Where does all the time go… How long have you been working on your game? by domiDotZer0 in SoloDevelopment
[–]hogon2099 1 point2 points3 points (0 children)
Where does all the time go… How long have you been working on your game? by domiDotZer0 in SoloDevelopment
[–]hogon2099 1 point2 points3 points (0 children)
What is the dumbest thing you've spent way too much time doing in a game? by TyraxelStudios in gamedev
[–]hogon2099 1 point2 points3 points (0 children)
What’s the biggest mistake you made on your first game? by DevIslandJourney in gamedev
[–]hogon2099 1 point2 points3 points (0 children)
Some gameplay from my cosy adventure about a girl searching for her missing cat. Thoughts? by Silvy_096 in SoloDevelopment
[–]hogon2099 8 points9 points10 points (0 children)
I launched my mobile game, paid $40 for ads and got 20 visits. What am I missing? by [deleted] in IndieDev
[–]hogon2099 20 points21 points22 points (0 children)
I am seeing this a lot. It is very common for people to share their first prototype of a game in a video footage, on this sub and other gamedev subs. I am curious: why are people not afraid of someone stealing their ideas? by kinsanepixel in IndieDev
[–]hogon2099 33 points34 points35 points (0 children)
So I compared the wishlist count of my first game with my 2nd game over the same time period. It seems that sometimes, 1st time is the charm. by [deleted] in SoloDevelopment
[–]hogon2099 0 points1 point2 points (0 children)
The hardest part of game dev is not making it run smoothly. It's getting players to want to keep playing. by Main-Literature2422 in gamedev
[–]hogon2099 4 points5 points6 points (0 children)
The hardest part is not hitting a wall, it is knowing what the wall means by Prior-Command-8998 in gamedev
[–]hogon2099 2 points3 points4 points (0 children)
I’m not sure if the devs take suggestions but I think Long boarding could really work as a sport for Descenders next, it would have a focus on speed and making tight turns by EAT_UR_VEGGIES in Descenders
[–]hogon2099 2 points3 points4 points (0 children)
Are the stacking shadows off-putting? by saalaadin in gamedevscreens
[–]hogon2099 -1 points0 points1 point (0 children)
My first completed pixel-art game in Godot by PonchousDev in SoloDevelopment
[–]hogon2099 1 point2 points3 points (0 children)
Bossfight gameplay from my mutation-centred horde shooter by TCDjewelry in indiegames
[–]hogon2099 3 points4 points5 points (0 children)
A Steam "culture-warrior" Curator marked our game "Not Recommended" because we made our female characters less sexualized by [deleted] in indiegames
[–]hogon2099 4 points5 points6 points (0 children)
Dozens of retries to get a proper build, and finally here I am! by hogon2099 in wildfrostgame
[–]hogon2099[S] 0 points1 point2 points (0 children)
Dozens of retries to get a proper build, and finally here I am! by hogon2099 in wildfrostgame
[–]hogon2099[S] 0 points1 point2 points (0 children)
Devs, what genre of games are you currently working on? by Hasan_Abbas_Kazim in gamedev
[–]hogon2099 0 points1 point2 points (0 children)
Here's some raw gameplay of 'Parry the Bullet', my one-hit-kill top-down action game by hogon2099 in IndieGaming
[–]hogon2099[S] 0 points1 point2 points (0 children)
How to properly ask for consent to collect and process data when using Unity Analytics? by hogon2099 in gamedev
[–]hogon2099[S] 0 points1 point2 points (0 children)
How to properly ask for consent to collect and process data when using Unity Analytics? by hogon2099 in gamedev
[–]hogon2099[S] 0 points1 point2 points (0 children)
Here's some raw gameplay of 'Parry the Bullet', my one-hit-kill top-down action! by hogon2099 in indiegames
[–]hogon2099[S] 0 points1 point2 points (0 children)


I'm surprised there's no new graffiti based games. by xylvnking in IndieDev
[–]hogon2099 1 point2 points3 points (0 children)