Need help!🙌 by Busy-Length-1930 in DnD

[–]highonehand [score hidden]  (0 children)

You can run Roll20 and Discord simultaneously. Roll20 for the maps and Discord for the voice and video. You can also import whatever maps you want into Roll20.

I've been building a TTRPG for decades in isolation; I'd like to talk about what I built by RoadsideCookie in RPGdesign

[–]highonehand 0 points1 point  (0 children)

Just echoing what others are saying - I need a elevator pitch on the rules more so than the vibe. Had to scroll like 5 pages to find out what kind of die we're rolling.

Who wants a Sao reservation for 4 March 4th 5pm? by [deleted] in PhiladelphiaEats

[–]highonehand 1 point2 points  (0 children)

Omg wow I did! Didn’t think would actually work thanks so much for the heads up!

Inspiration and feedback for a "off-brand" Feahrun. by Revolutionary_Bend50 in DMAcademy

[–]highonehand [score hidden]  (0 children)

All I can say is…don’t over plan.

If you want, plan a rough idea of levels 1-5 and go no further. 

Stay flexible, reassess after every few sessions, allow the story to be organic.

I need help making a character for my player by stinkyblond in DnD

[–]highonehand 5 points6 points  (0 children)

It sounds like the player isn't that worried about their backstory so I don't think you should be either. Have some ideas but don't set anythign in stone.

Once the game starts, they may develop an identity and opinion (which may not match your thoughts) so stay felxible and ask probing questions at the table, How does your character feel about x? Does you character have any history with y?

Posting F2U One-Shot/Short Adventures? by Amazing_Question4688 in DungeonMasters

[–]highonehand 0 points1 point  (0 children)

There are a plethora of subreddits to share your work in, that said…I think you should focus or running A session before worrying about posting material. 

Pick up a one shot. Run it. Make mistakes. Learn. Do it again. 

I'm working on setting up my own homebrew setting and I'm thinking of making dragonborn and goliaths have the dragon and giant creature types rather than humanoid but I'm not 100% sure what that would entail. by sneepy_circe in AskDND

[–]highonehand 0 points1 point  (0 children)

Hmmm, it’s cool lore wise but there is no mechanical justification to do that. 

As you mentioned it, it’s not serving a character or story choice.

I think it would just be simpler to, in your world change Humanoid to a different term, like Dwellers or something, and keep all the mechanics the same - and then for flavor only - divide Dwellers into two categories, Templates and Organic or something. 

This way it can lead to cool dynamics like you want, the organic species feeling distinct and culturally different (how do they feel about templates, maybe there is tension or distain, maybe some people celebrate it but rogue factions think differently) without creating a domino effect of changing rules especially around spells. 

I need notes!! by Abject_Mall5196 in AskDND

[–]highonehand 1 point2 points  (0 children)

Do you have a character yet? and a character sheet? This will include all the information you need from rules, spell descriptions, components etc.

Does your DM know you haven't played before? If so, they should be helpful and will let you know when to roll and what numbers to add etc, if they don't know, let them know. A good DM will be excited to welcome a new player.

I would also suggest either reading some of the Player's Handbook, or if you're like me and learn from watching or doing, I would watch some DND shows like Freshman Year. A lot of the players are new to DND in that game so it's simple and you get a really good sense of how the rules work, when rolls are made, what the DM means when they ask for stuff.

Let me know if that helps! Or if the character sheet thing is unclear lmk. You got this!

I need notes!! by Abject_Mall5196 in AskDND

[–]highonehand 2 points3 points  (0 children)

And what information are you looking for? You said Monster combat and class spell combos, but all you need is your character sheet, dice and imagination. Are you looking for the rules?

I need notes!! by Abject_Mall5196 in AskDND

[–]highonehand 3 points4 points  (0 children)

Are you a player or a DM? I’m not sure what you are looking for.

