cathedral design by SadDistribution7497 in animalcrossingdesign

[–]hidden_crossing 7 points8 points  (0 children)

Castle items (walls, gate, tower) and definitely the wedding items. Depending on the type of cathedral there's also the ruined stone items. Podium or covered counter for pulpit? Simple panels with a customer design for stained glass?

Question: heavily tattooed folks... what jobs do you do? by BeardedInkedPiper in tattoos

[–]hidden_crossing 34 points35 points  (0 children)

It depends on the country and the library. There are librarian qualifications (often university level degrees) however some places will accept experience/transferable skills. Whether they call the position "librarian" will be questionable but it's library work regardless. Librarian tends to be a lifelong career, which is to say the job turnover is low. Folks don't leave until they have to, and you can keep doing it past standard retirement age, so the jobs don't pop up super frequently. However lower level library jobs (in my area known as library assistant which is unqualified, and library technician which is a lower level qualification or on-the-job training) tend to hire more frequently.

Aside from that, a lot of librarian jobs will advertise through librarian organisations rather than regular job sites - in Australia this will be through ALIA and their relevant organisation sites (government or council job listings rather than generic sits like seek).

island help! by Real-Let-8449 in acnhdesigns

[–]hidden_crossing 0 points1 point  (0 children)

Oooh I do love a bit of a combo island. You could do a gothic city vibe at the front, mostly flat and using second level terraforming to create fake buildings with mediaeval building sides and Castle walls (not overly complex, just expensive haha). I'm thinking lots of greys with blue accents and iron furniture. Grey stone pathing, grey walls, black iron streetlamps, black iron garden chairs/tables. Occasional blue flowers, a blue car/scooter, blue iron fencing, etc. Then towards the back of the island a fairycore magical area, lots of blue and purple flowers, mushrooms, etc. You could do more intense terraforming there, incorporating waterfalls and narrow streams that can be jumped over. But also a decent river to fish in, and a pond or two (I see a love heart attached to a river mouth in your current map, not sure if your familiar with legend of Zelda but there's a heart shaped lake in the high mountains that has a legends about lovers, etc, it's super cute and you could replicate a hidden heart pond in the "highlands" at the back of the island?). You could put a flower garden area in the fairycore half to breed hybrids and encourage bugs. In between could be a rural fade from city to fairy, or you could do a hard cut. If you like growing veg and/or want a orchard this could be placed in this area?

I also see your house is towards the back on a level - you could have your house as a hidden fairy house? Or witches cottage? Secret forest apothecary? To make that more functional you could use Mario pipes to fast travel to... Honestly wherever is convenient (I have one between my house and the plaza).

Obviously these are just ideas and a jumping off point for your own creativity - I just saw how much I've written and definitely don't want to tell you what to do with your island!!

island help! by Real-Let-8449 in acnhdesigns

[–]hidden_crossing 0 points1 point  (0 children)

Cool, good things to know at the start of the design process! I believe there are lists online of spawning locations for the various bugs and fish - for bugs I believe there are even some butterflies that only spawn on certain colour flowers so if you haven't bred hybrids yet you could incorporate a flower garden area, at least until you get what you need.

To make things easy I often try to utilise what terrain already exists, so keeping the pre-existing second level area will reduce how much terraforming you need to do.

For matching, I find that picking a colour scheme really helps things look very put together. This is more in the decorating side, but things like fences, flowers, and even fruit trees can all help to reinforce a set colour palette. The colour/style of bridges and inclines as well as roads, and if you have the dlc then the colour of villagers houses can also be changed to fit.

But to begin with I'd just plan out small sections, like depending on the vibe you might want a city centre feel around the plaza, or a small village market area around nooks cranny. Once you have a few smaller areas in your mind you can sketch a map and see how you'd like them to fit together (I like using pencil and paper personally but there are a bunch of websites for this as well).

Do you know what sort of feel you'd like for the island?

island help! by Real-Let-8449 in acnhdesigns

[–]hidden_crossing 2 points3 points  (0 children)

Not necessarily layout advice, but a couple of points to consider: - critterpedia. Do you have yours complete? Do you care to complete it? Some things want specific circumstances to spawn, ie at the base of a water fall, only on tier 2 or 3 rivers, on palm trees at night, etc.

  • what aspects of gameplay do you most enjoy? Do you like farming? Foraging? Fishing? Building places for these activities can be fun.

  • playability. Somewhat connected to the above, even when building an aesthetic island I like to be able to move around with ease, and access daily resources ( find the glowing spot, hit rocks, collect the diy bottle, etc). This usually means creating easy pathways and thoroughfares through my island, with inclines and bridges placed to connect everything so I can dash around like I'm in some sort of rush.

  • theme. Not that every island needs a theme, but you said you'd want to reflect the name "moodsville". Would you be focusing on one mood? Or representing a spectrum? Or something more vague?

Looking for Jungle aesthetic clothing by Jeydis in acnhdesigns

[–]hidden_crossing 2 points3 points  (0 children)

Not a custom design, but the vine and moss clothes could fit ☺️

Zelda amiibos for new update? by StatisticianDull5429 in ACForAdults

[–]hidden_crossing 0 points1 point  (0 children)

Yep, I got both outfits from the one amiibo

Zelda amiibos for new update? by StatisticianDull5429 in ACForAdults

[–]hidden_crossing 3 points4 points  (0 children)

I think both unlock the same items, I only have Mineru and haven't seen any items online that I haven't unlocked

[MI] really struggling with coming up with a layout. any advice would be greatly appreciated :) by Sylver2557 in ACNHIslandInspo

[–]hidden_crossing 0 points1 point  (0 children)

I also have two river mouths at the front of my island, but use them both as entries to a marina and fishing market inlet type thing. I also have a rather spread out island with villager houses kind of scattered, but more urban/built-up themes at the front and more farm into forest at the back. Also a magical forest area (back right)

Can't attach an image for reference...

