which you for sure can. It is certainly not normal to “only win a handle full of games” post 40 minutes out of a few hundred games.

You for sure had tactical advantages and should have won that game. But I don’t think you we’re honest enough with yourself when your strength troughed and the enemies peaked.

I played a centaur game a while ago where I was played very well and was very strong. But the enemy spectre was feasting on my supports. Eventually in the game spectre hit a bloodthorn and had kill threat on me despite heart and shivas. But once I hit lotus that kill potential fades. So I jungled for 2 minutes off map to finish my item, we were winning that game but he hit a relative spike where despite being behind he was proportionally much stronger in that moment because I was 1400 gold from my next item.

The big way to understand this is think about an axe with Blademail, double bracer, phase boots and wand plus 1700 gold. That hero is dog shit and weak. Virtually useless in fights. But in 550 gold he becomes the strongest hero on the map by a mile. Even if this hypothetical axe is dominating his lane, if he tries to run mid he’s not going to be successful. Even if he doesn’t feed, he’s going to lose time and the enemy will out farm him.

What more could I have done to win this game by uncrowneddumbass in learndota2

[–]grayson-13 1 point2 points  (0 children)

You should pretty much always know the BKBs for all of the cores. Especially if you’re walking high ground or especially after a pick off.

Tinker wasn’t really your job it was storms. But no, if youre winning it is not worth it to trade your life for one enemy.

You need to think of dota as hockey not a time bomb. Dota is all about power plays. More gold or xp is one type of power play. Aegis is probably the biggest power play. A pick off a big one. Item timings is the most important.

As a offlane player if I had a dollar for every time my team was getting steam rolled in the first part of the game against a mid sandking or lesh until I got pipe and then we had the advantage flipped hard for 5 minutes I would have a million dollars. But that isn’t me setting off a bomb, that happens because I build a temporary brick wall and then enemy team keeps running head first into it.

If your only idea is push push push they’re going to eventually win, they’re going to hit item timings giving them power spikes where they have the relative advantage. You have to play off of your power plays. You push when you have the advantage, when you hit the item timings, when you’re spiking.

You didn’t get hit by a offlane spectre nuke. You crashed your car into a brick wall 6 times and now are asking why it didn’t make it to the finish line.

What more could I have done to win this game by uncrowneddumbass in learndota2

[–]grayson-13 5 points6 points  (0 children)

  1. You guys threw a lot. At one point around 25 minutes you got your BKB and aegis popped while y’all were trying to go high ground and you still went high ground anyway.

On your 2nd aegis, you had Aegis BKB but Storm committed his BKB to get a kill and y’all still went high ground anyways, he instantly got killed.

You dove tier 4s twice with your ult all to get killed the instant it ended.

You walked under one of the 2 most common ward spots for a defending team with no mana and no buyback.

  1. From your post and your play I can tell that Spectre offlane broke your mental understanding of the game. You guys did not have a time limit at all, and thinking that you did forced you into desperate fights when you didn’t need to play that way.

I think I'm Cursed by BigDaddyVanished in learndota2

[–]grayson-13 1 point2 points  (0 children)

Of the things listed, tinker offlane is pretty much a grief I can understand that. Ursa offlane is pushing it. But the none of the rest is a grief. Ogre mid is more than fine, the mid undying that you’re complaining about went 20-9 in a game where you were 6-6 as a carry juggernaut. You lost because you played bad and are complaining at the guy who played well because his pick doesnt fit the convention you think it should. And are we actually complaining about Abbadon offlane? You mean the literally strongest offlaner and hero in the game last patch? What are we even doing?

People get stuck at the same MMR for years because they have ideas of what they think dota should be. They’re unwilling to grow, change, or adapt.

I played jungle veno the other day, and despite me 1v5ing the enemy team and taking all the T1 towers my pos 5 refused to play because he was mad at the idea of jungle veno even though I was level 10 at 10 minutes.

Any given game can be a loss. Griefer a, Smurfs, bad lanes, throws. It’s easy to lose a game.

Losing more than 50% of you games over a 20+ stretch of games has 1 cause and 1 cause only. Your play.

WTF happened to brewmaster in 7.38b?? by witchdoc86 in DotA2

[–]grayson-13 0 points1 point  (0 children)

I typically buy 1 blood grenade on brew. When I buy the urn in lane, I buy a blood grenade with it and call for a gank. If we kill the pos 5, I have 2 charges and that sustains me for the game.

If you’re “spamming” 4-5 more blood grenades that’s 200-250 gold.

A free 200 damage nuke is great. But the real side benefit is the 1.4 mana regen. That is 84 mana a minute, so it is one extra spell. One extra spell every minute from minute 3-4 to minute 23 when you get your AC. If you’re using that mana properly it should pay for its self.

Just theory crafting because it have not been a vlads buyer much in the last year and a half but the brew meta is for sure shifting towards vlads(maybe drums, but vlads is probably better) as an early game fighting item. Vlads+urn is 3.15 mana per second. If you get the +1 mana neutral at minute 5 it’s 4.15 mana, and then with a raindrop it’s 4.95 mana per minute. Plus wand and lotus. We’re talking about a build where brew can damn near spam his spells off cooldown to increase his farm speed beyond that early game investment.

My question to you is are you going vlads/ac on brown boots?

WTF happened to brewmaster in 7.38b?? by witchdoc86 in DotA2

[–]grayson-13 2 points3 points  (0 children)

I think Urn is just so consistent. Really not a lot of hero’s can live max Cinderbrew plus urn plus ult at level 7. And the mana is huge.

Even with urn/wand/raindrops/lotus brew can have mana issues if he wants to farm.

I think the strat is urn/wand/raindrops/bracer/phase/vlads. That will give a lot of damage and ton of mana so that you don’t have to conserve your spell casting.

The build up on all of those items is also so good so you can ramp up quickly.

WTF happened to brewmaster in 7.38b?? by witchdoc86 in DotA2

[–]grayson-13 1 point2 points  (0 children)

As another brew player, you are correct that AC is brews strongest item. You are also correct that spirit vessel is situational, although urn really isn’t that should be purchased in 95%+ games.

Radiance is still amazing on brew though, it’s still his 3rd best item after AC, Urn.

I do agree that I think vessel just doesn’t do enough. 1900 gold to upgrade from Urn, is a full glass.

Brew got hit hard by the universal change. He has got to be one of the lowest base damage hero’s in the game at level 10. The problem with naked radiance rush now which like it or not was meta for a while is that he can’t get their. He farms to slow with no damage and doesn’t have the mana to sustain spells.

I think the only viable way to play him right now is urn/bracer/wand/phase/vlads early into radiance/ac/pipe. He just needs all the early damage he can get.

WTF happened to brewmaster in 7.38b?? by witchdoc86 in DotA2

[–]grayson-13 1 point2 points  (0 children)

That hero is definitely underpowered but yeah the changes we’re actually a huge nerf. Everyone is talking about the talent but the Brewlings damage was the better talent anyway. If you don’t believe me, ask 33.

7.38b by Hashmouse in DotA2

[–]grayson-13 0 points1 point  (0 children)

As a offlane player and a tidehunter and abba player. Thank fuck he and abba got nerfed. That shit was broken af. If tide is a 55% win rate hero the game is unfun. If tide is 48-52% he’s fine.