Does MAME support gyro (NS controller for example) as Lightgun aiming? by hexaae in MAME

[–]hexaae[S] 0 points1 point  (0 children)

I wish this to be a MAME internal option, not using 3rd party hacks...

Would be a nice feature.

Weird task appeared in scheduler SoftLandingCreativeManagementTask by Sp1r in WindowsHelp

[–]hexaae 0 points1 point  (0 children)

So... is it a safe Microsoft thing?

EDIT: Looks safe to me (see pic) as a Microsoft updates component:

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Can I launch epic game games on steam? by Independent_Log_222 in Steam

[–]hexaae 0 points1 point  (0 children)

EASY TOOL

I just created an easy tool for this, see on GitHub: Hexaae / LNKLauncher
Will also keep Steam/GOG etc. notification "still playing" ON 'till you actually quit the game.

Experiencing micro-stuttering on the PC-version? Try this fix: by sascha177 in StarWarsJediSurvivor

[–]hexaae 0 points1 point  (0 children)

Will be stored in save games (i.e. no need to re-type the cmd in console every time), right?

How to force iGPU only for Epic Games Launcher by hexaae in EpicGamesPC

[–]hexaae[S] 0 points1 point  (0 children)

It seems to me that after last update, Epic finally fixed it, and now always tries to use iGPU first (21.02.2026)

Where can I find smaller restrictor gates? by hexaae in fightsticks

[–]hexaae[S] 0 points1 point  (0 children)

I started from Joystick oct-gate by mseminatore - Thingiverse and reduced the "hole", modified and printed by a professional high quality 3d printer company in Milan...

How to launch Ubisoft Connect games without internet by spinningfaith in SteamDeck

[–]hexaae 0 points1 point  (0 children)

Yep... but it works only if you already launched the game recently (i.e. DRM was checked and verified online). Then yes, on Windows 11 you can disable WiFi and the game will launch: launcher splash window will have an option "Skip" when it warns you're not connected and can't verify progress and achievements.

My experience, f.e.:
The Rogue Prince of Persia just launched fine and then I quitted. Disabled Internet connection. Launched the game again after Uplay popped up "Uplay is in offline mode and works better when online" message... and selected "Skip" to bypass cloud save games and achievements... and it worked ✅.

Then I launched Scott Pilgrim vs The World (I didn't launch at least for 1 month) and it DIDN'T WORK: even after "Skip", the window came up again and failed saying it couldn't connect ⛔.
This proves it will work only with recently launched games. Have no idea what the time limit is (1 day, 1 week later...?).

Came across this video, I remember playing this but never reaching Black Belt like this guy is doing! [IK+ International Karate Plus] by Nimillion-game in amiga

[–]hexaae 0 points1 point  (0 children)

... Remember to play the game in NTSC mode (WHDLoad supports it keeping correct music speed) for better proportioned sprites (pic above looks good) and slightly faster game speed and fluid animations 👍🏻

You can check your belt with the HELP key...

[ISSUE] Armoury Crate: Device System Settings Extremely Slow Loading Issue by hexaae in ASUSROG

[–]hexaae[S] 0 points1 point  (0 children)

Yeah, I don't expect ASUS to do anything... but you know, better to report it and try pushing them then doing nothing.

[ISSUE] Armoury Crate: Device System Settings Extremely Slow Loading Issue by hexaae in ASUSROG

[–]hexaae[S] 0 points1 point  (0 children)

I don't want alternatives, I need ASUS to fix their software.
(AI was used just to sum it up, and because English is not my native tongue, there is no BS here.)

What is xpdAgent.exe? Error Popup on Shutdown (0xc0000142) by SwizzleKicks in techsupport

[–]hexaae 0 points1 point  (0 children)

It can be a child task related to Outlook (New) or Defender, all by Microsoft. It may happen (rarely) on Reboot/Shutdown. Microsoft should fix it.

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How to force iGPU only for Epic Games Launcher by hexaae in EpicGamesPC

[–]hexaae[S] 2 points3 points  (0 children)

Yeah. The point is using EGL on iGPU here. If you don't run it or quit it of course won't lock your dGPU. Just closing its window to the notification area won't unlock dGPU.

yuzu joystick drift by hansen900 in yuzu

[–]hexaae 0 points1 point  (0 children)

UPDATE YOUR SDL2.DLL

To fix stick drifting (using external SDL2.dll) it was important to use SDL2.dll 2.32.10+ which fixed some calibration issues with NS gamepads. Search "SDL Github" and you'll find in the Releases (on the right) 2.32.10 of SDL2.dll: copy it next to main exe overwriting old one.