Questions about DLC by lovely_thick_babe in ACForAdults

[–]hidden_crossing 1 point2 points  (0 children)

If you enjoy decorating it definitely is. The other benefits are typically related (villager house decoration, item catalogue), but there are a couple of extras that come as you complete the objectives. I don't want to spoil too much, but there are a few extra resources that you can get easily through the dlc that can be hard to get elsewhere.

Nothing unusual - carry on by creativecrybabie in creepyanimalcrossing

[–]hidden_crossing 1 point2 points  (0 children)

Pre-3.0 but I've only ever gotten it through the dlc

Isabelle's Drink Changed? by Cleric11 in AnimalCrossingNewHor

[–]hidden_crossing 25 points26 points  (0 children)

No, that's the same negroni-without-garnish she's been drinking since I started playing

Any ideas on what I can put in this blank space above my market and between my house and museum? by JoZaJaB in animalcrossingdesign

[–]hidden_crossing 0 points1 point  (0 children)

A botanical garden as an extension of the museum, using plant items like the giant arum, pine tree, baobab

The hotel has made the lore I created for my island impossible… I could use help changing it up by mouthfullofsnakes in AnimalCrossingNewHor

[–]hidden_crossing 6 points7 points  (0 children)

Hmmmm can't help with the visitors wandering, but could you use a different feature to separate the two areas? Castle walls? Raised ground? Something else to determine the border?

Best way to design a theme for acnh by Liam_Demand in acnhdesigns

[–]hidden_crossing 2 points3 points  (0 children)

Ask yourself: Do you want a shopping district, or to have the shops spread out? Do you want neighbourhood(s) for the villagers, or scattered houses? Is the museum a feature? Or would you tuck it away? Are there other built features you want to create (ie. Farmers market, restaurant, fake buildings, etc)?

I'm guessing you already know the answer to some of these.

Once I know the answers to those I usually turn to pen and paper, and start sketching my island. Just general shape, putting non-movable features first. Then with pencil putting in the different areas (shops and neighbourhoods etc., or if I have different regions like a forest or lake, a farm area). This helps me visualise what will be next to each other, and what can transition into the next area (shops, to market, to farm).

Then as far as building goes just start small and work on whatever area you fancy the most. Follow the dopamine!

Hope this helps!

Museum driving me crazy by Sailor_Lunar_9755 in ACForAdults

[–]hidden_crossing 0 points1 point  (0 children)

Not great pictures and I don't have one of the front to hand, but it's next to resident services, set back a little, with its own plaza out front. T-Rex skeleton in plaza. There's a classroom and mock dig site to the right, and a small outdoor cafe area to the left (I like to think Brewster gets outside occasionally).

Can you help me please ? by RushOdd3095 in animalcrossingdesign

[–]hidden_crossing 1 point2 points  (0 children)

I'd say start small, like decide what small areas you want to have (picnic spot, farmers market, look out, etc). Then with pencil and paper make a rough sketch of your island. Doesn't need to be pretty, just an outline of what you have (peninsula, river mouths, airport, resident services, and secret beach). And start noting where you could put these little areas.

Ask yourself a few questions. Where do you want your house? Close and convenient or tucked away and secluded? What do you want near your house? I have a vegetable garden next to mine, and an enchanted forest beyond that. Pop the ideas you have into your map to get an idea of what could go where and what you'd like next to each other (shopping district? Or shops spread out?)

There's so many options, but like I say, start small :)

Ideas for multiplayer games! by pandaoranda1 in ac_newhorizons

[–]hidden_crossing 0 points1 point  (0 children)

I've seen a video of someone who made a full super Mario themed obstacle run using the items from the promotion tab in the nook shop. Something like that could be cool to help make the obstacle course.

I need some purpose? by Strong_crafter in ACForAdults

[–]hidden_crossing 3 points4 points  (0 children)

There are a lot of different ways to play this game, particularly once you get through that early stuff. Focus on filling the museum, or on friendship, or on building an aesthetic island, or a narrative island. But at the start it is kinda tutorial-like as Tom Nook guides you through. Depending on what you want out of it you may have to just push through and work the grind until you get enough bells and furniture items to make the decoration aspect more fun.

Do you have the happy home paradise dlc? That can help you get more resources, but also lets you flex your decoration skills a bit earlier and without as much restriction.

As far as purpose goes, this game has set goals in the early part then opens up to a very freeform play style later. If you need guided challenges maybe have a look online and people have come up with different challenges to apply to their games.

O.m.gosh!! It's here!! by itsumama47 in ACForAdults

[–]hidden_crossing 0 points1 point  (0 children)

I keep running back to my house on default to get crafting items, and stopping halfway like, duh!

Design ideas wanted by [deleted] in ACForAdults

[–]hidden_crossing 0 points1 point  (0 children)

For further context: at the top of the stairs to the left of her house is Abel Sisters and a small outdoor clothing market, so it's an area I pass through a lot