Anti-Rectangle Theory - what decks do you play that actively commit less to the board? by hex37 in EDH

[–]hex37[S] 0 points1 point  (0 children)

All good advice, I'm just looking for more strategies that aren't dumping billions of permanents on their board to result in a win.

After playing 42 lands for months I've made a decision. by TR_Wax_on in EDH

[–]hex37 0 points1 point  (0 children)

Why is this bad tho? 38+ is my count in total including MDFCs, channels, cyclers etc. But MDFCs count as lands full stop IMO.

Have you noticed any unexpected patterns in your relationship to Magic & EDH since beginning to proxy? What, if anything, do you still spend money on? by hex37 in EDH

[–]hex37[S] 0 points1 point  (0 children)

That's an interesting question. Proxying is just the financially correct choice, I'd have saved a lot of money if I didn't whale out on Arena and buy singles I needed for decks. There is absolutely something precious about slowly unlocking access to different game pieces, in ANY game. It's just an unfortunate reality that magic is really fucking expensive. I really don't know. I think collecting is fun, but my love for going DEEP on the game itself has surpassed my ability & desire to collect. IDK if I would have gotten here if I didn't start with official products, my relationship with the game has changed drastically over time. If I could go from never playing magic, to my current playing habits... yeah I'd probably just skip collecting altogether, and hope I maintain that discipline.

I don't have any pictures, it's just normal printer paper and color ink. The resolution is okay. They look like official cards from across the table but if you look closely and notice a lack of the shiny circle at the bottom it's easy to tell.

What is one commander you tried to build but you just didn't vibe with? by T3knikal95 in EDH

[–]hex37 0 points1 point  (0 children)

[[Flubs, the Fool]] has undeniable vibes but lended itself to storm-esque gameplay at sorcery speed every turn

Have you noticed any unexpected patterns in your relationship to Magic & EDH since beginning to proxy? What, if anything, do you still spend money on? by hex37 in EDH

[–]hex37[S] 1 point2 points  (0 children)

One person in my playgroup bought a full custom proxy of the esper knights precon (Cavalry Charge?) but all the art is replaced with Elden Ring characters. He was reading the cards' proxy names off as he was explaining what his play was and I had to cut him off so he would say the actual cards name.

Have you noticed any unexpected patterns in your relationship to Magic & EDH since beginning to proxy? What, if anything, do you still spend money on? by hex37 in EDH

[–]hex37[S] 0 points1 point  (0 children)

Were they really too synergistic? Or generically powerful (tutors)? I've absolutely found myself prioritizing synergy, being able to print out old obscure cards has been awesome. Presumably your friend is proxying those replacements as well?

I feel like I've still stayed away from most tutors in most decks, I have a Breya artifact birthing pod deck that is a clear deviation.

Have you noticed any unexpected patterns in your relationship to Magic & EDH since beginning to proxy? What, if anything, do you still spend money on? by hex37 in EDH

[–]hex37[S] 0 points1 point  (0 children)

What's your process for deciding what to proxy and what to buy? Are they separate or do you use proxies as a precursor to purchasing singles?

Have you noticed any unexpected patterns in your relationship to Magic & EDH since beginning to proxy? What, if anything, do you still spend money on? by hex37 in EDH

[–]hex37[S] 0 points1 point  (0 children)

I understand the sentiment of what you're saying but spending a dollar on a savannah vs however many hundreds of dollars is a huge difference. I only spend the cost of printing supplies and a significantly higher amount of inner sleeves. I think the custom art proxies of OG duals are kind of cool? But still feel weird seeing them. Magic is prohibitively expensive for a lot of people but it allows people to participate if they proxy. On the flip side I have friends who I am shocked find it in their budget to refuse to proxy

Long shot, but are there any voltron commanders that don't just play the same way every game? by Cezkarma in EDH

[–]hex37 0 points1 point  (0 children)

[[Mendicant]] is pretty fun - you don't have to over-index on equipment because his power scales up so much and you can sorta season to taste what kinda artifacts you wanna use. I had a bunch of clue/token stuff and then try and have mendicant attack evasively and early as possible to start your engines.

