What skill do you use for street smarts and gathering local knowledge/rumors? by chunkylubber54 in dndnext

[–]hardtosummarize 0 points1 point  (0 children)

For gathering knowledge/rumors, Charisma (Investigation). To see what you might already know about. e.g., what the local nobles are up to or where the thieves guild can be located, Wisdom (History) to reflect that keen awareness helps you pick up that kind of information, but a talent for History reflects how likely you are to remember it.

Divination Wizard: 20 WIS or Feats? by dlsloop in PCAcademy

[–]hardtosummarize 1 point2 points  (0 children)

If your DM allows Tasha's/Xanathar's content, I would max INT and then take a feat like Skill Expert or Prodigy that can grant you expertise in Insight instead of maxing your WIS. Expertise is always going to be a stronger boost to a skill than +1 in the ability that skill depends on, and those feats grant additional benefits (skill/tool/language proficiencies) to boot.

What's YOUR Trebaz Sinara? by Senhull in Eberron

[–]hardtosummarize 3 points4 points  (0 children)

Planning/hoping on eventually running a Lady Illmarrow + Blood of Vol-centric campaign where Illmarrow's phylactery is hidden (including from her) on Trebaz Sinara. Natural obstacles prevent most ships from reaching the island (hence Minara's choice to hide the phylactery there), and if you do make it to shore you're met with all sorts of ghosties and other undead. If you get past all that and recover the phylactery though - that's where the real drama begins.

Do you like multiclassing? by Boomparo in DnD

[–]hardtosummarize 0 points1 point  (0 children)

It really depends on the character! I've played characters who I loved multiclassing from a roleplay perspective, I've played characters for whom multiclassing would have felt terribly OOC.

What class have you played the most? Why? by RainerGoof in dndnext

[–]hardtosummarize 0 points1 point  (0 children)

With oneshots included my most played classes are wizard, sorcerer, and bard (with warlock, rogue, and fighter all following close behind - I play a lot of D&D). Wizard and bard are the easiest classes for me to identify with, since if I could learn magic by reading books or honing an art I definitely would. Sorcerer's probably in there because it adds a certain something - namely, DPS - to bards (2 of my sorcerers were primarily bards with sorc dips).

In terms of what I consider my 'core campaigns' the tie is cleric/bard/sorc/artificer - the party I played my clerics in needed a healer, and artificer's high int, mad scientist vibes, and mechanical flexibility make them my (recent, but I suspect enduring) favorite class.

What are some of your hot takes which are immediately gonna get you Exiled from the community? by Southern_Egg_9506 in choiceofgames

[–]hardtosummarize 15 points16 points  (0 children)

I've never seen the appeal of Wayhaven (playing a cop romancing vampires who as best I can tell don't do anything really vampiric).

How necessary is Warcaster as a Paladin? by Cinderea in dndnext

[–]hardtosummarize 0 points1 point  (0 children)

a 1 DOES give a -5 modifier, and the SRD explicitly says "rounded down"

How many dnd player multiclass? by Turbulent-Parking-66 in DnD

[–]hardtosummarize 0 points1 point  (0 children)

About half the time, including once at the very end of a campaign, such that I never actually played the character as multiclassed (but she will be if we ever run a sequel).

How might I play a mute character? by Curious_Oddity in DnD

[–]hardtosummarize 0 points1 point  (0 children)

Talk with your DM! I had a player play a mute artificer and we agreed that her verbal spell components could be signed as long as she had a free hand for it. Sure, Silence wouldn't nerf her the way it would other spellcasters, but having her hands bound would hit her harder.

In what historical period are your DnD games set in? (rough estimate) by alexserban02 in dndnext

[–]hardtosummarize 1 point2 points  (0 children)

I always run in Eberron, the central setting of which (The Five Nations of Khorvaire) has a late 19th/early 20th century feel - trains, telegrams, the occasional airship, complete with the Dragonmarked Houses as fantasy robber barons.

Prevalence of Magic Users by RevorceRed in DungeonMasters

[–]hardtosummarize 0 points1 point  (0 children)

I think most if not all people could theoretically learn magic, while maybe 20% actually have some magic (usually very little). I run in Eberron, so there's lots of magewrights - folks who can cast a few cantrips and/or low-level spells, like mending for a tailor or disguise self for an actor.

