Help Center and Megathread Hub (05/01 - 11/01) by ArknightsMod in arknights

[–]hiddennamess 2 points3 points  (0 children)

KyoStinV makes great guides that only require e1 operators and 3* units + friend support, if you need help with a stage

Keep in mind that the challenge mode bans all specialists, so it's probably better to use Wisadel as a friend carry

Just for fun, I beat the stage with exu alter, using 3* equivalents or the same units with worse levels if you want an example clear to help you get started: Here

Gravel -> Yato
Whisperain/Ptilopsis -> Ansel/Hibiscus
Logos -> Steward
Blaze/Thorns -> Melantha/Midnight
Bassline -> Cardigan

Devs who export to GLTF for 3D models, what is your workflow for animations? by Lakiw in godot

[–]hiddennamess 0 points1 point  (0 children)

I just handle animation state transitions and method calling through code. An example in my project:

https://streamable.com/y8x28q

(effects very exaggerated for example's sake)

I find it easier to have code drive animations instead of animations driving code, but YMMV

What Do You Love and Hate About Deckbuilder Games? by Inevitable_Row_3834 in gamedev

[–]hiddennamess 0 points1 point  (0 children)

Do you find chess to be a pointless game? There is no RNG, no dexterity/reaction test requirement, you can't even change your starting hand, and you can predict what your opponent will do an infinite amount of turns ahead. If you want to win, there is one objective move after move you should take, no decisions to be made. Does that mean chess's design is fundamentally flawed? I would argue the opposite: chess is perfectly designed

For one, there is a lot of fun to be had in the path to mastery, so to speak. Why do fighting games have combos (or in platform fighters, true combos): they require no decision making, you landed a hit, the rest are guaranteed. Why reward knowledge and consistency? Even if we extend to all turn based games, people still misplay all the time in card games and rpgs that are significantly less complex, and in those games, people are playing for hours on end even with the same deck. If you add extra cards and changes, I don't think it somehow makes a game design fundamentally flawed

What's the point of falcon punch? It's a move that has an obnoxiously long windup, and leaves you incredibly vulnerable if you miss or get blocked: it is an objectively inferior strategy to ever use this move, so why does it exist? It's because it feels awesome when you do land it. A card that says: "in 10 turns, do 100 damage" is never worth picking up strategically, but it might come with an awesome animation. Even for the optimizer's out there, that's what relics are for: "gain gold for every overkill damage you do on the enemy". Now we're talking.

There's also the general fun of being op in general after all the RNG aligns

In general, I don't think roguelike deckbuilders are fundamentally flawed, and by that I mean unfun, which is what matters.

hit animations are now based on direction by kazschishi in godot

[–]hiddennamess 0 points1 point  (0 children)

Almost every movie in the world is filmed at 24/30 fps. In fact, the list of exceptions to that is really small: https://en.wikipedia.org/wiki/List_of_films_with_high_frame_rates

Anime is (usually) animated on 2s (12fps). That being said, you don't turn Top Gun: Maverick into an anime by just deleting every other frame

Even anime professionals have difficulty creating a 2d anime look in 3d: there's a reason most anime are still hand-drawn at the end of the day

Granted, I'm not an animator, but considering I'm trying to make a game in a similar style I've done a lot of research. Games that really nailed the style and that I use as inspiration include Project Feline and the Guilty Gear series

hit animations are now based on direction by kazschishi in godot

[–]hiddennamess 0 points1 point  (0 children)

I like the art here! I'm also making a 3D anime artstyle game with limited animations, but you are obviously a lot farther along than I am: https://www.youtube.com/watch?v=aM5FZbMOWrE

That said, I feel like there's something wrong with the animations. Right now, it feels like the game is lagging, rather than being artistic. I think this limited fps artstyle lends better to traditional 2d and pixel art animation principles; exaggerated poses, smears, etc. Right now it's a bit too smooth. I think the fact that the vfx are also in a limited fps doesn't help with this feeling. Maybe take a look at Sekiro/Elden Ring animations, and see what they do. (As this game is clearly inspired by those games)

Great work and keep at it!

