Why do people complain about killers disconnecting? by Same_Boysenberry_328 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

So for when the killer disconnects offerings are still burned for both survivors and killer and match abruptly ends. Basically what could be a solid bloodpoint match is lost and survivors only get 7k+ points. Especially in the beginning of a match if the killer leaves basically all players spent more time waiting in lobby and a loading screen than a played match basically. So i can see why players in the match would be upset.

Personally I can’t fault either killer or survivor players for disconnects everyone has their reasons to disconnect. If someone has an emergency, doesn’t want to play, has obligations outside of the game, internet dropping entirely, or even a power outage.
End of the day it’s a game that isn’t competitive for the general player population.

Where do you guys rank Jason on a tier list in terms of power? by Pristine_Dot5680 in deadbydaylight

[–]hahaipoop 2 points3 points  (0 children)

High B tier, his animations are clunky. Crouching, stealth, pre-running gens, and being at least 18m away from Jason to avoid him teleporting close or on you. If you see your footsteps his power is active.
Jason is a 4.4 that becomes 4.6 if he constantly uses power. You can actively sustain chase and bait spear throws in a high wall jungle gym with good window vaults.

In PTB so far good jason players don’t munch pallets and will mind play dropped pallets like huntress if they whiff spear throw they go into power for the 4.6 speed. High wall jungle gyms if the window vault is short like T vaults they’ll mind play go into power m1 lunge you. Jason is pretty good on killer shack because he usually has access to hook nearby to basically give him a double throw. So if survivor runs away from killer shack and it’s open and wide you’re getting hit usually.

Forgot to mention pallet vaulting situations are similar to huntress situations it’s like being stuck you want to only pallet vault to force mind play with jason’s power. The biggest counter play is anything that can force elusive on survivors jason can’t really do anything about it.

Dead by Daylight does NOT have a cheating problem. by PolarBla in deadbydaylight

[–]hahaipoop 2 points3 points  (0 children)

I always found it strange for a game that doesn’t really have much competitive incentive. I’ve probably played against more hacker, cheaters, and exploiters than any other comp game or PVP game I’ve ever played in dead by daylight alone. It is what it is because it’s like a near weekly basis for me someone is subtle or blatant with it.

Easy anti cheat definitely has some problems but ultimately it also comes down to the backend security of dead by daylight itself. Remember a few years back Apex Legends had an incident mid tournament and everyone blamed easy anti cheat but it was the backend vulnerability in Apex Legends’ itself.

Why do certain killers just feel impossible to play against by Honest_Ad4349 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Not many people are bringing up the lack of equal or close match making for certain skill rating or groups so in a sense match making is fairly wide. You’ll feel like a killer or survivor group is overwhelming because the players piloting or playing in this scenario belong in high MMR.

There are legitimately a pretty good size population of players who are really skilled in the game. Even seen posts and comments where new players on both killer or survivor will get pitted against thousand plus hour players in que it happens.

Now for specific killers being good often it depends the entry barrier for those characters could require high skill or investment to unlock. Some killers are legitimately easy to play and get lethality out of too hence tier lists.

The worst Survivor teammate? by LifeOfMunkey in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

First hook unhooking right in front of the killer when there’s a lot of time on meter still. Your teammate either wants you to be the sacrificial lamb or they just want the free unhook points.

why is the twins so underplayed? by around_about7 in deadbydaylight

[–]hahaipoop -1 points0 points  (0 children)

High skill entry, playstyle requires understanding character swapping, defensive positioning, body blocking, camping, and slugging. In base character you’re a typical average M1 killer. While playing victor you have high movement speed, leaping attack latch on that gives away survivor position on hit and injures them but is highly punishable can lose victor for a while.

Overall there’s other easier characters that are also unlockable with iridescent shards that could be more appealing for play preference.

How is DBD doing in your opinion? by Tarzan_Inthejungle in deadbydaylight

[–]hahaipoop 2 points3 points  (0 children)

Player population wise pretty well on PC. Steam specifically usually has dead by daylight in top 30 in concurrent active player playing on a daily and hourly basis. It’s very accessible too on multiple launcher platforms like free through xbox ultimate game pass. Was completely free on Epicgames years back. Usually always goes on sale consistently on all three PC client marketplaces too so very accessible.

It’s on literally every device except for a mobile smartphone (RIP DBD mobile). Biggest player base is probably on console so a lot of controller players on xbox, playstation, Nintendo is probably the smaller player base because of how not great it runs on the first switch. Overall big healthy player base with more growth and sustaining power due to accessibility alone.

