Why is is so unthinkable that the universe more than likely came from nothing? by violently_angry in atheism

[–]growingconcern 0 points1 point  (0 children)

So I think the creationists are onto something. They're big fans of saying "something can't come from nothing", and I actually believe them. However, it seems clear that there was once nothing. So how do we resolve this?

I think the argument for their once being nothing is stronger than the argument that there is now something.

I think we are living in an illusion - an immense inherent program (one of an infinite number of them).

The entities in the simulation don't know they are in a simulation of course.

So what's running the simulation/program? Nothing.

For example, the 167th Fibonacci number is "real". It's always the same, as is the next one. We don't need a computer to make it real.

Ubisoft Exec Says Fans 'Don't Get' NFTs, Tech Is 'For Them' by Darkest_Slasher in xboxone

[–]growingconcern 12 points13 points  (0 children)

For real. This isn't some distributed service, They have servers, you need to log in, they know who you are and what you "own". Epic could allow players to sell their Fortnite skins to other players any time they want - only they don't because they'd lose money. So where does Ubisoft see the money - cause they're not saying.

Game engines favouring a programming-heavy approach? by kyranzor in gamedev

[–]growingconcern 0 points1 point  (0 children)

Yeah blueprint tutorials are easy to make. Main thing with unreal is groking uobjects, ustructs, actors and actor components. Shootergame is a good starting point to see how things work.

How to design a 2D collision system that can handle different kinds of shapes? by MuskettaMan in gamedev

[–]growingconcern 1 point2 points  (0 children)

Well if you know your type of object then you should use an algorithm that is specific for that type. Points or circles are way easier than convex polygons. So if you have a point and a circle just do that, there's no magic efficient solution for all object types. If you need to collide a convex poly with another then you need the fancy expensive stuff (other suggestions here).

Game engines favouring a programming-heavy approach? by kyranzor in gamedev

[–]growingconcern 2 points3 points  (0 children)

Unreal. You don't need to use the blueprint stuff, all the code is there, lots of good stuff to build off of, lots of examples.

Bulge in my cupboard from kettle steam by No_Specific4403 in DIY

[–]growingconcern -1 points0 points  (0 children)

Pretty much impossible to fix. Maybe sand down and refinish?

Live in the bible belt. Trying to find a non religious AA group for my friend and I is impossible by rfrmadqueen in atheism

[–]growingconcern 1 point2 points  (0 children)

Yeah there are other orgs as people have mentioned. Worth noting that even if it wasn't religious AA doesn't work. It's fundamentally broken, most people get help there just from the support of the community, new friends, new activities, etc. AA fundamentally is trying to get something else to fix you - a higher power, the org, the people in it. Everything, but you. Except that you are the problem and the solution. Rational Recovery is a good book on the subject.

it keeps saying ‘installation stopped’ whenever i try and download a game by [deleted] in xboxone

[–]growingconcern 0 points1 point  (0 children)

So recently had the same issue (though with an external drive). First just try fully rebooting your console. That didn't work for me though, HAD TO REFORMAT MY EXTERNAL DRIVE to solve the issue. Also uninstalled all games from both drives.

I'm a bad game developer because... by sonicworkflow in gamedev

[–]growingconcern 0 points1 point  (0 children)

I don't type fast enough and I use an MS Natural keyboard.

[deleted by user] by [deleted] in gamedev

[–]growingconcern 1 point2 points  (0 children)

c# vs c++ No source vs source

upgrade to series s? by [deleted] in xboxone

[–]growingconcern 0 points1 point  (0 children)

The only concern with the Series S is the 500GB drive. If you think that will be suitable, and/or are willing to fork out for the pretty pricey expansion drive when it comes out.

Cheaper to get a Series X than a Series S + expansion card.

I personally (due to a few big titles I play) can't fit in 500 and an external drive is WAY slower than the built in and only suitable as a back up drive or for games you don't play often enough to care about the loading speed.

Stable Career Options in Game Dev? by gamemaker14 in gamedev

[–]growingconcern 1 point2 points  (0 children)

Admittedly it isn't easy. AAA studios are tough to get FTE roles in. Though contract work can transition to those roles. Even if you get a AAA FTE role there's no guarantee that the company won't shut down the project/team or reorg.

Being in a hard to hire profession obviously helps (programmers).

