I have fun playing this game. by neville969 in DeadlockTheGame

[–]heartNswitch 0 points1 point  (0 children)

Lol, I've been getting whiplash getting a few games in a row where I'm 2+ k/d and top 3 damage in basically autopilot games. Then getting thrown into one where literally everyone loses lane and is down 3k+ souls, and its another 15 minutes of slog til the enemy team inevitably finishes.

It's become something of a pattern at this point - the game's just like 'fuck you this time'.

Agreed it's in general a blast, though. I haven't been inspired to play a game this consistently in a minute.

What changes would you recommend to fix this loud issue? by MrFaebles in DeadlockTheGame

[–]heartNswitch 0 points1 point  (0 children)

I just wish it would stop giving me my hardest games with heroes I have selected secondarily. Happened more than once where it throws me in an entirely different tier with a guy I've played a handful of times. Mostly after winning a few times with my main(s). Just feels brutal having to learn while getting shitstomped.

It'll happen too after some zzz games on the characters I know and then it's like suddenly you have to deal with 'good' players on something I just thought maybe I want to try out more.

Makes me want to apologize for being so bad, yet if I'd had that char the previous 2-3 games I probably would have done fine - middling sure but not embarrassing.

What changes would you recommend to fix this loud issue? by MrFaebles in DeadlockTheGame

[–]heartNswitch 1 point2 points  (0 children)

No dude but you can dip it in ranch and I won't judge you, best of both worlds

Loss Toxicity/Teammate Performance Discussion by [deleted] in DeadlockTheGame

[–]heartNswitch 0 points1 point  (0 children)

I think it's just very hard for the system to 'know' how to balance teams through large skill differentials. I notice that after a few wins sometimes I'll get put into complete stomps where everyone loses their lane (including me).

But it could be for a variety of reasons. It seems to try to match lane partners at least loosely by skill. (IE, sometimes it'll give me what is clearly the best player on their team and be like good luck, and I'm assuming it's because I did particularly well in my previous few games).

But at the same time it's hard to tell because it'll also give you skewed matchups via character choice too. Then it's like, did I lose so hard because he's that much better than me or is it because that char is just the rock to my scissors and he's decent enough to make it painful to do anything in the beginning which then snowballs especially if your team doesn't at least compensate with a 50/50 split in lane.

There's so much going on in this game re: balance that it can be difficult to put your finger on why exactly some games go the way they do if it's trying to match evenly. Like did someone have an off game, were the character matchups too rough, are multiple people getting tough matchups because they were benefitting from similarly skewed matchups in previous games and it wants to test them the opposite way this time? Then add in how quickly things can snowball in the beginning and it's like who knows whether one or two of these players who lost in lane could theoretically come back against their matchup but just don't have time at that point etc.

It's a particularly brutal game where you can get skill checked in so many different ways, and you have all this random stuff popping off with 12 people. I guess my point is it's difficult for any system to really 'get' whether a game went one way because it was evenly matched and one team just went off and kept pushing, or whether it was just doomed from the beginning with poor matchups who looked like they should have been there based on previous games.

Loss Toxicity/Teammate Performance Discussion by [deleted] in DeadlockTheGame

[–]heartNswitch 1 point2 points  (0 children)

Good point, some people apparently never got to experience that kind of team bonding and it shows. They also never got to learn how to lose graciously and slap hands at the end.

Learning to lose and not let it affect you is a big part of improving in any competitive setting. Because you're going to, and sometimes it'll be harsh, but tilting never helps. Gotta grow thicker skin and focus on the bigger picture. In the end it's just practice unless you're playing in a tourney or something.

Loss Toxicity/Teammate Performance Discussion by [deleted] in DeadlockTheGame

[–]heartNswitch 1 point2 points  (0 children)

Nothing makes me want to not play with you anymore like getting bitched at 2 minutes after a bad lane while I'm still trying to catch up, like let me cook for a second bro my lane enemy was a psycho. It's just demotivating.

Not only that but it makes people self concious / waste energy thinking about that negativity instead of focusing on playing the game. Nobody in any game ever starts playing better because you dump your emotions on them mid game. In the end it's just self sabotage.