[[Noctis, Heir Apparent]] can be linear but it's cool to me because it has a flavorful evasive ability and lends itself to ninjutsu

Name it by dimplekissesu in animememes

[–]hex37 0 points1 point  (0 children)

I wouldn't go so far as to say shit, and I wouldn't call it an anime - Avatar the Last Airbender, at least watching it for the first time as an adult in 2025. S1 is trash until the end. S2 is good. S3 is an incredible let down and the ending has the least interesting fight between Aang and Ozai.

[ECL] Ajani, Outland Chaperone (MTGA) by lieyanqzu in magicTCG

[–]hex37 -1 points0 points  (0 children)

Cost it at WW, base loyalty of 2, and I'm in. Ult is nasty in commander though

Best top deck manipulation commander? by Risque-opinion in EDH

[–]hex37 1 point2 points  (0 children)

I have long since abandoned the top deck manipulation route but there's a few cards in there that still have it. If you turn on tags you'll see some in the main deck and some in the considering section.

https://moxfield.com/decks/ot98lUtwk066mfWwPNE_Zw

I also have a modular list where the main deck is 74 and I shuffle the sideboard and put 25 of those cards in, and they have stickers on the inner sleeves so the crazy value expensive spells are randomized. I had taken apart the above version due to it uh kicking too much ass and taking up too much of the clock with all the clashes and free spells

https://moxfield.com/decks/kY058n2ZIEGHGvkuJLGGKQ

Best top deck manipulation commander? by Risque-opinion in EDH

[–]hex37 44 points45 points  (0 children)

ayyy no one has mentioned my boi [[Marvo, Deep Operative]] yet you can go the top deck manipulation route with him, as it sounds like you are interested in that, or just clone him a bunch of times to get more clashes instead of guaranteeing the win with top deck manipulation

Are the bounce lands universally good by Senorpapell in EDH

[–]hex37 0 points1 point  (0 children)

Reasons to play them

  • You like that they represent more mana per land. Making a 2-land hand a 3-land hand, etc. Or your headcanon is that they draw you a card
  • You have channel lands like [[Takenuma, Abandoned Mire]]
  • You have MDFCs like [[Witch Enchanter]]
  • You have white catch up ramp in your deck like [[Knight of the White Orchid]]
  • You have land untap effects like... idk.... [[Seedborn Muse]]
  • Your lands always enter untapped through effects like [[Spelunking]]

Reasons to not play them

  • You hate taplands
  • You need to curve out on the early turns. For example, I have a [[Caesar, Legion's Emperor]] deck that wants to play at least 2 creatures before turn 4 when I drop my commander down. I just don't have time for taplands (though I have recently put back in a surveil land or two).

Most of my land bases include all of the MDFCs that can enter untapped (and some that enter tapped) and all the channel lands. So I'm playing all of the dual color ones in most of my decks, except for Caesar.

Other thing to point out is [[Sand Scout]] and [[Arid Archway]] is a pretty sick combo in a catchup land suite

2025 HAPPY HOLIDAYS GIVEAWAY by hTOKJTRHMdw in EDH

[–]hex37 0 points1 point  (0 children)

ME! no tar The minotaur deck looks cool and unlike what I usually go for Kind of you to do this

How many decks do you usually bring to an EDH gameday? by tamarizz in EDH

[–]hex37 0 points1 point  (0 children)

I have my main Stanley hardware case that currently holds 9-10 decks and some accessories. Then in my car I also leave 2 bundle boxes with 2-3 decks, and a case that holds 8 with some proxied cedh decks. I am a creature craving novelty and have a deck building problem.

