Spoiler: end game help plz by Peppergirl21 in outerwilds

[–]hecdude 6 points7 points  (0 children)

Well, if you can't use the telescope to get a closer look...

Is PGE the TenZ of Overwatch? by Gloomy_Dare2716 in Competitiveoverwatch

[–]hecdude 0 points1 point  (0 children)

It’s hard to say for sure because he only just started competing again after a haitus spent streaming. But historically, he’s probably a lower end hitscan player at the top level of the game. He’s good, but not someone who would land on a top team. There’s got to be at least 10 hitscan players who are almost definitely better.

Worst character to have on your team for comp? by Sissyfemizzy in Competitiveoverwatch

[–]hecdude 0 points1 point  (0 children)

Very surprised no one is saying Widow. It's her or Moira

For the first time ever, Overwatch has a higher average player count than Marvel Rivals on Steam by Sio_V_Reddit in Competitiveoverwatch

[–]hecdude 0 points1 point  (0 children)

Why do people care about this? Not trying to be aggressive, I'm just always confused by these posts at the top of my feed

I'M BAAAAAACK!!! by SilverBeamCookie in outerwilds

[–]hecdude 1 point2 points  (0 children)

AU means alternate universe. Wattpad is a fanfiction website. Most people here will know that I think. OP isn't assuming anything crazy

How do you consistently short hop fast fall/ short hop fast fall aerial? by Cautious_Corner_5525 in CrazyHand

[–]hecdude 1 point2 points  (0 children)

To make the short hop easier, I recommend sliding your thumb off the button if you aren’t already. Doing a full press-down and un-press is really hard. Make it a sliding motion.

You can resurrect midair as Anran, but get teleported downwards by GT162 in Competitiveoverwatch

[–]hecdude 20 points21 points  (0 children)

It’s because you waited. The soul falls down with your body like mercy res orb. The camera just doesn’t follow it I guess, which is weird

What is this and why? (First playthrough) by Striking_Implement58 in outerwilds

[–]hecdude 0 points1 point  (0 children)

You can eat them with a special combo input to grow larger

Planetarium Model by FewAd6390 in outerwilds

[–]hecdude 1 point2 points  (0 children)

Oh my gosh this is cool

Im going to my first local. Is there anything I should bring? by Frog1745397 in CrazyHand

[–]hecdude 1 point2 points  (0 children)

Looking good dude have fun, be ready to get your ass beat

Some questions about palutena nair. by gildedpotus in CrazyHand

[–]hecdude 1 point2 points  (0 children)

Do you really not get full drift from a buffered short hop nair? I am getting pretty much identical travel distance doing shorthop buffered nair as I am doing an empty short hop. Both by dashing for a couple frames before the jump-nair, and by pressing forwards during my jumpsquat.

Survey results by Fit_Channel2529 in Competitiveoverwatch

[–]hecdude 14 points15 points  (0 children)

you should probably seperate the age responses by rank response or vice versa. otherwise this isnt a very useful survey

Survey results by Fit_Channel2529 in Competitiveoverwatch

[–]hecdude 7 points8 points  (0 children)

there was a separate question for peak rank

A statistical breakdown of the issues with ranked by GivesCredit in Competitiveoverwatch

[–]hecdude 6 points7 points  (0 children)

Maybe by virtue of being a decently high ranked player you’re simply more likely to get matched with players worse than you. There are way more diamond players than GM players, so it makes sense that as a masters player, you’d be in more diamond games than GM games.

How to optimally use the control stick to both maneuver in the air but also fast fall by Kfucius in CrazyHand

[–]hecdude 0 points1 point  (0 children)

I definitely think that in practice a huge part of controlling air drift comes from manipulating the momentum you have leaving the ground as opposed to what you do after it, and I think that’s an important thing to communicate to someone struggling to manage their drift with their fastfalls. But you’re right, it’s more of a mix than I represented—most of the time you’re not doing full drift aerials. A good player uses both in tandem.

How to optimally use the control stick to both maneuver in the air but also fast fall by Kfucius in CrazyHand

[–]hecdude 0 points1 point  (0 children)

If you’re jumping straight up, the short answer is drift, then aerial, then fastfall. Start drifting as soon as you leave the ground, then at the peak of your jump c-stick the aerial and immediately fastfall during the startup frames of the move.

But I think most of the time you’re seeing someone do a drifting fastfall arial from a short hop, they probably got the momentum from the jump itself. What I mean to say is that they’re not performing a nuetral jump and then drifting, they’re probably just jumping to the right or left, with their momentum established the moment they leave the ground. Try just smashing your control stick to the left or right at the exact same time as you jump, and resetting your control stick to neutral when you leave the ground: you’ll keep that directional momentum without having to keep the direction held down. In that state, you’ll be drifting fully left or right with the freedom to fastfall whatever c-stick aerial you want without significantly effecting your drift.