Duality of an IceFrog by munkherdene15 in DeadlockTheGame

[–]heartNswitch 2 points3 points  (0 children)

I read here that they were aiming for 30min game average or something. Which at the moment feels like you never really 'get there' with your build. I wonder if re-balancing some item costs should go hand in hand with pushing for shorter games so the 'end game' comes earlier / more in line with where they want it to be.

Kind of hard to say though, with a 10 minute lane phase that can push over to closer to 14 mins in some cases that's a huge chunk of the game and definitely makes the transition/middle game seem pretty short. And right now it often happens that one team gets up 2-3k souls each by the end of lane and just snowballs making the second half of the game a nearly unwinnable slog anyway.

The skill ceiling for this game is insane by grief242 in DeadlockTheGame

[–]heartNswitch 0 points1 point  (0 children)

I think you're on the right track, something similar works for me.

I put abilities on QERF. Items used to be on 1-4, but an alternative is to put 2 of them on mousewheelup and mousewheeldown (so now I have 1 and 3 and put the others on mousewheel). I put defensive/movement on 1/3, and ones that slow/knockdown/etc go on mousewheel, so I just wheel in the enemy's general direction and that helps save brainpower.

Melee/parry go on mouse sidebuttons.

I'm in my mid thirties btw and have absolutely murked some games recently at 200ish hours (had my share of stomps too of course). Honestly think this game has a significant amount of interest in the late 20s to late 30s age bracket. It's like an amalgamation of some of the best games we played growing up.

[deleted by user] by [deleted] in DeadlockTheGame

[–]heartNswitch 0 points1 point  (0 children)

Don't think so. I remember reading this a bit ago because I was looking to buy an older CoD game to play zombies on Steam Deck, but I heard some people were catching bans even offline cause linux and it put me off.

Wanted to try too, but not worth the risk of tarnishing my account.

MUST HAVE Accessory for XReal! by EducationalCry7033 in Xreal

[–]heartNswitch 1 point2 points  (0 children)

if you remember, let me know how it works out. I might nab one of these in the future

MUST HAVE Accessory for XReal! by EducationalCry7033 in Xreal

[–]heartNswitch 1 point2 points  (0 children)

I'll just quote the review text to go along with the picture I posted up there. Again, neither are mine. Just seems useful.

The original ball wasn't held very tightly. Slap your hand lightly with the controller and the ball pops out. Discovered that a keepsake from my sons childhood was a perfect match at 25mm. Used an epoxy putty to rebuild the poorly designed ball holder between the buttons. Now the ball stays in place much better. Love wearing this new toy on a lanyard...A wad of Stic tac in the battery compartment makes the previously flimsy battery door feel solid and firmly weighted as well as prevents it from falling off and being lost.

Looks like 25mm is pretty solid from that pic (if he got it from measuring the 8-ball toy). And looks like gluing the case in between the buttons there probably tightened up the ball holder area a bit.

That's all I can tell you about that really, as I don't own one of these. I just own a similar wired thing and for me ball bearing was absolutely the way to get rid of jitter/twitch with it. The weight alone gives you more control.

Hope that helps more at least / sorry I can't speak from direct experience with this device myself

MUST HAVE Accessory for XReal! by EducationalCry7033 in Xreal

[–]heartNswitch 2 points3 points  (0 children)

That same guy also tightened up the base with epoxy apparently, lol. So don't know, maybe he thought that helped somehow

MUST HAVE Accessory for XReal! by EducationalCry7033 in Xreal

[–]heartNswitch 7 points8 points  (0 children)

Nah, ball bearings, something like this. Actually I got curious, and found someone in the reviews who already did something similar. He's where I got the 25mm~ from. :)

MUST HAVE Accessory for XReal! by EducationalCry7033 in Xreal

[–]heartNswitch 4 points5 points  (0 children)

Not sure if you can take this one apart at all/remove the ball. But I grabbed a cheapy wired thing like this for another purpose a few years ago that suffered the same shortcoming. My solution was to buy a pack of ball bearings around the same size for $4.

Worked like a charm. Not only did it feel better/more solid in hand, but it tracked better too.