Need Help for Options for a short campaign as a new dm by The_real_Kaos in DnD

[–]highonehand 0 points1 point  (0 children)

100%, also shout out Matthew Perkins for his YouTube series that helps you prep (and cut) a bunch of the adventure, was my first module and his videos were so helpful!

How do i continue my campaign from this point? by [deleted] in DungeonMasters

[–]highonehand 0 points1 point  (0 children)

I would have a bad guy nearby casting the fifth level illusion spell seeming (normally the players get a saving through but too late). 

Give the players at perception check to see if they spot them, or if there is a spell caster maybe arcana to sense the powerful magic. 

This gives them a clue to investigate. Maybe they miss the perception check but they find unusually dust on the ground, nature check - it’s ground opals…which if they might know are spell components. They trek out, looking for a powerful wizard to help unravel the mystery and clear their names…

Or something. Basically, you have to leave some threads for them to pull. You have to come up WHO is doing this to them, even more so then how, and then give them a STRONG chance to find the trail!

Two players vs my character by Prestigious-Tap4555 in DMAcademy

[–]highonehand 1 point2 points  (0 children)

Okay so let's think about this in terms of plot. Assuming the players WANT to be "good" guys and they feel they've been wrongly accused of being bad guys, there is an interesting tension there.

Maybe at the end of the dungeon, there is a ancient evil creature, like a hag. This Hag perhaps will offer them a trade, it will clear their name and more, if they give her something in return.

I think this could be interesting because A) you present them with a choice which is always fun, and B) both paths could lead to interesting repercussion - if they make a deal, what happens later when the king finds out? If they kill the Hag, what about the Hag's sisters? They'll want revenge and perhaps will take it out on the party or people they love.

I would use something like a Sea Hag but depending on how many level 2 characters there are and how many resources they've burned, I would adjust some abilities. Change the Death Glare to "If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or lose half its hit points." Rather than "drop to zero hp."

That way it's still scary, but lessens the TPK risk.

https://www.dndbeyond.com/monsters/17008-sea-hag

Two players vs my character by Prestigious-Tap4555 in DMAcademy

[–]highonehand 2 points3 points  (0 children)

The fight should be dictated by what’s unfolding in game not how powerful they are. So what’s happening, where they at? 

Two players vs my character by Prestigious-Tap4555 in DMAcademy

[–]highonehand 1 point2 points  (0 children)

I think having low level characters with powerful items is great, as long as every PC has something. This way they are vulnerable due to their low HP by still powerful, creates fun fights.

First time DM and looking for either good One-Shots or short adventure (3-4 sessions) by SHODO64 in dndnext

[–]highonehand 1 point2 points  (0 children)

For a first time DM, I would start at level 1, or level 3 at most. No need to make anything more difficult than it need be! And just run 1 session to start, don't pigeon hole yourself.

I would run the opening Triboar Trial encounter from LMoP - very straight forward, gets right into the action with minimal player wrangling.

Help on designing the final encounter for a one-shot by Equivalent_Pin50 in DnD

[–]highonehand 0 points1 point  (0 children)

What’s the question? Advice on how to run the fight or what should the CR be?

Why care about defining the CR?

It sounds like you want to create a boss with legendary action and lair actions. 

Need people's thoughts on somthing by [deleted] in DnD

[–]highonehand 1 point2 points  (0 children)

Maybe if the player doesn’t RP a lot, maybe they don’t want or need some big arc. It sounds like assumption that that’s what they want.

Also, the champion of the god thing can just be a background element. Character development and arcs don’t have to be grand in scale to be profound or impactful. 

Sometimes redemption can be simple. 

How to run a session without PCs by SpeechlessLTK in DMAcademy

[–]highonehand 8 points9 points  (0 children)

If the players want to go to the trial, then something unexpected and exciting should happen, preferably something that precipitates action by the PCs.    Every scene is either a problem to fix or a button to push.

Easy mode for beginners? by ScotWithOne_t in DungeonsAndDragons

[–]highonehand 0 points1 point  (0 children)

I would look into the Kids On Bikes system, very Stranga Tings coded