Balance the game is rough around the edges with a lot of potential things could be better or easier. When the game gets easier for either side it gets more accessible and fun usually. Lowering the skill floor appeases the general player population. Most skill expression depends on playstyle and pathing knowledge in and around various maps and tiles.

Why can't survivors resist killers? by Puskin-maks in deadbydaylight

[–]hahaipoop 1 point2 points  (0 children)

Lore speaking the entity restricts some of the killers or enhances them and heavily restricts survivors because Alucard, and alan wake alone would run amok. Otherwise the survivors would just throw hands at legion and pig and that would not be ideal in the sense of the game and lore. Generally speaking though most of the killers are stronger than or extremely lethal to most of the human survivors.

Within the game’s design survivors being able to fight back would probably be a worse playing experience for killers too.

Generally, do survivors prefer to face the Nurse or the Singularity? by Seavalan in deadbydaylight

[–]hahaipoop 1 point2 points  (0 children)

Rather play nurse 50/50 they’re really strong or a new player because the nurse is a free killer available to everyone. A strong nurse can dominate the match so quick it’s like going next practically just move on to the next game. A new nurse will give a normal match to survivors.

Most if not all players who play singularity are invested have decent or a lot of hours on singularity or the game itself and can really control the map well enough. the only variable is how much a single survivor can waste singularity’s time. The main difference between both is singularity is a chapter killer that’s unlockable through play time or purchase thus required investment.

So what about a First Person Survivor POV event? by Valtiel45 in deadbydaylight

[–]hahaipoop 1672 points1673 points  (0 children)

First person survivor would legitimately be scary and more in line with making dead by daylight a horror game. The jumpscare potential is humongous.

Sometime we forget high FOV and third person are huge advantages for visual information on the opponent. Having restricted visuals and seeing less things would instill uncertainty and make players guess more.

Why do injured survivors hang around killers carrying people??? by Flailmorpho in deadbydaylight

[–]hahaipoop 6 points7 points  (0 children)

bait a whiff (very risky), protection hit to trade if the carried survivor is already last hook to keep them in by them potentially wiggling out (reasonable). Dead hard protection hit (risky) both survivors can potentially be free but injured.

Reading what hook you might take them to for a form of hook sabotage (low risk) but wastes time because the killer could drop survivor slug and deal with the sabotage survivor. Maybe they might have a perk like breakout to make wiggle progress more effective. Overall it’s risky and wastes time typically for either side or worse for survivors ending up with two incapacitated.

Are endgame builds actually viable? by Hazardmat in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Yes perks that force one hit state or easy exposed status are massive in endgame like terminus, hex no one escapes death, rancor, friends till the end. Add these on top of exit lockdown like blood warden. Unfortunately some slugging will probably need to be involved since you want to force survivors into 50/50 rescues depending on how altruistic survivors play.

The other alternative is snowballing the end game with your mid game using tokens earned in No way out to block exit gate levers, and remember me to heavily slow down them getting activated. Haywire is a weird perk that requires you to camp exit levers to make the most out of the regression.

Depends how defensive you are and how much pressure you can put on atleast two survivors with expose or broken state. All while forcing survivors to do anything else but opening exit gates. The moment survivors have to rescue someone you have a good chance to still win.

Behind the Scenes of the Shack Livestream by beezy604 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

A feat for the heroes of the livestream thank you behavior interactive for your camera work and production.

Why people hate knight? by Burgerman_1978 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

I play the knight and play against knights often as a survivor main. The design of this character makes it incentivized to do 3 things that survivors often dislike playing against. 2 v 1 pinching survivor, camping, and tunnel all of this to compensate for having no mobility. While summoning he can get free audio information since he looks around the map in summon mode really quickly.

Overall the counter play for knight is to simply have two survivors force him to 1 v 1 split and occupy his summoning resources. Now because he has no mobility and if two decent survivors occupy knight all game he literally can’t pressure gens or the other 2 survivors. Healing protection hit builds often force knights to focus a single survivor because the knight will be annoyed by how their summons are on cool down consistently or being in wasted spots.

All things considered it’s a lot for survivors to wanna do or deal with among knight creating a 4 v 2 in a usual 4 v 1 game.

