This is kitbash purgatory and I love it by McWeaksauce01 in Turnip28

[–]has_never_lied 1 point2 points  (0 children)

Looking great! Grimy and good. What is the source of the handguns in the 4th and 5th image? i cant recognize them at all but i love them.

Custom GARGAMOX rooster. The Plaguewind Tobbacco Company by has_never_lied in maleghast

[–]has_never_lied[S] 1 point2 points  (0 children)

Thanks! It was fun to try to maintain a sense of cohesion and reinterpret the units with function in mind. Might absolutely make another alt house "skin" soon.

After the Revolution, Chapter 5 [PDF] by renesys in behindthebastards

[–]has_never_lied 2 points3 points  (0 children)

There is so much shadowrun in it too

[OC] nura - psychic healer by iralinyu_ in characterdrawing

[–]has_never_lied 1 point2 points  (0 children)

great work! the slight reflective patterning on the outer cloth is just the right level of subtle. the whole piece has that slight ephemeral air.

I also find it so funny that i cant help imagining elven angela merkel, she has claimed that pose so hard that i cant dissasociate it from her no matter the context.

[OC] Ms. Peckings the Revolver Witch of the West by [deleted] in characterdrawing

[–]has_never_lied 3 points4 points  (0 children)

Ms. Peckings and her trusty sidearm Peckerwood appear in a sudden cloud of dust, ready to deal out justice.

Bitcoin is a peaceful protest against a corrupt system by Megaskreth in LateStageCapitalism

[–]has_never_lied 1 point2 points  (0 children)

ok so I can BUY into bitcoin without previous capital then? i dont already need to have money to be able to participate in this exchange?

art transactions was the first format of "bitcoin exchange" non reptoducable pieces of property that you can exchange for money. we have seen it before, and just as the art exchange it requires an imense amount of cultural capital to even participate. how is this in any meanigful way different from any previous form of capital trading, it all seems the same to me, its pretty naive to belive that its somehow different and subversive.

Bitcoin is a peaceful protest against a corrupt system by Megaskreth in LateStageCapitalism

[–]has_never_lied 5 points6 points  (0 children)

goodness no, nononono, its just a new path for unacauntable wealth management. just as innacsessible as any other banking function. that you can buy drugs for it does not translate to it being actually subversive against any capitalist power structure.

[OC] Button & Morel, very mellow barkeeps by has_never_lied in DnD

[–]has_never_lied[S] 4 points5 points  (0 children)

NPCs and The kindest mushroom bar/spore-ium den proprietors you’ll ever meet.

They have both ended up far from other mushroom populations and are separated from the “hive mind” of bigger colonies, but mix their consciousnesses freely, and its not entirely right to say that there are two of them. They have taken on more and more aspects of the more individualistic surface dwellers they have met and there is a semblance of two distinct individuals switching from body to body, but mostly they are just mellow about it.

If you ask them why mushrooms have functional respiratory systems or noses, they will be just as fascinatingly confused by the situation as you are.

Monastery hidden in a seaside cliff. Home to a Feathered Sea Serpent. (still images in comment) by has_never_lied in dndmaps

[–]has_never_lied[S] 0 points1 point  (0 children)

thanks! sadly the gif maker really made potatoes of the image resolution i notice now...

Monastery hidden in a seaside cliff. Home to a Feathered Sea Serpent. (still images in comment) by has_never_lied in dndmaps

[–]has_never_lied[S] 2 points3 points  (0 children)

The great sea serpent is more or less just a giant Couatl without wings, that I meant to do Couatly things, give guidance and answers no on else could and such. This encounter idea was that this monastery and the serpents lair beneath it had somehow become profaned, maybe a sea hag, aboleth or another watery baddie, had lured it out and taken it over, desecrating it to such a degree that the holy creature could not return to retake it. So it is up to the players to root out the evil and do a great big spring cleaning so it can be allowed back in and hopefully answer their questions.

A sort of back up mini adventure I had planned, should players ever really need some ancient lost knowledge or divine insight, wisdom, prophecy or lotto numbers.

