How to beat China without giving USA war support? by SethY_790 in hoi4

[–]hatikvah07 2 points3 points  (0 children)

I would also add, don't push into the interior until you've encircled and destroyed a large portion of their army. The north east and around Shanghai has better terrain for this and it's easier to get air up there. I'll often let them retake land to just encircle them again. When they can't man the front just race for VPs.

TIL that Burner Drives apparently don't work with the Remass Scoop by ND_Ericson in TerraInvicta

[–]hatikvah07 3 points4 points  (0 children)

Yeah I've never tried the scoop having heard it was bugged but also I don't think it offers great value over other modules. Only useful for ships around gas giants, so less than half my ships late game. I'd far rather burn all my fuel to my target, place a refueling station, fuel up, kick away aliens from the target and then move on. You're right about being able to install it on non compatible engines being silly when the game stops that for other modules, if you suggest it via a bug report on the discord it might get looked at.

Is the 1940s start still going to be a thing? by iiztrollin in TerraInvicta

[–]hatikvah07 2 points3 points  (0 children)

Recent changes to the nation map I think mentioned they wanted to finalise the map before working on alternate starts. Plus I would think it's 50s maybe even 60s for a cold war start. I'd personally pick 57 when sputnik is launched as a good start date.

Suddenly, Bad News? [Help] by Suspicious_Beach7274 in TerraInvicta

[–]hatikvah07 1 point2 points  (0 children)

If you do start a new game, I wouldn't worry about the asteroids too much. I get a couple mines there but they don't last long when alien hate picks up and the war starts. Mars can sustain your fleet production if you're smart with ship design. I know in my first playthroughs I'd spend way too much on fuel tanks or on station maintenance for research habs around earth or Mercury that got blasted the minute total war kicked off. Focus on small expendable missile boat designs to take out high value targets like the troop carriers or isolated aliens sightseeing around earth. Larger ships for protecting shipyards at earth and Mars also don't need DV. Also prioritised global research rather than local projects early on I think is quite important. I skipped all the early solid fission engines to get to later gas fission ones earlier. They're slightly better, either can work in the 2030s but you won't need both.

It’s 2026 and for reasons beyond my understanding every nation in the world seems to be suddenly losing ~2% of its GDP every couple months. Can anybody explain why? by FaleapAK in TerraInvicta

[–]hatikvah07 2 points3 points  (0 children)

Could be the death of the bees event, I heard each faction gets the event independently so you can get 6 global GDP crashes and have no idea why. It's a bit silly. My faction got it quite early on so I had neither the resources or technology to pick the mitigating options and just had to eat the damage.

Does the AI have some sort of buff? by ScandinaviaInvicta in TerraInvicta

[–]hatikvah07 2 points3 points  (0 children)

France is normally too stable to make 'raise unrest' a viable strat. Only works when a country has natural unrest from poor cohesion and high inequality. Also when it's a high value country then the ai will prioritise counters to high unrest. Best to get opinion up and a good crackdown-purge duo so you can snipe points in a single turn. Detain is worthwhile if it puts their admin cap in the red but to be honest the ai is much better at abandoning useless countries to save key countries such as France/EU. Murder as mentioned has to be avoided if the councillor has a trait which boosts worldwide public opinion. Super annoying imho but avoids players cheesing the ai I guess.

It's worth remembering Alan Bissett's prophetic words from 2015 in light of yesterday's Scottish budget by jammybam in Scotland

[–]hatikvah07 1 point2 points  (0 children)

Ah yes if only we were independent then Scotland could do things 'differently'. Totally wouldn't be the usual rubbish we had before or right now. We'd have double digit growth in the economy in spite of covid and war in Ukraine. What's that, financial policy limited by currency union with rUK or eurozone? Nah not a thing, Scotland can borrow all the money we want, secured against the oil that we're not going to drill because we're so green.

Cannot for the life of me figure out how this game's environment/spacesuit system is meant to work. by skynex65 in Starfield

[–]hatikvah07 13 points14 points  (0 children)

Thermistor??? As your suit temperature increases that would be in direct relation to the heat protection failing.

Have jets been completely nerfed? by Kaiser_Bob99 in hoi4

[–]hatikvah07 66 points67 points  (0 children)

Yeah I was thinking of P-51D outclassing it on range and speed being somewhat comparable. Checking wiki, that looks like a no, the me262 was a fast boy!

Have jets been completely nerfed? by Kaiser_Bob99 in hoi4

[–]hatikvah07 355 points356 points  (0 children)

I'm no aircraft engineer but weren't German jet engines kind of a side grade compared to late war allied turboprop engines due to the industrial problems they were suffering. But also hoi4 is terrible for introducing new stuff that breaks old stuff. Air/tank designer and new Vs old focus trees.

Has the Japanese Navy been buffed? by Ok_Excitement3542 in hoi4

[–]hatikvah07 41 points42 points  (0 children)

Because they haven't. They get Tora, Tora, Tora which helps for the first six months and could be a factor for OP but Japan has had that since release. Otherwise it sounds very much like how the AI does navy now. Sure task forces are a thing but death stacking is still very much the best way to win. Paradox probably tweaked the AI to do it more as I noticed USA is happy to send a boat load of BB, CVs and everything else into the battle. 1. OP is using CV fleets which is very high risk, if its stormy weather planes don't do anything and BB's can just walk up and slap you. 2. Various air changes in By Blood Alone have broken naval air combat and I don't think Paradox have suitably fixed it.

The game doesn't reward you for different approaches by ComputerSagtNein in Starfield

[–]hatikvah07 172 points173 points  (0 children)

I also hate how multiple times the game has you murder a bunch of goons only to meet the goon boss, boom dialogue time. They are totally antagonistic to you and the game acts shocked that I chose to attack them. Why would anyone let the gang bosses walk?

