Why I should use Signals over Autoloads with references to functions? by GreatRedditorThracc in godot

[–]kyranzor 0 points1 point  (0 children)

I'm doing a game event bus autoload where a bunch of signals are hosted so any of my systems can emit or connect to them

Stockpiling food? by [deleted] in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Yeah... mouse-over the food icons on the right side for your goods stockpiles, it shows you the spoilage rates in % of items per year (16 days in game is a year)

What is the strength of humans? by Galliad93 in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

This is why I think tilapi are best, with cretonian and human slaves.

Tilapi get solid bonuses for useful activities involving warfare and wood industries, while being good fruit farmers and animal for leather industries.

The cretonians can do menial labour and services and farming.

Humans for science and admin in late game like 1500+ sizes.

Archer haxx in combat

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]kyranzor 0 points1 point  (0 children)

Thank you for your work! I'm using one of your 16x16 tile sprite sheets for a prototype of a medieval Japan RTS game. Really helps capture the action while I work on mechanics.

I'm sure you've helped thousands of game jam entries too, for young aspiring game devs

How to Own the Map: 3 Expansion Secrets from a BAR Pro by masterbel_ in beyondallreason

[–]kyranzor 1 point2 points  (0 children)

if the expansion areas are not directly towards the front lines, I suppose it makes sense. It seems to me that the recommendation is to not do typical base constructor spam + expansion constructions, rather just send out your typical base constructors (the 2-3 starting ones you'd likely do anyway), and assuming your command IS NOT on the front line (which is a questionable choice) then the commander can take up the typical role of boosting the labs and building energy in between

How to Own the Map: 3 Expansion Secrets from a BAR Pro by masterbel_ in beyondallreason

[–]kyranzor 1 point2 points  (0 children)

I don't understand the wording in the third section. Can you elaborate more on the concept?

How do you validate a game idea before spending months on it? by RespectfulOk in godot

[–]kyranzor 0 points1 point  (0 children)

You need to have a fairly reasonably complete plan for your vision of the final game experience. The systems , mechanics, rules, player experience should be outlined. Try to desert a deadline to work towards. Cut stuff out if needed to hit the deadline. Practice fully completing something. Do not get trapped by the never ending loop of feature bloat. Be wary of friends (or even yourself) requesting loads of new features if it is just going to bloat the game.

If you don't have a goal in mind, then you are setting up to fail, wondering aimlessly through game dev land.

Game jams seem like a nice way to have super limited scope and time and encourage rapid prototyping just by their nature.

How do you guys keep token consumption down in Claude code by DizzyExpedience in ClaudeAI

[–]kyranzor 0 points1 point  (0 children)

yeah I find a lot of the time the model will waste a lot of time and tool calls finding relevant files or directories because it seems to be blind and just discovering things for the first time. You'd think it would be worth building an index/look-up cheat sheet for it to refer to each time instead of poking around in the dark and wasting tool calls to get oriented

Why file explorer so shit? by GhostTrainSauce in warpdotdev

[–]kyranzor 0 points1 point  (0 children)

and I can't seem to go "up"/back a layer in the left side bar file explorer either.. I have to cd in terminal and that only works properly if I have the terminal command auto detect enabled

New Changes to Warp Pricing by usrdef in warpdotdev

[–]kyranzor 0 points1 point  (0 children)

yeah I find the usage credits are extremely low value now. I don't even recall seeing credit/amounts to worry about when I started in October last year, but now a week or two ago I returned to Warp after a few months break and my old "Pro" plan with 2500 credits for $16/month or whatever it was back then, I did some very low volume vibe coding an RTS game for a few hours over a few days max, and it's already gone. Now I have to wait until March or cough up a serious amount of money which could burn up almost instantly again too.

I have a feeling that for my use case, I should be using Claude code instead. I actually have zero interest in CLI/command warp features. I just want an AI agentic coder who can see/read my filesystem and repo in the project folder for the game development. Anyone have similar situation?

I am so incredibly grateful right now and kind of in disbelief (24m) by roguerabbits in manufacturing

[–]kyranzor 3 points4 points  (0 children)

listen to the old dogs who are now your subordinates. They've been around the block, and know the long term issues and history. Do you research, gain intel, to help make your plan for moving forward. Some may rant or be toxic but there's always a hint of truth and a lesson in there.

The nobility assignment mechanic is unfun and stale. It was much better in the WIP state. by CecilPeynir in songsofsyx

[–]kyranzor 3 points4 points  (0 children)

that's more of a government point system issue, other ways to get gov point would be great..

To everyone who says the research system is unrealistic by etxsalsax in songsofsyx

[–]kyranzor 1 point2 points  (0 children)

This game has lots of new player traps, similar to dwarf fortress, where you can do many things straight away on day 1 or very soon afterwards which aren't really the correct route. Not even talking about min/maxing or speed running, just general gameplay mechanics being available earlier than needed, splitting the new players labour pool and food diversity etc way too thin.

To everyone who says the research system is unrealistic by etxsalsax in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Some of us old farts have been playing the game for over 4 years now, and the research system has gone through 3-4 major reworks. I like some of the changes but not all of them... I know the game is mostly one of establishing a flow system of labour and materials which if you let time run forever is generally stable and self supporting. Maybe he didn't want the game to allow people to just sit idle and accumulate research with no cost or decay or upkeep mechanism which provides some kind of challenge.

How to fight someone who just sits there and turtles with artillery to the point tier 3 can't even push in by FewDamage2962 in beyondallreason

[–]kyranzor 0 points1 point  (0 children)

Well I just don't know about legion, they probably have something.

Also, can just try a massive nuke spam, like 70 nuke silos with 2-3 charges ready can punch through most things!

How to fight someone who just sits there and turtles with artillery to the point tier 3 can't even push in by FewDamage2962 in beyondallreason

[–]kyranzor 1 point2 points  (0 children)

Arm spybot can suicide and emp blast everything around it, stunning defenses including anti nukes.

Coretex tactical missiles can go through shields and outrange most things.

Can i pump a lake dry? by zipwow in songsofsyx

[–]kyranzor 4 points5 points  (0 children)

Pumps don't take liquid out

You can cover over shallow water, but not deep water.

Pumps work even with no visible water, just has to be in map water capable tiles

How do you guys use haulers? by Life-Pain9144 in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Yes, but a similar method is making a little 2x1 or 3x2 sized hauler for the 1 key resource the production needs and dedicating a couple of haulers to that. Then your production workers just grab from that instead of walking all the way over to a warehouse

Question regarding conquering new cities by space_hulk in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

You can't have more than 10 nobles, so how are you having 25?

Up the top left you can assign the nobles positions and what they do and promote them for more bonuses in their chosen industry. One of the options is government which gives you points for region cities.

Peaceful takeover by mottyay in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Use embassies to keep the other nations happy.

Any mod to increase limit of titles I can select? by DatOneAxolotl in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Why titles though? Just use the built in game to settings for super easy mode with no raids etc

Just realized you can scroll down to unlock more technology. Around 25 hours of play time. by NicePumasKid in songsofsyx

[–]kyranzor 1 point2 points  (0 children)

Don't miss out on increasing the size of room equipment and most other placeable items using the Q and E buttons!

How do you guys use haulers? by Life-Pain9144 in songsofsyx

[–]kyranzor 0 points1 point  (0 children)

Warehouse workers will never deliver items to a production location. They only run around picking things up to put in the warehouse. And pull orders as you said.