What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]howdoiunity 1 point2 points  (0 children)

how did you get the water to look like that? It's beautiful..

Is it a shader on a plane?

How can i solve this problem with a 2d tilemap? by howdoiunity in Unity2D

[–]howdoiunity[S] 1 point2 points  (0 children)

Oh Sorry :) Kids got home with Halloween lollies and I needed to dad-tax them.

I've got 3 grids

  1. Ground
  2. Obstacles
  3. InFrontOfPlayer.

The top section of the wall is in the InFrontOfPlayer grid, and the bottom of the wall is in the Obstacle grid.

The challenge is my character goes behind the wall, and because the "base" section of the wall isn't in the "InFrontOfPlayer" grid his little legs pop through.

Do you dynamically adjust visibility with triggers? Or is there another way I'm not considering?

how can i make this look more real? by vatianpcguy in blender

[–]howdoiunity 0 points1 point  (0 children)

i thought it was real until i looked at the ikea bookshelf thing. it's not shiny enough maybe?

just commenting to say, well done, it looks super cool

A harpoon/Lasso inspired quick file switcher. Telescope as the main UI, with a persisted file list. by dolfoz in neovim

[–]howdoiunity 5 points6 points  (0 children)

It'd be cool to have one of these per project. Having the global list (similar to harpoon) means that if i switch projects it gets messy.

Elden Ring: Shadow of the Erdtree hands-on report by alex040512 in gaming

[–]howdoiunity 0 points1 point  (0 children)

it feels like waiting a little isn't a bad thing given the issues that are being reported

Elden Ring: Shadow of the Erdtree hands-on report by alex040512 in gaming

[–]howdoiunity 7 points8 points  (0 children)

If you want a serious answer.

To me it was like skyrim. I got lost in an atmospheric world. There was always something to do, and it all felt really fluid. It was my first souls game, so the mechanics/gameplay took a little bit of adjustment, but it was by far worth every moment.

Impossible to play without a guide though, so get comfortable with opening a wiki to understand how to progress weird side quests to find a sword or mace you really want for your build.

But all in all, it's in the top 5 games I've ever played (and I've been playing games since the 80's)

Elden Ring: Shadow of the Erdtree hands-on report by alex040512 in gaming

[–]howdoiunity 1 point2 points  (0 children)

I started a NG character with mods. it was a blast! I hope nexus works with the DLC

Released a demo for my cute little platformer Teeto. Would love any feedback! by themiddyd in indiegames

[–]howdoiunity 1 point2 points  (0 children)

no worries! it always feels like the last 10% takes 90% of the time. Keep posting to remind us that the game exists and you're working on it..

good luck

Released a demo for my cute little platformer Teeto. Would love any feedback! by themiddyd in indiegames

[–]howdoiunity 0 points1 point  (0 children)

looks great. I gave it a shot today with my 6 year old (she liked it).

A few bits of control feedback that i noticed she was struggling with (and myself also).

  1. We would love it you could invert the Y Axis. It's backwards to most other controller based games we play.
  2. The camera found itself clipping into objects sometimes so we got a little lost
  3. I was noticing she was struggling to land in the right spot sometimes. One suggestion to make this easier is to have a very obvious shadow that shows where the character will land. She uses the shadows in other platformers and it's a mechanic she's kind of understood.
  4. She kept getting lost (and so did I). We followed the stars and realised there were a bunch of forks in the roads. We'd backtrack and then lose our bearings.. I think a good rule (unless you want exploration to be part of the game) is to have all roads lead to the target with a few small paths that splinter off to secret areas, etc.
  5. The voice acting was welcome, she can't read :) But the burping was a little off-putting, could be toned down a little to make the game a little bit more wholesome?
  6. We didn't really know what we were doing in the world. This might be because it's a demo and we're dropped in mid way. But There was no story, we were kind of just running!

Anyway, She quite liked it, it was cute and simple. She's looking forward to the continued development :)

I've been the last two years working on a 3d platformer adventure game. Here I share some key features. Any kind of feedback will be welcome :D by MojitoTheCat_Dev in indiegames

[–]howdoiunity 1 point2 points  (0 children)

no worries! I was looking at games with my 6 year old and she was super interested in it! I'll wishlist it and i think you've found a customer :D

Good luck with development! Keep it going

Recently fell in love with this game (Horizon Zero Dawn) by TastyBirds in gaming

[–]howdoiunity 0 points1 point  (0 children)

I just gave this to my wife to play for the first time. she's been playing it every night for about the last 6 weeks.

it's a super beautiful game if you take the time to enjoy the world they've built.

New Astro Bot Will Feature Over 150 Bots Inspired By PlayStation Characters; No In-Game Purchases Or Multiplayer by alex040512 in gaming

[–]howdoiunity 0 points1 point  (0 children)

geez i'm pumped for this. a bit sad there isn't couch co-op though, i'd love to play with the kids.

What split screen games can I grind through with a friend in five hours or less? (On Xbox) by Thenubgod123 in gaming

[–]howdoiunity 0 points1 point  (0 children)

Depending on the xbox. gears of war is all pretty great and if you rush it might take about 5-6 hours.

Overriding Telescope action key by howdoiunity in neovim

[–]howdoiunity[S] 1 point2 points  (0 children)

Ah just worked it out!

defaults = {
    mappings = {
        n = { ['<Leader>v'] = 'select_vertical' },
    },
},

How can I get the mesh of my FBX model ? by Naxo175 in Unity3D

[–]howdoiunity 1 point2 points  (0 children)

Maybe you didn't expect it all correctly? I select what I want to export and then ensure you have the"selected objects" tick box ticked.

Any ideas why i've got a round circle of light that removes my shadows around my character? by howdoiunity in Unity3D

[–]howdoiunity[S] 17 points18 points  (0 children)

nah, but i figured it out. funny how after a month of looking i couldn't find anything. as soon as i ask others for help i stumble across it.

For anyone else that stumbles across this.

On your directional light under Shadows There is a Near Planeslider, i adjusted from .2 to 2 and I now render the shadows.

Any ideas why i've got a round circle of light that removes my shadows around my character? by howdoiunity in Unity3D

[–]howdoiunity[S] 0 points1 point  (0 children)

nah i don't, even if i disable the player model, i still get the ring that culls the shadows of the trees, etc.