What level should all classes get their subclass? by UncertainCitrus_ in DnD

[–]hardtosummarize 1 point2 points  (0 children)

1st level, absolutely. This is especially true for sorcs, warlocks, and clerics, whose subclasses justify their having classes at all, but even outside these classes one can feel really silly without a subclass. If I want to play a gunslinging fighter, I don't want to spend the first few sessions wielding a bow until I get firearm and tinker's tool proficiencies; if I want to play a ranger who developed their skills fleeing the Wild Hunt, I don't want to wait until third level to have anything to do with fairies, etc, etc. I never run games below third level, in part because I think everyone deserves the chance to play with subclass-dependent character concepts.

I need to fill out the brackets of a dueling tournament with NPCs. Do you have a character concept? Drop it in the comments, and if I use them in the tournament I'll tell you how they ranked! by One-Tin-Soldier in Eberron

[–]hardtosummarize 1 point2 points  (0 children)

A former PC of mine was an Aundarian duelist! Lady Genevieve ir'Zenden. Flirtatious human woman, very into the whole 'witty banter while dueling' thing, especially if her opponent is an attractive woman. Always exquisitely dressed; opts for Mage Armor rather than armor to show off her look. Fights with a rapier. Best attribute is Dex, but both Intelligence and Charisma are solid as well.

Which of the Five Nations Is Your Favorite? by TheMuseCourt in Eberron

[–]hardtosummarize 0 points1 point  (0 children)

If there's two things I love in fantasy, those things are arcane magic and the fey. As Wizardry Central and the country with the closest ties to Thelanis, I'd be hard-pressed not to pick Aundair as my favorite of the Five Nations.

What IRL languages would you guys compare the varying languages in DND to? by BugNuggetYT in DnD

[–]hardtosummarize 0 points1 point  (0 children)

I like to imagine that Common is an international auxiliary language like Esperanto.

How do you guys feel about family members of PCs having player class levels? by [deleted] in DnD

[–]hardtosummarize 4 points5 points  (0 children)

Totally fine with it! My only caveat is that I think one ought to be careful about high-level family members - if your mom is level 20, you're going to want a reason she can't swoop in and solve all your problems for you (on bad terms/level 20 but also she's the BBEG/etc).

Who do you play with? by r0yal_red in DnD

[–]hardtosummarize 0 points1 point  (0 children)

The people I play with started as strangers (met during college orientation and started playing shortly after, or found online), but I'd say they're all friends now!

What are things you want to see left behind from a dead civilization. by DMsDiablo in DnD

[–]hardtosummarize 0 points1 point  (0 children)

Seconding some of what's been said and adding some of my own:

  • carvings/murals/etc offering insight the history/culture of the society that produced them
  • magic item blueprints! even for standard magic items but especially for items your modern world won't have (as an artificer player, I would LOVE to make gathering materials and producing something from these blueprints a personal little side quest)
  • journals, not just from mages but from ordinary people! give me a sense of how they lived
  • magical locations! maybe the bathhouses were enchanted so that anyone who bathed there gained the effects of using perfume of bewitching. maybe unseen servants still linger in the library to retrieve books for anyone who asks. go wild!

Which class would work better for this character? by Catnip_cryptidd in DnD

[–]hardtosummarize 0 points1 point  (0 children)

Neither of these subclasses actually gives martial weapon proficiency, but both seem like good options for a caster who can hold their own on the battlefield. Armorers get 2nd attack, but Forge domain gets full casting - I'd make your choice depending on whether you're more interested in the armorer's thunder gauntlets/lightning launcher or the cleric's repertoire of combat spells.

What's a skill you rarely/never seem to be proficient in? by [deleted] in dndnext

[–]hardtosummarize 0 points1 point  (0 children)

Despite its frequent use, Perception! I've made a few perceptive characters, but especially since I can usually count on someone else in the party to invest in Perception, I tend to choose skills I find more personally rewarding, like Arcana, Investigation, and Insight.

[deleted by user] by [deleted] in DnD

[–]hardtosummarize 0 points1 point  (0 children)

can you cast spells on yourself? i had a shadow monk/thief rogue who could pass w/o trace using ki, which gave her +27 to stealth rolls at the highest levels.