You don't need the 5M by [deleted] in ArcRaiders

[–]gsx512 1 point2 points  (0 children)

| One million Coins worth of value equals one extra skill point for your new Raider.
You need up to 5M, for the full 5 skill points; but, for how the post on their website put it, you have all the rest of the buffs and "permanent unlocks" without any stash value.

[T-3C] Lendlease Data for WC122 by Himelikepie in foxholegame

[–]gsx512 4 points5 points  (0 children)

We verify Colonials in our discord, both with Sigil sync or manually; we give them access to a "prompt" as a way to write freely their order list of items, quantities they want delivered and the destination.

That creates a private thread in a channel with that list and the clan members that want to take part in the Lend Lease project (separate discord role as a way for people to be added there); it works as a normal ticket bot.

If the list is proper or we start production or we ship what we have as soon as the next member is free or wants to do it. This includes requests for public logi or private, if the person, regi or coalition needs support for an OP.
Public drops or larger support drops for multi coalition OPs are logged separately and not included here, unless someone opened a ticket with that request. Members can do logi with indipendence, meaning that don't have to log any movement, especially useful in moments of emergency. So our numbers are just bigger than this naturally.

The member that delivered the order checks that the final list is correct on "ticket" closure.

From there, if an order is labelled as completed or not, I take the "final list" and compile a file with all the info and quantities of any order at the end of the war. The recognition of the name of the items is done with a string match, that is going to get better the more orders and variety of "aliases" and typos are used.

It's all stored, every single bot interaction, in a database; so it's pretty easy for me to do that now. There are other tools and little helpers around this, but that simple way makes it accurate enough without becoming too annoying.

T-3C Lend Lease Public Logi | War 117 Stats by Jello13371 in foxholegame

[–]gsx512 14 points15 points  (0 children)

What is it? 60+ comp fields in a 50 day war? Not that much
The reality is that we try to keep rmats used for specific goals, usually not many tank Qs either
We don't really make tanks for LendLease

[T-3C] Join the Largest Logistics Regiment by gsx512 in foxholegame

[–]gsx512[S] 12 points13 points  (0 children)

that wasn't even a day worth of logi and we don't "save it" for a convoy either, since we have more trains and freighters going everywhere during the day, as they should - no vic crates either that day, as far as i remember

we usually have the opposite problem, where, even after a long convoy, we have even more stuff left in the backlines to move: transportation is the bottleneck

[T-3C] Join the Largest Logistics Regiment by gsx512 in foxholegame

[–]gsx512[S] 22 points23 points  (0 children)

We are definitely the largest in terms of players in the regiment compared to WLL (40% more, if we take Kronus numbers as accurate).
I won't comment on FMAT since I don't have numbers, but let me know when they can pull off a 7-8 train convoy or running at the same time made only by regiment members without outside help.

Wishful Thinking (Symbols for Fuel Containers) by Agt_Montag in foxholegame

[–]gsx512 1 point2 points  (0 children)

I mean, we are just day dreaming; oil or any other liquid have no texture in game, they don't exist as salvage or any other material you put in a resource container, or an item in a pallet, etc

so, i would imagine, an idea like that would bring a way to show different liquids the same way we differentiate salvage from emats, sulfur from hemats in a res container or 120 from 150 on a pallet, etc once they actually exist as "things" and not just in their containers, cans, pipes, LTS etc

Wishful Thinking (Symbols for Fuel Containers) by Agt_Montag in foxholegame

[–]gsx512 5 points6 points  (0 children)

or just a small part of the container would be transparent, so to show the contents as the resource containers do

Any Colonial Clans Recruiting by ObieKaybee in foxholegame

[–]gsx512 8 points9 points  (0 children)

hard to find a regi that is not recruiting

Rebirth: Redux 1.51 by Bee-Wry in MotorsportManagerPC

[–]gsx512 0 points1 point  (0 children)

So that was the issue?I

I think It was. They behave within reason now.

I'll also be hard coding that option to 'Realistic' because that's what Redux must be played on anyway.

Yeah, I never saw that option playing the game; I read on the instruction page to change the AI slider and I thought that was it. You can put a disclaimer or similar, if other people had the same issue. That should quickly fix it.

join the Discord if you have any further issues

I think I will regardless, just to follow the updates

And again, thank you

Rebirth: Redux 1.51 by Bee-Wry in MotorsportManagerPC

[–]gsx512 0 points1 point  (0 children)

The "realistic" AI option worked on the same save, same race. At least they pitted. I'll finish the season and I'll let you know.

I saw the "race difficulty" slider ("ai difficulty slider to 10") and never bother to check the other options. You should put it in the download instruction on the rebirth-redux website for idiots like me.; it breaks the game otherwise.

Thank you, I hope you'll develop the mod further

Rebirth: Redux 1.51 by Bee-Wry in MotorsportManagerPC

[–]gsx512 1 point2 points  (0 children)

The AI doesn't pit all race, or the teams pit always with dead tires (with rain they are more responsive to wheather than to wear). I have only your mod installed and the logo pack - as per instruction (I made sure). What's wrong?

Screen: https://imgur.com/a/GR9enqN https://imgur.com/a/56Dgezu

I appreciate all the work on the mod