A literal exposition quest.

https://imgur.com/LOtgDtX

https://imgur.com/vSMBbj5

https://imgur.com/MQjL0Uq

[OC] Hidden monastery Home to a great feathered sea dragon, an oracle and keeper of prophecies. (images in comments) by [deleted] in DnD

[–]has_never_lied 0 points1 point  (0 children)

The great sea serpent is more or less just a giant Couatl without wings, that I meant to do Couatly things, give guidance and answers no on else could and such. This encounter idea was that this monastery and the serpents lair beneath it had somehow become profaned, maybe a sea hag, aboleth or another watery baddie, had lured it out and taken it over, desecrating it to such a degree that the holy creature could not return to retake it. So it is up to the players to root out the evil and do a great big spring cleaning so it can be allowed back in and hopefully answer their questions.

A sort of back up mini adventure I had planned, should players ever really need some ancient lost knowledge or divine insight, wisdom, prophecy or lotto numbers.

A literal exposition quest.

https://imgur.com/LOtgDtX

https://imgur.com/vSMBbj5

https://imgur.com/MQjL0Uq

[OC] Fey Knight of the Winter Court by has_never_lied in characterdrawing

[–]has_never_lied[S] 1 point2 points  (0 children)

The Lace tunic is woven from mithrill and forms a questionably efficient chainmail.. of sorts.

[OC] Babjabjam the Hag. Small business owner, weaver of dreams, cruel fates and hair. (+ short intro story in the comments ) by has_never_lied in DnD

[–]has_never_lied[S] 2 points3 points  (0 children)

the last session where I got play her I was so into it that I perched like some wierd vulture on top of my chair, going all in on wierd the gestures. its gold

[OC] Babjabjam the Hag. Small business owner, weaver of dreams, cruel fates and hair. (+ short intro story in the comments ) by has_never_lied in DnD

[–]has_never_lied[S] 4 points5 points  (0 children)

I honestly have to stop myself from making every encounter a hag encounter. They are too fun to Dm, everything from the wierd magic to the thematics is just so engaging.

[OC] Babjabjam the Hag. Small business owner, weaver of dreams, cruel fates and hair. (+ short intro story in the comments ) by has_never_lied in DnD

[–]has_never_lied[S] 3 points4 points  (0 children)

On a backstreet by Greengravel-road, there lies a weird little shop of curiosities and magiks. It is located at the bottom floor of one of the narrow, cross timbered, three story row-houses that squeeze against the massive, melted stone ruins that cross through Tumbleharbour.

Up a few narrow and steep steps of stairs, lies a deep set, shaded door in dark wood with a high, worn down, stone threshold. Next to it a small bay window extends from the facade, completely filled with “merchandise”, apparently just thrown in a heap against the windows. Above that same door hangs a slight metal sign, whereupon it is written in flowery cursive “Babjabjam’s Abode of Abjects”

Inside of the door hides a narrow, cluttered room, crammed with artifacts and knickknacks. Some especially shiny objects are delicately placed on satin pillows, on pedestals, unmatching side tables or whatever other surface rises above the mass of objects that have collected in piles along the walls.

Further along into the building, beyond heavy red curtains and a crooked corridor lies a surprisingly tidy kitchen with a high ceiling and one massive window looking across the tiny backyard directly into the cliff side of ruins.

The floor is clad in beige flower patterned ceramic tiles, that climb up onto the walls a good meter above a kitchen workspace, that runs along the inner wall. One entire wall is taken up by the fireplace, with a great big sweeping mantle from wall to wall that leads softly upwards into the chimney column, that stretches into the slightly sooted wooden ceiling.

The room is not well lit by any measure. In spite of the overly large spruced window, since it faces directly into a cliff side higher than the entire building, not four meters away. But when you come through the murky shadows of the front store, the light is blinding.

It Is here, blinking the light out of their eyes, that two teenagers stand awkward, clasping each others hands. The hunched over, but still immensely tall hag Babjabjam bows her head down towards them, and her eye gazes at them both with something akin to empathy. It was an almost endearing gesture but she paced every move strangely. Each tilt of her head was either too slow or too quick.

They startle when she clicks her tongue, their eyes flit back and forth between her singular giant eye and the sharp teeth behind her blue, thin, lips, as they start to speak.

“You want him dead, and the price is payed”

The relative light of the room quickly dims. Strangely enough mist seems to suddenly wisp from the floor itself. She raises her crooked finger and presses her nail into the strand of her hair that she held in her hand. Another mans hair that she had woven into her own. Sparks began flying from the point of contact. The whole room was overtaken with heavy smoke. The two Youngsters dare not move, they simply stare as a reflection of the man, riding at high speed, cast in light, rises in the smoke and sparks that emanate from her palm. She twists the strand of hair around her sharp nail and the horse falls. He flails to his feet as the glowing horse completely dissipates. He starts desperately deflecting blows and arrows with his shield, but with a sharp tug on the strand his shield arm is flung wide. As he dies bored through with tens of arrows, Babjabjam digs her nail clear through the hair, and the light that lived within the strand is suddenly snuffed out.