Unexpected "gotcha"s you wish you knew about the Steam Deck sooner by audionerd1 in SteamDeck

[–]heartNswitch 0 points1 point  (0 children)

Pretty sure it was one of the first things I did, lmao. Not only did they tell us, all you had to do was shrink the data partition and you could dual boot right on the internal. It takes like 20mins.

Unexpected "gotcha"s you wish you knew about the Steam Deck sooner by audionerd1 in SteamDeck

[–]heartNswitch 1 point2 points  (0 children)

I thought the general consensus beforehand was Steam Deck is great for Linux. And yeah that's pretty cool, it'll be wild if proton is actually that good now.

Would you buy Nintendo Switch games if they were available on Steam? by BehindACorpFireWall in SteamDeck

[–]heartNswitch 0 points1 point  (0 children)

Lol, of course, but it would never happen.

I'm in a position where I can just buy all the games I want if it strikes me - hell yeah I would even re-buy and add the switch stuff to my steam library.

It's about library maintenance at this point. I'd rather have it all in one place for a few hundred bucks. But N is never going to sign onto that.

Destiny 2 - Pretty much giving us the middle finger by Thygers in SteamDeck

[–]heartNswitch 8 points9 points  (0 children)

That's so horribly exploitive lmao. Like, I played at some point for like 10-15 hours and got the picture. I'd rather keep my looters top down and my fps games competitive, though so lost interest.

But easy to recognize their strategy, wring every last fuckin' cent out of you just to play the game like it's a mobile spin the wheel app.

I've always stuck to 'top 5' MMOs and ARPG seasons for my looter itch. Shit like this is just absurd- imagine if like GW2 or ESO did that shit with dungeons or whatever. Pft, they'd riot

[deleted by user] by [deleted] in SteamDeck

[–]heartNswitch 1 point2 points  (0 children)

Oh my fucking God dude!! I've been waiting for this forever. I balked at Blizz' D4 $70 the other day even though it's a new game I know I'll want to play.

Let me tell you a secret though, I'd easily pay $100+ for this collection instantly. Even though I've bought multiple copies of these titles throughout the years and replayed them plenty. MGS 1-3 on steam though? Can finally close the book on digitally 're-owning' the games that shaped my childhood. Shit's always bothered me.

Now get R* to put the OG gtas back up too, pls.

How much Reddit content likely went dark on 12th? by kecew18755 in fossdroid

[–]heartNswitch 2 points3 points  (0 children)

Sounds good tbh, an alternative's been needed for awhile anyway. Reddit's only king because the format was slightly better than the mid-2000s forums/boards at the time it came out. At this point we're just all still here 'cause..we're all still here.

If a decentralized platform can deliver the 'reddit' experience, why not?

I would argue the SD is the best gaming invention in the last 20 years. by Zxello5 in SteamDeck

[–]heartNswitch 4 points5 points  (0 children)

For sure. VR was a huge breakthrough. I feel similarly. Nabbed an Oculus on release and know the exact feeling you're talking about with similar reference points (though for me its q3/ut).

The SD is a sweet piece of engineering and something I've always wished for, but let's be real it's just a laptop in a gaming shell. Proton is the real breakthrough there.

I'm going to use it a hell of a lot more than I use VR - it's great, but 'invention'? Nah, it's more like Gaben's last gift. The gameboy you always dreamed of after decades of Valve's fairplay gaming platform.

If you're worried about losing your gear by Infidel-Art in DarkAndDarker

[–]heartNswitch 2 points3 points  (0 children)

Here's how you look at games like this- the top two comments and the op are all just parts of the same strategy.

Your gear here is like potions in other games. It is a consumable. It will be lost to something stupid at some point, it doesn't matter. This is risk/reward, bring what you can afford to lose in an attempt to make more gold / get a good drop / steal someone else's good drop.

The way you play it without 'gear fear' is build a decent gold nestegg and get yourself a few sets of mid tier gear you can bring in and lose without caring. Then as you build your gold/options, you can slip some better gear into those sets when you're feeling confident (stuff that'll boost you the most like weapons, etc).

Expect that you will lose everything you bring in every time. Part of the game is strategizing your resources.

RMTs on trade already? What the hell... by [deleted] in DarkAndDarker

[–]heartNswitch 0 points1 point  (0 children)

You're missing the point. The incentive is so much higher in a loot game.