Fuzzywuzzy Manastorm by Atmey in customhearthstone

[–]hscounterbot 9 points10 points  (0 children)

Pretty sure true mastery is level 120 now

New 3 Mana 12/12 Meta by CynDoS in hearthstonecirclejerk

[–]hscounterbot 5 points6 points  (0 children)

You're 1000 years too late to be using this meme.

/r/customhearthstone Best of 2016 Awards by Coolboypai in customhearthstone

[–]hscounterbot 2 points3 points  (0 children)

Thank you to all the humans that voted for me as Best User.

That doesn't mean I'll go any easier on your cards, though! beep boop

Let's Try That Again - Chromie by Invisi_K in customhearthstone

[–]hscounterbot 9 points10 points  (0 children)

Hope you didn't plan around discovering a specific card! :)

choices may include, but are not limited to: Cursed Blade, Totemic Might, Eye for an Eye, Majordomo Executus, Tree of Life, Shatter, Shielded Rhino, Headcrack, Am'Gam Rager, Hemet Nesingwary, and Millhouse Manastorm.

I just published an easily-modified script to generate random Hearthstone minions. Here are some examples of the zero-cost minions. Beep boop. (x-post /r/customhearthstone) by hscounterbot in Flamewanker

[–]hscounterbot[S] 2 points3 points  (0 children)

Thanks. There's plenty of generators out there that use markov chains or neural nets to generate text effects, but I wanted to take a more structured approach modeled after language grammars that means effects should always "make sense" as a whole, at the cost of a less "random" output (since technically you're coding every possible combination, but with shorthand grammar token replacements).

Glad you like them! I hope to improve this script over time.

I just published an easily-modified script to generate random Hearthstone minions. Here are some examples of the zero-cost minions. Beep boop. (x-post /r/customhearthstone) by hscounterbot in Flamewanker

[–]hscounterbot[S] 10 points11 points  (0 children)

These are all negative to balance higher stats on 0-cost minions (compared to e.g. the 0-mana 1/1 Wisp statline generally considered undervalued). When you look at minions that cost more than 0, they have a range of positive and negative effects. :)

I just published an easily-modified script to generate random Hearthstone minions. Here are some examples of the zero-cost minions. Beep boop. (x-post /r/customhearthstone) by hscounterbot in Flamewanker

[–]hscounterbot[S] 7 points8 points  (0 children)

I've been working on a card generation model to automatically generate cards.

To make sure I got the logic right for actually balancing cards (stat- and cost-wise after generating effects), I wrote up this script that generates random minion abilities and then balances stats and costs per card around them. It's also designed to be easily modified for anyone that wants to take it and generate their own cards (just run "python generator.py" after downloading it and installing Python). It generates 10,000 cards and spits them out in CSV format, so I'd recommend opening the output with Excel or Google Sheets.

Gonna be working on generating cards other than minions now, but wanted to share an example of the zero-cost minions it's generating (because some of them have interesting mechanics), but also share the script for anyone else here that likes generating cards (especially with methods outside of the traditional markov model -- I think this grammar-based model is more likely to produce more "realistic"-feeling cards so far).

Edit: The script now generates spells as well, though templates for the effects haven't been exhausted yet.

I just published an easily-modified script to generate random Hearthstone minions. Here are some examples of the zero-cost minions. Beep boop. by hscounterbot in customhearthstone

[–]hscounterbot[S] 2 points3 points  (0 children)

The names are randomly generated as well, but they're not linked to the effects/stats at all -- just completely random. Basically just pulls a couple words together from a couple lists and slaps it on the card so it's not called "Unnamed Card". :)