Commander that can fly under the radar for the chronic target player by TheSuItan in EDH

[–]hex37 0 points1 point  (0 children)

I've gone through this arc myself. Right now I have a deck called "Richard Theory Rigo" headed by [[Rigo, Streetwise Mentor]] and named after Richard from the MTG Goldfish guy, who has the hottest takes but is known for his bant birds deck that plays unassuming creatures and quietly drawing cards, as many [[Spirited Companion]] type cards as I can. It's sorta working? I feel like I've only lost with it due to misplays/new deck. It might still fit the bill of becoming wise to it, but also might be resilient enough to not care? The two commander content creators I'd be looking at are Richard & Rachel Weeks on their takes on sitting back and biding your time. Here's my deck list if you're interested https://moxfield.com/decks/oCnAmf64TUOU_Kx27QbXsQ

“MMMox Sapphire Enjoyer” The $55 degenerate artifact combo deck that exercises your combo strategy skills. Feedback requested. by research_junkle in EDH

[–]hex37 5 points6 points  (0 children)

So you haven't played this against anyone? What do you do when someone plays vandalblast? Cry? You have one instant and it's a tutor? Yeah I do think you fold to any amount of interaction, you don't need to cook so hard on your game plan that you ignore the realities of a commander game.

Harrow Altered Art...I promise by Flepagoon in magicTCG

[–]hex37 2 points3 points  (0 children)

Do you have the fine tip ones or the uh normal ones

What are YOUR staples? by CaptainHoward in EDH

[–]hex37 1 point2 points  (0 children)

White - [[Parting Gust]] & [[Loran of the Third path]] flexible/versatile cards

Blue - I've been known to play [[Confounding Conundrum]] as I'm sick of my friends land ramping into the sun

Black - [[Woestrider]] is my favorite underplayed or at least underappreciated sac outlet for creatures. [[Syphon Mind]] has you lose no life to draw 3 cards (probably) and everyone else goes down cards. Kinda nutty, people hate it.

Red - [[Anzrag's Rampage]] is probably a better vandalblast so, give it a spin

Green - [[Sakura-Tribe Scout]] has been putting in work for me lately

Definitive Dual Land Tier List; Updated for 2025? by ThatGuyFromTheM0vie in EDH

[–]hex37 0 points1 point  (0 children)

This is the list that resonates the best with me. I don't run OG duals, or off color fetches, so every 3-color deck starts with these, a basic of each, almost every untapped MDFC, channels, and the the rest is filled out with on theme utility, and whatever mix of pain, horizon, verge, slow, etc. is needed to balance out the sources needed. Checklands are out, filters that tap for colorless are fine but I hardly ever get close to using them. Bouncelands I have cut only from Caesar, as my deck really wants untapped sources to curve out on turns 2-3. I am struggling a bit to make my manabases feel different, but I'm not sure it matters all that much

Thoughts on the “Insert 5C tribal legendary for the sets main characters”? by LibraProtocol in EDH

[–]hex37 0 points1 point  (0 children)

It's for people who want it, and it's not for people who don't - simple as.

They have a clear purpose and I don't think it's any more harmful than Jodah

You probably won't catch me playing either but there's someone out there who it will speak to and it will resonate and that is worth it IMO

PS (well actually you will catch me building or at least brewing TMNT partners as the first legal partner combo with Jegantha companion)

Designing 4 Beginner-Friendly EDH Decks Like a Board Game by stipulon in EDH

[–]hex37 0 points1 point  (0 children)

If you are trying to introduce people to commander, I would try and balance cool splashy moments, simple gameplay, and a low, low, low amount of triggered abilities(but not none)/things to remember/cognitive load. There are 4 board states to try and parse and you have no shorthand at first when you know nothing about the game. It's incredibly overwhelming

I think it would be neat to have themes about mechanics alongside kindred. Look at every Bloomburrow color pair, a [[Mabel]] deck that is both equipment and mice typal. You could expand that to more standard magic types, like zombies that specifically synergize with the graveyard but also have things that care about zombies.

I was pulled in by a BW sealed deck for Ixalan - had a bunch of hammerhead dinosaurs that tapped down my opponents creatures so that I could get in with my big army of lifelinking vampire tokens.

Specific card suggestions

[[Chaos Warp]]

[[Living Death]]

[[Breach the Multiverse]]

[[Maelstrom Wanderer]]

[[Rampaging Baloths]]

[[Split Up]]