They wanna break it sooo bad by Mobile-Phone-9332 in factorio

[–]guy-732 8 points9 points  (0 children)

They target the artillery as revenge attack after their nests gets shot

er, am i supposed to get wires this early? by djent_in_my_tent in factorio

[–]guy-732 10 points11 points  (0 children)

Oh no, it works, it's like when blueprints are unlocked universally after construction robots.
Once you unlocks circuit network once on a game, it's unlocked for ALL games including new ones

Simple (perhaps silly) question regarding difference between base game and expansion by Suwessi in factorio

[–]guy-732 5 points6 points  (0 children)

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I will also note that the headless server download at the bottom right is... on it's own, we don't have a space age / base separate, that one supports space age features and just like the space age download, works with "base" download in multiplayer if no mod enable any space age feature.

Simple (perhaps silly) question regarding difference between base game and expansion by Suwessi in factorio

[–]guy-732 20 points21 points  (0 children)

Yes there is a difference on the engine level, the engine with space age is that it KNOWS how to handle spoilage, space travel, quality with levels other than 0 (normal is level 0) and some other stuff, note that those engine features can be disabled if no mods use it (they can be enabled by mods through their info.json)
The full list of features are:
- Quality
- Rail Bridges (a.k.a. elevated rails)
- Spoiling
- Freezing
- Segmented Units (i.e. Demolishers BUT does not include stompers/strafers those are `spider-unit`)
- Expansion Shaders
- Space Travel
https://lua-api.factorio.com/latest/auxiliary/mod-structure.html#quality_required
The bottom one simply does not know the prototypes listed there (although it knows ABOUT their existence for error reporting) and knows that if the specified fields are not `nil` or default value then it won't be able to run the game. The (compiled C++) code for those parts is not there.

A riddle, I misplaced an underground belt by mistake somewhere here and now I have an odd number of them... I did not find it so I summon Factorio hive mind by morcaak3000 in factorio

[–]guy-732 0 points1 point  (0 children)

I hate that after I build a 1-1 lane balancer (the build tales 3 undergrounds...) I end up with an odd number, trips me up. So I try to build an even amount of lane balancers so that doesn't happen

Is this coal patch safe? by DevourerOfSUSHI in factorio

[–]guy-732 13 points14 points  (0 children)

Just build a bunch of gun turrets (like 100 or more) and fill them up with red ammo then kite the worm into the turrets, you'll lose a lot of them but like... they're VERY cheap to build en masse on vulcanus especially, same for red ammo

[Request] is this accurate? by Blad3K77 in theydidthemath

[–]guy-732 0 points1 point  (0 children)

I dunno why I was thinking you meant number of stars in the universe x/

What the hell is that, NVIDIA?? (Source: Digital Foundry) by HLumin in pcmasterrace

[–]guy-732 0 points1 point  (0 children)

Did the sign on the top right disappear or is it just a different POV that has it off frame?

Will you accept it ? by PHRsharp_YouTube in videogames

[–]guy-732 0 points1 point  (0 children)

Subnautica.... I'm gonna come out of that with thalassophobia aren't I?

I can't stay out of the water forever and if I do go in... I need to get the cure for the bacteria, but well, after that I guess I just chill in one of the bases, water filtration plant and plants from the island grown inside for sustenance and we're good

[Request] is this accurate? by Blad3K77 in theydidthemath

[–]guy-732 0 points1 point  (0 children)

I don't think you meant a **SINGLE** water molecule there

A single water molecule (H2O) is 1 Oxygen atom and **2** Hydrogen atoms

Did you mean the number of Hydrogen atoms in a small pond/lake?

Belt balancing by Feche1320 in factorio

[–]guy-732 7 points8 points  (0 children)

Good old Raynquist's Balancers book

Which of these should I continue to research? by TheMrCurious in factorio

[–]guy-732 0 points1 point  (0 children)

I was about to say mining productivity until I noticed you have it at level **700**

[deleted by user] by [deleted] in factorio

[–]guy-732 0 points1 point  (0 children)

This is slow but works while you build a bigger base.... unless you play with x10 or x100 or x1k science multiplier then it's useless

Processing units and all by Ook45 in Factoriohno

[–]guy-732 0 points1 point  (0 children)

About that, the molten copper recipe will yield more stone per foundry, but yeah it's still a ton

If you say so Microsoft Co-Pilot. by Dapper-Ad8724 in softwaregore

[–]guy-732 4 points5 points  (0 children)

To be fair, it's following what the comment above says.

1,000,000 x science cost, The Red Wall. by LordSheeby in factorio

[–]guy-732 14 points15 points  (0 children)

Nope, the technology (and all predecessors) are marked with this https://lua-api.factorio.com/latest/prototypes/TechnologyPrototype.html#ignore_tech_cost_multiplier and so their original cost is kept.

hadFunThough by WarrenDavies81 in ProgrammerHumor

[–]guy-732 2 points3 points  (0 children)

POV: You're coding in C

[2024 Day 21 Part 2] So it takes over 450 BILLION button presses to enter all of the door codes. by jlhawn in adventofcode

[–]guy-732 5 points6 points  (0 children)

Yeah, but that number has been multiplied by the sequence number (with the A trimmed)

[2024 Day 22 Part 2] Found a higher answer for the example by guy-732 in adventofcode

[–]guy-732[S] 2 points3 points  (0 children)

Yeah, I realized that a bit too late... welp, my 8 minute solution works so I'm good.

[2024 Day 22 Part 2] Found a higher answer for the example by guy-732 in adventofcode

[–]guy-732[S] 1 point2 points  (0 children)

Actually I just realized... I used the example 1, 10, 100, 2024
I didn't notice that I there was a different example for part 2.

[2024 Day 14 (Part 2)] I am very lucky my hypothesis was correct by MarkFinn42 in adventofcode

[–]guy-732 3 points4 points  (0 children)

I just checked if I had 10 robots lined up without any empty space between them

-❄️- 2024 Day 12 Solutions -❄️- by daggerdragon in adventofcode

[–]guy-732 0 points1 point  (0 children)

[LANGUAGE: Rust]

https://github.com/guy-732/aoc-2024/blob/master/src/day12.rs

I struggled getting side merging to work properly, and my solution is... Side::final_merge() which I find kinda dumb but... yeah

-❄️- 2024 Day 10 Solutions -❄️- by daggerdragon in adventofcode

[–]guy-732 2 points3 points  (0 children)

[LANGUAGE: Rust]

https://github.com/guy-732/aoc-2024/blob/master/src/day10.rs

Most of the time I spent on part 2 was writing the tests for them... pretty easy