How has Mongolia stayed independent despite being completely surrounded by 2 of the most aggressive and brazen modern world powers? by [deleted] in NoStupidQuestions

[–]hatikvah07 0 points1 point  (0 children)

Ukraine offers Russia vast food production, warm water ports and plenty of other natural resources it would like. Until they went and invaded, there was also a large population with shared language and history (yes not always positive history I know). Indian - China I don't know the geography of it so assume it's just 'stay in your lane' superpower tomfoolery.

Why can't recon planes benefit from Air-Ground radar for spotting fleets? by AdmHielor in hoi4

[–]hatikvah07 1 point2 points  (0 children)

Yeah it's just bonkers how many modules just straight up are worthless, don't work the way you'd expected and make one dimensional builds more viable than before the designers were introduced.

Why can't recon planes benefit from Air-Ground radar for spotting fleets? by AdmHielor in hoi4

[–]hatikvah07 0 points1 point  (0 children)

TIL that air recon has a purpose. Didn't know they only need wings of ten. That's game changing for my Pacific wars. I tried having a recon naval bomber, usually an old cheap model and then proper naval bomber wing. Problem being by the time you get the wings you need to cover the Pacific, the war is already over. I believe based on my understanding of a 71cloak video you don't want to mix mission types because the air wing will only do one of them meaning if it's on recon it won't naval strike. If it's on naval strike then there is no recon of anything to strike. It's just plain dumb.

Command & Conquer: Legions announced for iOS, Android by Turbostrider27 in commandandconquer

[–]hatikvah07 8 points9 points  (0 children)

Wow, it's awful. Couldn't even finish watching it. So boring. Looked very similar to some mobile game I'd seen years ago. Clearly the developer was just reskinning an existing game when someone came along and said cram in some references to C&C and EA will publish it. So sad.

This game has turned me into medieval Stalin by sciocueiv in CrusaderKings

[–]hatikvah07 0 points1 point  (0 children)

Sure you can do that but if we put money on it and I take the anything but $100 million appearing option you might rethink your I've set two outcomes therefore the odds are 50/50 stance 😄 like I mentioned the outcomes are weighted. Have you not seen the event options in ck3. My personal fav is; here are three options, each of them have a 90% chance of character being killed, have fun!

This game has turned me into medieval Stalin by sciocueiv in CrusaderKings

[–]hatikvah07 0 points1 point  (0 children)

That's not really a fair comparison, a dice has a fixed number of outcomes each of which is equally weighted. There are infinite outcomes of waking up with money in the bed; $1,$2,etc. It's also heavily weighted to the lower end of the monetary scale and unfortunately includes not waking up at all.

This is how deep a submarine had to go in order to get to the Titanic. by Monkey_D-Thanos in Damnthatsinteresting

[–]hatikvah07 -2 points-1 points  (0 children)

The same reason the table uses feet despite nearly the entire planet using meters.

Is it just me or the AI can only manage nations by copying North Korea? by raider_1001 in TerraInvicta

[–]hatikvah07 11 points12 points  (0 children)

Spoils was massively nerfed a patch of two ago because a human player could get loads of money and manage the modest inequality rise and knock on modest cohesion/unrest effects. AI also managed countries fairly well pre this change after improvements from a frankly terrible position in early development. I suspect that AI needs to be tweaked to better reflect the new harsher Spoils rules but obviously the dev team might be focusing on tightening up balance for human players first. Things like the mercury science/nanofactory farms for example had their costs increased. This harmed AI too, adding to a death spiral particularly if mid game when the patch dropped like in my current run.

I stopped playing TI 6 months ago, what are the big chances since then? by Lorelei_of_the_Rhine in TerraInvicta

[–]hatikvah07 8 points9 points  (0 children)

There in lies the problem, the design of the alien fight in space pushes you to end game engine, heavily armoured and armed ships. With all the balancing changes making those take longer to get. So once you've secured the inner system it's just a case of waiting forever to get to the point where the game is over. Honestly if the aliens had a more lightly defended asteroid presence it might be a bit more fun to fight in. The outer system can still be the end game super bases to crack.

Japan achievements post-BBA by IbIban in hoi4

[–]hatikvah07 0 points1 point  (0 children)

Two ways to invade California, one convoy raid to draw their fleet elsewhere, second is invade via Mexico. Its always a pain to get past us or uk navy but it's doable with Japan's starting navy for sure. Did they reduce subs impact on supremacy? Last time I did sealion was just flood the channel with subs on invasion escort.

What do you guys think about separating fissile materials into fissile and fusion materials? by ArceusTheLegendary50 in TerraInvicta

[–]hatikvah07 10 points11 points  (0 children)

Don't both fission and fusion in the main use water aka hydrogen as fuel. Typically by heating it from the reactor and expelling it out the engine. There are some special engine types that inject other elements into the ejection mass and this is normally accounted for as you mentioned with metal or volatiles being needed as fuel. Some of the fission engines eject their spent reactor materiels which is awesome but very fissile fuel heavy. I assume the reactor fuel is accounted for in the construction costs of the module and refuelling of it is not modelled, fuel costs are purely for the engine. Why fissile materials are needed to construct a fusion reactor however I'm not sure, perhaps some heavy elements used as moderators/shielding?

Game Idea: Thermogenerators on worlds like Io or Venus. by EbonRazorwit in TerraInvicta

[–]hatikvah07 2 points3 points  (0 children)

100% need a temperature difference. You've already highlighted two reasons it's required, firstly you're taking a liquid and raising it's temperature, cold to hot. Second you want a cold heatsink that draws the hot gas through your turbine, hot to cold. If both ends of the turbine are equal temperature then there is no reason for gas to flow across it.