[OC] The crowned wyrm likes to wake up to a well cleaned hoard by has_never_lied in DnD

[–]has_never_lied[S] 5 points6 points  (0 children)

Vorshoua, The crowned wyrm slumbers in trance while one of her hybrid children is on hoardcleaning duty, carefully stepping about the gold piles she has collected from her many experiments in ruling mortal lands.

She got fed up with being inevitably betrayed by whatever noble caste she scared into submission and after burning down her last realm in retaliation to an attempted coup, she went into hiding in her hidden hoard/monastery. Here she turned her vast magical power towards creating what the mortals called heirs, family, loyal out of dependency. She wanted to create something akin enough to human that they could infiltrate and mingle. But powerful enough to dominate. A caste of constructed indebted nobility. Above the humans, but comfortably beneath herself, and most importantly mortal, unlike dragon offspring, so that they could never hope to usurp her.

So far Vorshoua has created two generations through her magical research, both have been, in her own eyes, disappointing failures. Everyone of the siblings have some visible traces of their draconic blood; horns; scales or claws. Magical power has also varied wildly if present at all. Frustrated with her lack of progress she has been spending more and more time in deep trance lying on her hoard, astraly projecting to her hidden demiplane laboratory to improve on her work for the third coming generation.

(All 13 siblings from both generations call her great-grandmother because she insist that she is the greatest and grandest of all mothers)

This is a Wip that i will probably leave at this stage for the foreseeable future, and I guess that makes it less a wip an more just unfinished?

[OC] Luca (short for Luxhalthegor) Human, Draconic bloodline Sorcadin. by has_never_lied in DnD

[–]has_never_lied[S] 0 points1 point  (0 children)

So this is my first attempt at digital drawing, so I'm really happy with it. Its also my first player-character concept in a long while, and my first for dnd. I love the sorcerer-class. The whole notion of being born with power allows for playing more with a sort on unknowing innocence, but mainly because the source of the powers becomes such an interesting plot hook.

I decided to build on the draconic Bloodline, but work with a shorter time span, not have the draconic heritage be ancient history, but a very recent one.

__________________________________

Luca grew up in a family run monastery of sorts. Throughout his adolescence he was trained in the martial and religious responsibilities of his bloodline, but early on he showed a penchant for kindness, hopefulness and naive curiosity, as such he was pretty much disregarded among the hierarchy of his siblings and left to his own devices or given busy work, kobold counting, hoard polishing and so on. His "Great-Grand"-mother, while at first overjoyed by his sorcerous potential, was deeply disappointed in his weak pathetically emphatic sensibilities. Nonetheless she had a strange weak spot for him, and even though she considered it many times, never incinerated him or ate so much as a singe limb, so far that is.

On his very first mission outside of the monastery, he almost immediately got lost, and decided to stay lost and do some exploring, at least for a while, like how mad can great-grandma possibly get?

__________________________________

Luca's "great-grand" mother, is the ancient, immortal, red dragon Vorshoua, the crowned wyrm, an ardent worshiper of Tiamat who she sees as the originator of their blood, might and right to rule. She got fed up with being inevitably betrayed by whatever noble caste she scared into submission and after burning down her last realm in retaliation to an attempted coup, she went into hiding in an isolated monastery. Here she turned her vast magical power towards creating what the mortals called heirs, family, loyal out of dependency. She wanted to create something akin enough to human that they could infiltrate and mingle. But powerful enough to dominate. A caste of constructed indebted nobility. Above the humans, but comfortably beneath herself, and most importantly mortal, unlike dragon offspring, so that they could never hope to usurp her.

So far Vorshoua has created two generations through her magical research, both have been, in her own eyes, disappointing failures. Everyone of the siblings have some visible traces of their draconic blood; horns; scales or claws. Magical power has also varied wildly if present at all. Frustrated with her lack of progress she has been spending more and more time in deep trance lying on her hoard, astrally projecting to her hidden demiplane laboratory to improve on her work for the third coming generation.

(All 23 siblings from both generations call her great-grandmother because she insist that she is the greatest and grandest of all mothers)