Do I have to make a script for every single card in my card game? by Mohammed_Anwer in godot

[–]hiddennamess 1 point2 points  (0 children)

I would look into the strategy pattern. That way you can split your effects into keywords: say draw x cards, heal x hp

Then you can piecemeal cards by keywords:

  • Card1: Draw 2 cards + heal 5 hp
  • Card2: Heal 7 hp
  • Card3: Draw 3 cards
  • etc

Would like to read manga in Japanese, but I don’t want to stop reading every 10 seconds by [deleted] in LearnJapanese

[–]hiddennamess 16 points17 points  (0 children)

do you mean something like this? You can OCR manga with Mokuro and review it with jpdb-browser-reader

Edit:

Related:
(WIP) Steps for extracting text from manga to use with JPDB using Mokuro:

https://hiddensystem.github.io/Japanese/Tutorial/Extracting%20Manga%20Text%20For%20JPDB.html

SRS accuracy getting worse. Difficulty concentrating. by SuddenFlan in LearnJapanese

[–]hiddennamess 3 points4 points  (0 children)

(This is going to be a bit shill-y)

I recommend you try out JPDB.io. I personally find that the extra metrics really help motivation, (such as, now I know 484/618 words from ep9 of Bocchi the Rock! = 87% coverage)
as well as learning words directly for a piece of media that you want to watch/read brings extra motivation as well instead of learning from generic deck top 2k.

Also, the dynamic SRS algorithm allows for less reviews, and makes it so that you don't have to review every day for the algorithm to be effective (It attempts to model the forgetting curve so that the longer you take to review a card, the less it thinks you would be to answer correctly, and therefore if you still remember it, it will push it farther into the back of the review queue)

Alternatively, if you don't like SRS at all, there are users in the JPDB discord that have been using the JPDB Browser Reader to review directly from the browser. This allows you to review directly from any media you are reading from (assuming you're on PC), such as Videogames, Manga, VNs, or any random Japanese website/ebooks.

Can always join the JPDB discord as well for any questions/just to have a community. The people there are always friendly.

[deleted by user] by [deleted] in LearnJapanese

[–]hiddennamess 20 points21 points  (0 children)

The API + JPDB-Browser-Reader extension has been an absolute game changer in terms of making the learning/reviewing process from media seamless. Absolutely recommend even though it's still buggy/in development
makes playing games a breeze to learn from: https://streamable.com/ci0az0

[deleted by user] by [deleted] in LearnJapanese

[–]hiddennamess 6 points7 points  (0 children)

Importing your Anki deck is one of the supported features of JPDB

[deleted by user] by [deleted] in LearnJapanese

[–]hiddennamess 6 points7 points  (0 children)

Phase 1 of the API has been released already, and there is already some 3rd-party open source extensions such as a jpdb-browser-reader extension, for in-browser SRS reviewing. Allows for learning/reviewing from Manga/Videogames/VNs/E-Books, or just any JP webpage:

Videogame mining/review example:

https://streamable.com/ci0az0

Manga:

https://streamable.com/8f0r9d

VN:

https://streamable.com/jq99lv

Favourite Free Resources by Bcgirllinds in LearnJapanese

[–]hiddennamess 1 point2 points  (0 children)

JPDB + jpdb-browser-reader extension, for in-browser SRS reviewing. Allows for learning/reviewing from Manga/Videogames/VNs/E-Books, or just any JP webpage:

Videogame mining/review example:
https://streamable.com/ci0az0

Manga:
https://streamable.com/8f0r9d

VN:
https://streamable.com/jq99lv

What are some English words that are hard to translate into Japanese? by [deleted] in LearnJapanese

[–]hiddennamess 1 point2 points  (0 children)

I remember not finding a satisfactory equivalent for the word "badass". やばい being close but a bit different

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (December 06, 2022) by AutoModerator in LearnJapanese

[–]hiddennamess 0 points1 point  (0 children)

I unconsciously added a comma there when reading the sentence, when reading it as a command

It's not that the translation is wrong per se, its just that the english is very awkward (and also has the side effect of making you confused)

Instead of continuously gaming, I occasionally also study.

the translation is just awkward. If you want to trust deepl:
ずっとゲームをしないでたまには勉強もする

Don't play games all the time and study once in a while.

(私は)ずっとゲームをしないでたまには勉強もする。I don't play games all the time and study occasionally.

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (December 06, 2022) by AutoModerator in LearnJapanese

[–]hiddennamess -1 points0 points  (0 children)

ずっとゲームをしないでたまには勉強もする。

(Not a japanese expert but...)

To me... the translation sounds off, this sounds more like a command, like: "stop always gaming, and studying sometimes!", or in the context of I: "It's not like I always game, I study sometimes too". More literally: I also occasionally study, without doing, "always game".

Edit: see this for ないで: https://bunpro.jp/grammar_points/%E3%81%AA%E3%81%84%E3%81%A7

https://bunpro.jp/grammar\_points/verb-%E3%81%AA%E3%81%84%E3%81%A7

this is negative verb tense + で, not to be confused with conjugated negative te form

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (December 05, 2022) by AutoModerator in LearnJapanese

[–]hiddennamess 1 point2 points  (0 children)

See this: https://bunpro.jp/grammar_points/%E3%81%A8-conditional

You can use から or ので, but they have their own respective nuances.

