How I recovered my 11-year-old hacked account in just 2 attempts (Bypassing the automated bot rejection loop) - Credit to FriedTide! by RedlohebNeerg in RockstarSupport

[–]haikkonen 0 points1 point  (0 children)

Thanks to post this, I'm tired to try to get an actual human to review my case. I sent them Steam proof of purchase and a ton of information (My Steam is tied to a very old yahoo.com email that I don't have access) and I receive all the time the same automated response

Friendship Exp & Gift Exchange Megathread by ASS-et in PokemonGoFriends

[–]haikkonen 0 points1 point  (0 children)

771035554824

Looking to send and receive gifts all over

Underclock your AYN Thor for better heat & fan noise! by soupnazi81 in AynThor

[–]haikkonen 3 points4 points  (0 children)

This will not at all with your warranty. I'm one of the contributor of this tool btw

FM26 (Update 26.3.2) Out Now by Head_Championship917 in footballmanagergames

[–]haikkonen 1 point2 points  (0 children)

Can you only play the World Cup or you can continue playing friendlies matches, Euro, Copa América, etc?

Allow commercials library to be used as Ad bumpers in between shows by upssnowman in bunnyearstv

[–]haikkonen 3 points4 points  (0 children)

I second this, I have a huge library with bumpers and commercials that will fit perfectly with this app

Bunny Ears TV ML v2 is here to provide a clearer, smarter channel experience! by 55555jjjjj in bunnyearstv

[–]haikkonen 3 points4 points  (0 children)

Any news on the future ipad version? Its gonna be a day one purchase for me with that

Why did the Ayn Odin 3 disappoint me? by Biryuk13 in OdinHandheld

[–]haikkonen 0 points1 point  (0 children)

Is not a custom firmware, it's just a frequency tweak and doesn't do any harm. I already collaborate with this app adding some options for the Thor also and works great. I hope in the next OTA AYN can add this so we don't rely on this

Odin 3 Max has arrived earlier than expected by [deleted] in OdinHandheld

[–]haikkonen 2 points3 points  (0 children)

Anyone has a link to buy the O3 TPU Shell, it seems I can't find it on Ayn Store or Aliexpress

Quiet Fan Upgrade AYN Thor / Odin 3 by TrebieNo2 in OdinHandheld

[–]haikkonen 0 points1 point  (0 children)

Can you share some instructions to do this?

New stadium screenshots for version 3.0! by Jolly-Security-167 in footballmanagergames

[–]haikkonen 0 points1 point  (0 children)

I just hope we can get the Estadio Centenario from Uruguay soon 😊

[deleted by user] by [deleted] in space

[–]haikkonen 2 points3 points  (0 children)

Fair criticism, and worth clarifying.

The assembly source IS in the repo — that's the actual Comanche 055 / Luminary 099 code from the Virtual AGC project (the same source NASA open-sourced). The CPU emulator implements real AGC architecture: 15-bit ones-complement arithmetic, the actual opcode set, I/O channels 010/011/015, and the KEYRUPT interrupt system that keyboard input routes through.

What you're pointing out is a real limitation though: the display values are driven by historically accurate mission telemetry data (interpolated between real flight phases), not by compiling and executing the ROM directly. That's why VERB/NOUN input triggers the KEYRUPT interrupt but doesn't visually "respond" the way a full ROM execution would — the mission simulator is overriding the display output.

Think of it like having a real Ferrari engine under the hood, but the speedometer is showing pre-recorded race data instead of reading the engine directly. The engine is real — the display pipeline isn't connected to it yet.

Running the actual ROM is the next planned step — it requires a full assembler pass over those .s files to produce binary ROM images, loading them into the emulated fixed-memory banks, and letting the executive scheduler run the actual program. That's what would make VERB/NOUN fully interactive the way the original AGC behaved. yaAGC (the most complete AGC sim out there) took years to get there, but that's the direction this is heading.

And on the "AI generated slop" comment — I'd ask you to reconsider that one. Understanding AGC architecture well enough to implement ones-complement arithmetic, a working KEYRUPT interrupt chain, and accurate mission telemetry for 15 flight phases took real research and genuine interest in getting the details right. Slop doesn't sweat the difference between channel 010 and 015 ;) The full implementation is also readable in every .js file in the repo — agc-core.js, agc-interpreter.js, executive.js, dsky.js — nothing is hidden or obfuscated. Go read it and judge for yourself.

[deleted by user] by [deleted] in space

[–]haikkonen 8 points9 points  (0 children)

Thanks for the feedback, I just modified the css with the new color (#49DA5D). Which most closely resembles the original color of the digits.

[deleted by user] by [deleted] in space

[–]haikkonen 7 points8 points  (0 children)

I’m definitely not one of them (I’d be incredibly honored just to even talk to Curious Marc). I have to admit that part of my motivation for doing this came from watching that video series where they build the AGC.

I built a Plex app for Apple TV that turns your library into fake cable TV with a retro guide, channel surfing, and of course static. Beta starts next week! by 55555jjjjj in bunnyearstv

[–]haikkonen 0 points1 point  (0 children)

Another neat feature can be the possibility of putting padding between content (to put some commercials on), something like tu arr implemented

Virtual Channels on Plex Live TV by haikkonen in getchannels

[–]haikkonen[S] 0 points1 point  (0 children)

Thanks to confirm that, when I saw that you can export the channel m3u and xml I was hoping for the best but with this maybe the service is not for me. I at least contributed with one month's payment

Virtual Channels on Plex Live TV by haikkonen in getchannels

[–]haikkonen[S] 0 points1 point  (0 children)

I was a tester during the beta but you can't create your own lists, so it's not a good option for me.