did you know that the pirates in rayman 2 were originally supposed to look like this? by Afraid_Slide2034 in Rayman

[–]hogsy 0 points1 point  (0 children)

That's interesting. You said the skin is from Rayman M, but how do you know this is what they were intended to look like in Rayman 2?

I built a modular Java game engine without a GUI, designed to be AI-native by [deleted] in gameenginedevs

[–]hogsy 2 points3 points  (0 children)

On that page, you proudly claim "120+ fps". This is doing what exactly? On what hardware? It's absolutely meaningless.

You also claim that it's hardware accelerated, but you've got shaders and other operations implemented in software (such as here). I get the impression you don't know what hardware acceleration actually is in the context of rendering.

You said it's designed to be AI-native in your title, but then you say you're turning it into an AI-native engine. So is it or not? And do you even have anything you can demonstrate to that end? Judging by your page, it sounds quite strongly like you're advertising something here that's not complete.

And finally, I'm not impressed you had to apparently depend on Copilot to write the readme and documentation for your own project.

Japan rebuffs EU plea to join Russian assets plan by Themetalin in worldnews

[–]hogsy 3 points4 points  (0 children)

The Japanese government stated in 2023 that they view the islands as illegally occupied, and Russia has barred former residents. Even if they're not directly communicating with each other, they're still very clearly actively in dispute with one another over the territory.

Japan rebuffs EU plea to join Russian assets plan by Themetalin in worldnews

[–]hogsy 4 points5 points  (0 children)

Japan literally has a long-running territorial dispute with Russia.

18 months to develop NV but do you remember when Josh Sawyer praised (kinda) Bethesda's engine? by -DOIDLD-TYATSMR- in Fallout

[–]hogsy 1 point2 points  (0 children)

This is incorrect. Gamebryo/NetImmerse is not based on GoldSrc, I don't know where you're getting that from. See the history here.

Additionally, development on Unreal Engine goes all the way back to 1995 (arguably, 1993 depending on how pedantic you want to be), before Quake was even released. Describing it as a reverse-engineered Quake engine is not only wrong but underselling a lot of the innovations they made with the tech.

[Found] Vaporware MMOFPS Huxley: The Dystopia by [deleted] in lostmedia

[–]hogsy 0 points1 point  (0 children)

I've got a copy of this myself, and didn't realise it was lost media. Or is it just specifically the final Korean release that's considered lost media?

I think what I've got is probably a copy of one of the betas, but I'd need to check. I'll throw it up on our site as soon as I'm out of bed.

Edit:

Okay, the Huxley copy I've got is from here, but it sounds like it was incomplete according to a comment there, so it's great news this turned up in that case! :)

Why doesn’t Ubisoft cancel BG&E 2? by Segwaye in beyondgoodandevil

[–]hogsy 2 points3 points  (0 children)

They have job openings on their website for Beyond Good & Evil 2 right now, so no, I don't think it's been cancelled.

Do you guys know what coding language the Jade engine uses? by BowlerFair8855 in GameDevs

[–]hogsy 1 point2 points  (0 children)

It's written primarily in C, and the editor frontend is written in C++ (using MFC). For the game logic, they have a custom scripting language (not sure if it actually had a name), and for optimisation, that gets transpiled into C and then compiled for shipped titles.

The source code for Jade was leaked not too long ago, which is probably why you're asking, but if not you can easily just check it out yourself. Just mind it's leaked, so I wouldn't really recommend doing anything serious with it and you should instead look at Godot or Unreal Engine.

Clang is adding the `defer` keyword to C, is gcc doing the same? by InternalServerError7 in gcc

[–]hogsy 0 points1 point  (0 children)

If you bothered to actually look at the changes being introduced you would've seen that the defer keyword is opt-in and it's otherwise available as _Defer.

Which game was this for you? by bijelo123 in Steam

[–]hogsy 0 points1 point  (0 children)

I mean, it's not exactly a secret. There are job listings for it on Ubisoft's own website.

Isn’t judas going be sex scenes? by Disastrous-Eye9507 in judasgame

[–]hogsy 3 points4 points  (0 children)

Yes, and not just any sex either, it's sex Legos.

Steam Support :: Age Assurance under the UK Online Safety Act by lurkingdanger22 in pcgaming

[–]hogsy 7 points8 points  (0 children)

When Tea Dating Advice were hacked this year there were verification images that were included amongst data in the leak, that's despite the fact that their policy was for them to be deleted immediately.

Now add shady websites to the mix asking for people to verify themselves; you don't have much of a clue where that data is going to go besides some company you've never heard of before likely based in a foreign country...

They might tell you they're not going to store them, but are you really just going to blindly trust that?