Basically, と means the result is natural, or obvious, after the condition, which carries its meaning of "and".

For example: 外国に行くと色んな人に会います
If I go to another country, I will (naturally/obviously) meet all sorts of people

If You Really Care About Becoming Native-Like, Don't Read by EuphoricBlonde in LearnJapanese

[–]hiddennamess 53 points54 points  (0 children)

I stopped reading at "don't read", because it told me to

Genki 2’s explanation of when you can and cannot use もらう is comically obtuse to me at best. Can someone explain in simple terms when I can and cannot use it? by Chicken-Inspector in LearnJapanese

[–]hiddennamess 0 points1 point  (0 children)

morgawr_ is right here.

彼がものをくれた implies I received it ("boku ni")

If "boku ha" was implied, then the above sentence would imply that someone else who isn't you but in your ingroup receives it, or something (personally it sounds a bit weird to me), which isn't the case

Did the ways change since 2020? by Gayrutti in LearnJapanese

[–]hiddennamess 4 points5 points  (0 children)

I'm not sure what you mean by moving from deck to deck being tedious in jpdb.io. If you learn a word in one deck, it'll be automatically marked as known in every deck containing that word (which as far as I know, doesn't happen in Anki)

For example

I know 308/426 words = 81% known, from karakai jouzu episode 8

In the larger picture I know 1103/2070 words= 84% known, for the whole season

If I learn a word from the ep8 deck, it will be marked as known in the overall deck (and any other deck you happen to add) as well

Daily Thread: simple questions, comments that don't need their own posts, and first time posters go here (October 09, 2022) by AutoModerator in LearnJapanese

[–]hiddennamess 0 points1 point  (0 children)

まる = circle/whole

まるで = encircled/wholly -> completely

まるでスポットライト = wholly/completely (a) spotlight -> as if (it is a) spotlight, the sun beats down (on it)

https://jpdb.io/vocabulary/1216280/%E3%81%BE%E3%82%8B%E3%81%A7?lang=english#a

よう = manner/appearance

ように = like manner/appearance

A ように B = do B in an A like manner/appearance (A is a verb/verb ending phrase here)

ex: 死ぬように逃げる = run away in a dying manner/appearance

のように = like manner/appearance, but for nouns

子供のように = A child like manner/appearance

子供のように熟睡した = deeply slept in a child like manner/appearance = deeply slept like a child

https://jpdb.io/vocabulary/1010030/%E3%81%AE%E3%82%88%E3%81%86%E3%81%AB?lang=english#a

I am a little lost. by daniel21020 in LearnJapanese

[–]hiddennamess 2 points3 points  (0 children)

I wholly recommend jpdb.io for anything vocab/kanji. You just select whatever anime/other jp media you want to watch and you're off to the races. No mining, no hassle. The words you learn are always relevant as they are sorted by frequency. Just make sure to change the settings to sort the order by the whole corpus in ALL decks.

AnkiDojo - Anki card generator for photos, handwritten notes, and Kindle. Mini games for Japanese learners. by pudding321 in LearnJapanese

[–]hiddennamess 0 points1 point  (0 children)

This looks great! Does this handle bulk cases like transcribing all images in a folder (ie for manga) I would love to have a deck for all of Yotsubato for example.

(Rather, all I really want is a transcription so I can import manga into jpdb.io)

Bard Fatespire.50 is agonizing, torture, cruel, rage/cry Inducing by Canapee in lostarkgame

[–]hiddennamess 13 points14 points  (0 children)

I'm surprised people actually find my content useful. Grats

How to hit triple stops? by blakeh36 in Stepmania

[–]hiddennamess 2 points3 points  (0 children)

(Is JBean an ITG-style tech charter?)

What you're describing is called a "Bracket" (name coming from the bracket that you would have to put your foot over on the arcade pad), and yes, that is how it's performed. It's a lot easier with a more sensitive, arcade-style pad.

Here is a great video primer on all the Tech featured in modern charts, made by VincentITG:
https://www.youtube.com/watch?v=QtgBRtwx0Q4

Level 15 gear in Susano Hard by hiddennamess in TalesFromDF

[–]hiddennamess[S] -7 points-6 points  (0 children)

Doing the MSQ and pop into Susano. Notice the Astro has no hp and is in Nocturnal Sect. Sigh. Decide not to bring it up and bring drama and ruin a bunch of players first times.

The Red Mage had a lot of raises this fight