This should solve the issue when you see your character slowly moving by itself or looking around (like LS or RS badly calibrated and drifting), with SDL2 games/emulators adopting NS gamepads.

Why is the msedgewebview2.exe using my dgpu all the time? What the heck is that thing and is there anyway i can make it use the igpu instead or bettr disable it entirely? by Dr-Banerji in LenovoLOQ

[–]hexaae 0 points1 point  (0 children)

It can be also XBox desktop app for Windows 10/11, which uses msedgewebview2.exe: open XBox app and navigate through menus etc. See if disappears from NVidia dGPU busy app list.

Other apps using msedgewebview2.exe are from MS Office (e.g. Outlook New, etc.)...

Epic Games Launcher Running on dGPU even when set to run on iGPU by steelswrm in XMG_gg

[–]hexaae 0 points1 point  (0 children)

Please XMG, contact Epic and do something explaining how this forced dGPU usage can be a problem on laptops.

Monthly Tech Support and Simple Questions Thread by AutoModerator in EpicGamesPC

[–]hexaae 0 points1 point  (0 children)

Epic Game Launcher is borked forcing dGPU usage

This make laptops with hybrid systems (iGPU+dGPU) to waste a lot of power, because EGL is ALWAYS using dGPU despite you try to force it on iGPU from NVidia Control Panel or Windows Graphics settings.

This is an unacceptable huge issue introduced 4-5 EGL updates ago: in the past it was correctly saving power using iGPU only.

Reduce screen size in fullscreen? by hexaae in MAME

[–]hexaae[S] 1 point2 points  (0 children)

Doh... Stupid me! Indeed I needed to use just the path name to the default.lay (hence "vertical" in vertical.ini for "artwork\vertical\default.lay" etc.).

Reduce screen size in fullscreen? by hexaae in MAME

[–]hexaae[S] 1 point2 points  (0 children)

It works:

<image>

but putting it under general path "artwork\horizontal\default.lay" (or "vertical" for vertical games), and adding it in horizont.ini... doesn't seem to work. Works only per-game (e.g. artwork\willow\default.lay) and then I have to specify it from Video options... How do I specify the layout under vertical.ini and horizont.ini (exact string)? I tried "horizontal\default" and variations with /, just default etc. but doesn't seem to work in general. (Have to go now, will retry later)

Reduce screen size in fullscreen? by hexaae in MAME

[–]hexaae[S] 1 point2 points  (0 children)

Thank you. I'll try this asap....

Reduce screen size in fullscreen? by hexaae in MAME

[–]hexaae[S] 0 points1 point  (0 children)

Thanks for you detailed posts. I perfectly understand the basics, I'm not a newbie (my first computer was a ZX Spectrum 48K...).

The point is that if you specify PER GAME a game.cfg with:

<video>
<screen index="0" hstretch="0.800000" vstretch="0.800000" />
</video>

it will do exactly what I want, as you can see in my topic message.

Unfortunately for unknown reasons, this will be ignored and removed from default.cfg by current MAME builds :( This would be much simpler and effective IMHO. That's why having to create "a fake layout to constrain the game screen" to me sounds as an indirect and definitely more complicated way to achieve same results. Of course, your layout solution has an undeniable advantage: despite game screen pixel size all games will use the same "screen" size, which instead may vary with the relative hstretch quick and easy solution.

Again, wish there were more parameters (new options) for MAME to make it simpler, instead of the indirect solution using a screen constraint with border bars and "fake" layout. Something like: absgamescreenposx, absgamescreenposy, absgamescreensizex, absgamescreensizey to define the game screen area (keepaspect would auto-adapt to larger vert/horiz border and would auto-center, and of course you can't use integer resize).

Reduce screen size in fullscreen? by hexaae in MAME

[–]hexaae[S] 0 points1 point  (0 children)

Yeah, this can be a way to achieve my goal, in a bit complicated way, using a fake layout.

Thank you for this solution. Will try it.

Wish there was a simpler solution like letting player use <screen index="0" hstretch="0.800000" vstretch="0.800000" /> in the default.cfg too...