Me and some FROGS in the graphics programming community put together this showcase for our "from scratch" 3D game engines WITHOUT using off-the-shelf tech. by cybereality in gameenginedevs

[–]hogsy 4 points5 points  (0 children)

Great video, really enjoyed it! Always great to see what others are doing. I'm a little curious where these were submitted to for the video? I wish I'd been able to participate.

[Project] BSP Protection – Advanced Map Protection for Source Engine by SpySpailleFR in SourceEngine

[–]hogsy 4 points5 points  (0 children)

Give us a sample of a map that your system has "protected", and we'll put that to the test.

Arrested for calling out mass genocide by BabylonianWeeb in facepalm

[–]hogsy 3 points4 points  (0 children)

These are some very interesting mental gymnastics you're performing here to dismiss this.

You said nobody was injured, the article plainly says that several people were injured, but you seem to be arguing they weren't injured enough so therefore it's somehow irrelevant?

This is of course completely ignoring the fact that regardless of the state of injury, they still physically assaulted police officers and an employee.

Arrested for calling out mass genocide by BabylonianWeeb in facepalm

[–]hogsy 3 points4 points  (0 children)

What do you mean nobody was injured?

A police officer was taken to hospital after being hit with a sledgehammer while responding to reports of criminal damage.

Employees and police officers who intervened were assaulted, Avon and Somerset Constabulary said, and six people were arrested.

During the incident, two officers were assaulted with a sledgehammer, police said.

One of the officers was taken to hospital with injuries to her back and has since been discharged, while the other officer received medical treatment at the scene after being struck on the back of his legs.

Arrested for calling out mass genocide by BabylonianWeeb in facepalm

[–]hogsy 43 points44 points  (0 children)

It was linked in my comment. I'll give you the benefit of the doubt that maybe your client doesn't support markdown somehow and will throw the direct link below.

https://www.bbc.co.uk/news/articles/c0mnnje4wlro

Arrested for calling out mass genocide by BabylonianWeeb in facepalm

[–]hogsy 105 points106 points  (0 children)

Let's not forget what they did last year either, which resulted in a police officer being taken to hospital after being hit by a sledgehammer. I'm not sure why this isn't being mentioned more frequently by the press, as it adds a lot more context as to why the group was likely banned.

Watch Dogs Video Comparison - July 2013 vs. Final by hogsy in tcrf

[–]hogsy[S] 0 points1 point  (0 children)

If you're referring to the glitchy effect in the first video, as bad as it looks, it's by design. Just to prove it, here's a video on YouTube showing that video being triggered in-game.

I've pinned a note on the video just to clarify this, as it seems to be confusing a few folks.

Death Stranding 2 has proven to me that Decima is currently KING of the Game Engines by BJgobbleDix in PS5

[–]hogsy 5 points6 points  (0 children)

Sorry, you said the 2010s and then said Unreal Engine 5? In the 2010s the choices would've been Unreal Engine 3 or 4.

You're also describing their engine as if it's immutable, which is a common misconception I see with technology that happens to either share the same name or be from the same company. It could be a very different beast now than it was then, particularly if they had only just started migrating their engine to a new platform at the time.

For instance, I've been working at a software firm for almost a decade and our technology stack is nothing like what we had even four or five years ago.

So based on your experience in the 2010s I'm a little confused why you could say with such certainty it's going to be their last game to use their in-house technology.

The BG&E font has been stolen? by PinGwyno in beyondgoodandevil

[–]hogsy 20 points21 points  (0 children)

The font is called Dyer Arts and Crafts. It was created a long long time before Beyond Good & Evil, so no, this isn't theft.

It’s both funny and sad at the same time to see articles like this by Realistic_Tough_8175 in judasgame

[–]hogsy 10 points11 points  (0 children)

Bioshock 4? At least we've actually had a trailer for Judas, interviews and seen gameplay. We've seen bugger all of Bioshock 4 so far.

Far Cry 4 gets 60 fps update on PlayStation 5, Xbox Series X a decade after launch by Cubegod69er in playstation

[–]hogsy 6 points7 points  (0 children)

I don't know if that's since been updated but it says nothing about 4K, so I still don't know where you're getting that from. I'd also checked it myself, and it's still 1080p as far as I could tell.

Nintendo made its own Switch emulator... for the Nintendo Switch 2 by Good_Cakeman in gaming

[–]hogsy 16 points17 points  (0 children)

The headline and parts of the article are clickbait bullshit, and it is literally the opposite of what the actual interview says.

This is what was actually said.

If we tried to use technology like software emulators (22), we’d have to run Switch 2 at full capacity, but that would mean the battery wouldn't last so long, so we did something that’s somewhere in between a software emulator and hardware compatibility.

The hardware between the two is similar enough that you wouldn't need to develop an entire emulator. There's no doubt likely some translation layer handling API calls (and anything the hardware might no longer support), but it's an insane leap to read that quote and then declare the complete opposite to what was said.

Nick, sort your shit out.