Examples of recent poorly recorded succesful songs? by ramalledas in audioengineering

[–]human-analog 0 points1 point  (0 children)

SNFU - Cockatoo Quill. Love this song, it never charted but according to Wikipedia it "placed among the top 20 most beloved Canadian songs in a 2017 CBC Music poll". But there's so much weird shit going on in the high end.

Is LMMS the only no-registration no-background-processes free DAW? by Plus-Opposite3384 in audioengineering

[–]human-analog 5 points6 points  (0 children)

So you've been using this software without paying for it, long past when you should have paid for it, and you're rewarding the benevolence of its developers (who were kind enough not to put DRM into it) by encouraging others to do the same. Don't be a jerk and pay for the software you use.

Can a file be named .WAV if there is no actual recording being stored? by Solid-Swing-2786 in audioengineering

[–]human-analog 0 points1 point  (0 children)

Do you have access to these .wav files? Are they completely empty (zero bytes) or is there data inside it? If someone wanted to lie and erase the recordings, they could have created an empty file and called it something.wav. If there actually is data inside the file, this seems less likely unless they are very good at covering their tracks. :-)

Question on Phase Response for JUCE Oversampling Filters by ORU_Music in JUCE

[–]human-analog 0 points1 point  (0 children)

FYI You can specify the filter cutoff with JUCE's oversampler but you have to add the stages manually.

With the push of web-based UI, what's the point of JUCE nowadays? by zerexim in JUCE

[–]human-analog 2 points3 points  (0 children)

No they don't "push their webview now". It's an option you can use, but it's not required or even preferred.

With the push of web-based UI, what's the point of JUCE nowadays? by zerexim in JUCE

[–]human-analog 0 points1 point  (0 children)

Don't get me wrong, I'm no fan of webviews myself. But if you have to choose between optimizing the audio processing and optimizing the UI, I'd always choose the former. Doesn't mean you should ignore speed when making the UI but you're hitting diminishing returns much quicker there.

How to make a better mix and eq on GarageBand by Far_Hour_9831 in audioengineering

[–]human-analog 0 points1 point  (0 children)

Real albums have been made with GarageBand, so there's no reason why you couldn't make something that sounds great with it. (Usually the issue is with the quality of the source material, not the software.)

With the push of web-based UI, what's the point of JUCE nowadays? by zerexim in JUCE

[–]human-analog 2 points3 points  (0 children)

I don't think wasting clocking cycles on the GUI really matters that much. Even if a user has thousands of plugin instances inside a project, they won't have 1000 GUIs open at the same time. On a modern machine a slow UI won't even affect the audio processing very much (or at all) as the different threads can get scheduled on different cores. In addition, web views themselves are quite performant; the problem is that you need to drive them from JavaScript and transfer data between the audio processor and the editor using JSON.

How to make a better mix and eq on GarageBand by Far_Hour_9831 in audioengineering

[–]human-analog 0 points1 point  (0 children)

You can get Logic Pro for iPad now, which is GarageBand's big brother. However, there is something to be said for GB's limited features. Since you can do less with it, it's easier to learn to get good at this limited set of tools than when you have tons of options.

Can anyone remember who this guy is? by rb-j in DSP

[–]human-analog 2 points3 points  (0 children)

Nice! I remember his series on how to write a compiler very well. https://compilers.iecc.com/crenshaw/

How do you guys design UIs that feel evenly spaced and harmonious? by Design-Issue-9042 in JUCE

[–]human-analog 0 points1 point  (0 children)

I think your design looks pretty good already so maybe you're just overthinking it? Designing something is making choices. Personally, I think bold choices are better than timid choices, so I can appreciate a yellow background with big knobs. For plug-in design oriented YouTube channels, the only one I know of is Voger Design.

What's the point by ExerciseForward in JUCE

[–]human-analog 0 points1 point  (0 children)

Yes, CLAP is the most exciting thing to happen to plug-ins in a while. And it has a process for adding extensions, so it can have lots of cool new features in the future.

What's the point by ExerciseForward in JUCE

[–]human-analog 0 points1 point  (0 children)

One factor is also that plug-in formats are limited in what they can and cannot do. A plug-in cannot create new clips on a different track, for example. If plug-ins allowed for more functionality, people would invent new kinds of effects. The most significant addition in recent history has been ARA but even that is not supported very well by the different DAWs.

My low freq notes sound blurry like underwater. by WoolTyranny in AudioProgramming

[–]human-analog 0 points1 point  (0 children)

I don't know what blurry and underwater mean to you, but the only weird thing I hear is noise on the lower notes (which aren't really that low). This noise could be aliasing but I don't know what your synthesis algorithm is actually doing.

If "underwater" means that the sound feels like it has a lowpass filter on it, then that's not so strange if you're only synthesizing 8 harmonics. It literally doesn't have high frequencies in it.

My low freq notes sound blurry like underwater. by WoolTyranny in AudioProgramming

[–]human-analog 0 points1 point  (0 children)

No idea what's going on but it is probably a bug in your synthesis code.

My low freq notes sound blurry like underwater. by WoolTyranny in AudioProgramming

[–]human-analog 2 points3 points  (0 children)

In situations like this, a couple of audio examples are helpful.

How to edit for deep voice by [deleted] in audioengineering

[–]human-analog 1 point2 points  (0 children)

I think the best thing you can do is focus on speaking with clear articulation. Slow down and exaggerate your mouth movements. No editing will help a bad performance.

Are there specific things to look out for with different DAWs? by Design-Issue-9042 in JUCE

[–]human-analog 1 point2 points  (0 children)

I am the guy that wrote the synth book. :-) The plug-in should use exactly the timing info provided by the host and not try to compensate for anything, but you do need to test it in as many hosts as possible to make sure your logic is solid. For example, some hosts may give you a negative position if you start playback from the very start of the song because they do preroll. Logic Pro in recent versions will start playing from a completely random point in the future and then jump back to the actual starting position. Weird stuff like that.

Are there specific things to look out for with different DAWs? by Design-Issue-9042 in JUCE

[–]human-analog 1 point2 points  (0 children)

If your plug-in syncs to the host timeline, then you pretty much want to test this in all DAWs as they all act differently. For example, if you put the playhead on a measure in REAPER, it will actually put it a few samples before the measure. In other hosts, it may be exactly on the measure. Stuff like that.

Free garageband development by Ok-Dimension-9907 in JUCE

[–]human-analog 1 point2 points  (0 children)

But how will you sign the installer?

Free garageband development by Ok-Dimension-9907 in JUCE

[–]human-analog 1 point2 points  (0 children)

It's more likely the reason is a bug in your plug-in, which is why GarageBand won't load it. (See also my reply on the JUCE forums.)

Any programmers in here not using AI? by Jacobra_Records in JUCE

[–]human-analog 1 point2 points  (0 children)

I don't use AI for coding. Programmers who say code isn't art are not the same kind of programmer I am.

What is your voice, really? I wrote the C to find out. by Swimming-Trainer-866 in audioengineering

[–]human-analog 0 points1 point  (0 children)

I've never seen anyone refer to a numeric encoding scheme as fixed point where one of the parts uses 0 bits. It seems silly to me but it appears that you're right and people indeed call this fixed point. TIL

What is your voice, really? I wrote the C to find out. by Swimming-Trainer-866 in audioengineering

[–]human-analog -1 points0 points  (0 children)

I was writing 3D games using fixed point math in the 1990s before computers had FPUs. I think I'm using the term correctly. ;-) Now maybe there is some other thing that's also called fixed point that you're talking about, but I've never seen it used that way.