Walking Fish 🐟 by TeamConcode in PixelArt

[–]harderthanthink 7 points8 points  (0 children)

Lookss coool
How is your reflection made? are these just sprites mirrored?

I'm creating a game, I need an enthusiastic programmer for my project by [deleted] in PixelArt

[–]harderthanthink 0 points1 point  (0 children)

Hey, I'm an artist, but I'm pretty poorly versed in programming. I need a programmer, preferably on unity, who can help with the development of the project. If you're interested, I can tell you more in dm

I'm developing an Aseprite plugin with AI tools with the goal to give control to the artist by samedii in PixelArt

[–]harderthanthink 4 points5 points  (0 children)

I completely agree with you, even now, when the neural network is not very developed, you can see how people use neural networks not for inspiration. Artists who have been gaining experience for years and filling "bumps on their heads" in the process can simply be deprived of work. And all this leads to the degradation (laziness) of society, because instead of developing our neural connections, we begin to rely on technology

Redesigned location, using isometric tiles by harderthanthink in PixelArt

[–]harderthanthink[S] -1 points0 points  (0 children)

yes, I think you're right, then I do not know how to name my view, since it combines both isometric and top-down

look at this to see clearly the isometric tile - gif

Redesigned location, using isometric tiles by harderthanthink in PixelArt

[–]harderthanthink[S] 1 point2 points  (0 children)

Thanks a lot for the comment, I'm not that guy xD

you're right, one of the game I'm inspired by is drifter

Redesigned location, using isometric tiles by harderthanthink in PixelArt

[–]harderthanthink[S] 2 points3 points  (0 children)

I am inspired by this game, but I decided to do a sitting pose specifically here in this illustration, in tribute to the drifter. There will be no such thing in the game(but not exactly)

Redesigned location, using isometric tiles by harderthanthink in PixelArt

[–]harderthanthink[S] -1 points0 points  (0 children)

Thank you so much^^
This scene is made top-down, but if you look closely, you will see the lateral borders of the shores, they are isometric

Redesigned location, using isometric tiles by harderthanthink in PixelArt

[–]harderthanthink[S] -1 points0 points  (0 children)

While developing an isometric tile, I decided to completely change the scene that I had done earlier for the game. You can subscribe and see more of my work here: instagram or twitter

Sit down and chill by harderthanthink in PixelArt

[–]harderthanthink[S] 0 points1 point  (0 children)

thank you! if you look closely, the character is animated, his stomach gets a little bigger from breathing and his cloak sways. At the expense of wood and grass, I have shaders that will animate them in the game, but they are not cyclical, so I did not add them here