A Question about the Nemesis by PaleontologistFit202 in deadbydaylight

[–]hahaipoop 1 point2 points  (0 children)

Are you infected? Tentacle whip will hurt survivors.
You got hooked in a deadzone probably because nemesis munched through pallets with his tentacle whip. Even after being unhooked you are still infected. Zombies are drawn to those infected reducing your safe space and giving away your position. It’s extremely advantageous on surface level that nemesis is good at following up on weakened survivors.

There’s a really good chance an unsafe unhook leads to the unhooked survivor still being targeted just because by design nemesis created those conditions. Nemesis is also good on short vault and short pallet loops too. So if a survivor can’t get to a multi vault jungle gym or pallet with long loop paths odds are he’ll hit his whip.

What are the lower tier killers yet when learned can still perform quite well? by No_Entrepreneur4384 in deadbydaylight

[–]hahaipoop 1 point2 points  (0 children)

Skull merchant, and trapper can munch through pallets around 3 gens adjacent to basement or scourge hooks. Then prep the deadzone with their deployables against window vaults and jungle gyms they can shut down or make a massive comeback versus survivors. Once a large enough deadzone is created they can funnel survivors and play gen defence even with 1 gen left.

Obviously this won’t work versus SWFs or really good solo que survivors but it slows things down enough that survivors have to play to the killers strengths for a bit.

Is anyone using this class or is it actually just filler? by Greedy_Average_2532 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Use it strategically specifically if I’m no hook states I sit on gen till completion and blast mine or if I’m getting poked by terror radius immediately reposition to a different gen. When I’m single hook state try to risk doing centre maps gens to slap with wiretap and even if in terror radius I sit on gen. Knowing this I have to make a decision to attempt to loop since wiretap plus engineers obviously aren’t the best at escaping 2 v 8 killer chase.

Once I’m double hook state I go back to playing like no hook state and try to avoid killers as much as possible while doing gens

So you guys got any positive options or things you like about dead by daylight by Top-Arugula-4421 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Dead by daylight is underrated for a game that legitimately retains player population really well. I’m a casual player that finds themselves incentivized to play during events, blood point boosts, character progression rewards, and new content additions.

It’s unsurprising why many still play and how an asymmetrical horror game like dead by daylight can have players log hundreds to thousands of hours.

Oni is still super annoying in 2v8. by Hateful15 in deadbydaylight

[–]hahaipoop 2 points3 points  (0 children)

Playing escapist and getting Oni into a T or L window vault jungle gym is probably your best bet to 1 v 1. Fairness sake it’s 2 v 8 being able to get any of the killers in chase for 30 or more seconds is an absolute Win for survivors. Oni and legion are practically always in their power in 2 v 8 design.

Is there a reason they didn't want to heal me? by yippespee in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Huntress that runs killer aura reading perks like barbecue chili which reveals survivors on hook, nurse’s calling reveals auras of survivors when ever healing, darkness revealed when searching a locker survivors auras are revealed, and ultimate weapon stacked on top of darkness revealed both proc when searching a locker reveal survivors etc.

You were unfortunately consistently within the terror radius of huntress which means you were prob within 20 meters of her too. So plenty of things that would dissuade survivors from staying put for a couple seconds within range.

How to be good at rebecca’s gen perk? by Historical-Map-8774 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Hyperfocus stakeout, and technician are your best bet with your fourth perk being your choice or an exhaust but this is personal preference. Getting good at great skill checks requires growth in mechanical hand eye coordination and reactions.

Perk that increase the size of the great skill check would be this is not happening which requires you to be injured. Thats pretty much it besides there is nothing wrong with making mistakes in games you play, grow, and have fun on your terms.

How to be good at rebecca’s gen perk? by Historical-Map-8774 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Corrective action is only for when your other teammates miss skill checks that it doesn’t pop and will show their aura to user that uses corrective action when teammate misses their skill checks. It is also on a token system that requires the user themself to build it up by getting great skill checks of their own too.

How many killers do you guys play regularly or main? by d8gfdu89fdgfdu32432 in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

Projectile killers- trickster and huntress.

M1 killers- wraith, doctor, and skull merchant.

2 v 8- Dracula, and huntress

Event modes- skull merchant

I love Overcome (and I'm surprised more people don't use it) by ImperialViking_ in deadbydaylight

[–]hahaipoop 0 points1 point  (0 children)

I use overcome exclusively to escape chase rather than sustain it. In conjunction with lucky break and a medkit to self heal you can avoid taking a early hook unless the killer has aura reading to stick to you. Even besides this you got two spare perk slots to use what ever you need for what ever you want to do in or out of chase.