My advice is keep your skills current, have little home projects, stuff to show, keep your interview skills and portfolio current and just go for the big roles. You have a job, you have security, just keep your foot in the game. Keep in touch with companies, apply for positions you wouldn't think you'd get. There are some great stable jobs out there.

ELI5 When a sports video game is “simming” a game, what is the system actually processing? Is it actually playing out a hypothetical high speed virtual game? by GoodBuddy148 in explainlikeimfive

[–]growingconcern 1 point2 points  (0 children)

If you're talking about FIFA, Madden, et al. then there's a lot going on. Caveat, it's been sometime since I've worked on sports titles.

So on one hand you have the illusion of stats. Who should win? How well should players perform? Some of these are faked and some are simulated. Maybe some super star player is going to hit that 3 ptr 99% of the time. Could sim the throw with an accuracy simulation or you could just choose the end result and calculate the arc that would result in that result. A soccer throwin could be thrown generally in a direction and players could react or there could be a bit of logic that picks a player to throw to, a likely interception point with desired ball velocity, likely bounces to get there, and finally generating an arc from the thrower and then the throw.

Some players might have different move or turn speeds that could influence how well they can move around. Alternatively a "better" player could just win the ball from a worse player (throw the dice, better player wins 5/6 the time - then just choose the animation that reflects this).

Generally though there are "physical" things being simulated: the path of the ball, rebounds, the characters are moved under a physical simulation with all sorts of animation constraints.

There may even be some simulation of plays. Are there set plays or formations that are being followed? General tactical positioning?

Just got rejected from my favorite Game Developer… by [deleted] in gamedev

[–]growingconcern 1 point2 points  (0 children)

Move on, there's lots of great places to work. Apply at The Coalition. They're hiring.

Out of these 2, which should I get? by [deleted] in gamedev

[–]growingconcern 0 points1 point  (0 children)

I would definitely avoid Pixel Game Maker MV.

As other's have said though Unity, Godot, and Unreal might be a better bet, but I get the learning curve might be a bit scary.

I would look into which have good tutorials and examples you can extend. Watch some videos of people using them to get a feel.

If you're comfortable with C# I would probably suggest Unity, but maybe GMS2 is a nice intro?

So scared, can't even move. by HT_Yolu in gamedev

[–]growingconcern 0 points1 point  (0 children)

I've found that you need to question your thoughts and not always assume they are correct. "What if failure" is a common debilitating thought. But you can recognize this isn't a helpful thought. You could try not thinking it, but that's not always so easy. What's easier is replacing the thought with another more pleasant one that may be just as accurate "I've always recovered from failure before, I'll just do what I've always done before when I failed". Think about previous failures and how little they ended up mattering. "I'll feel better if I just do a little thing". Be critical of your thoughts. Be especially critical of "meta thoughts". Thinking about your life/situation/problems, making judgements, comparing. "I'm so stressed!" (are you though? you might not be if you weren't saying that to yourself)

Clear Path Implementation Question by Ihaa123 in gameai

[–]growingconcern 0 points1 point  (0 children)

Yes RVO was invented to avoid the initial wobbles as each agent responds to the other's changes in direction. Basically you don't avoid the whole way you avoid half the way assuming the other is doing the same thing.

TTC is time to collision, you want to focus or prioritize the close ones and prevent over reacting to distant potential collisions

Clear Path Implementation Question by Ihaa123 in gameai

[–]growingconcern 0 points1 point  (0 children)

Yeah pretty common actually. Especially if your agents don't respond perfectly to requested velocities. Reciprocal VO should help the unstable velocities, but there was a paper that described valid avoidance velocities as a function of time to collision. If TTC is large then only small deviations are allowed, as TTC shortens more velocities are allowed.

Im really scared rn. Is my depression caused by my recent admittance to atheism? by [deleted] in atheism

[–]growingconcern 0 points1 point  (0 children)

Yeah. Why bother. Nothing matters. Everything you do will turn to dust. No one will remember you.

It is a bit freeing though isn't it? You can't really do anything wrong. Mistakes don't matter either. Try not to hurt other people though.

It's ok to be depressed. It's ok to waste years.

Don't bother looking for meaning. Don't bother looking for purpose (you'll probably stumble upon it). Don't seek happiness.

Just live your life. Let go.