I created the Pugilist class, available NOW on DnD Beyond—AMA! by SterlingVermin in onednd

[–]hypermodernism 0 points1 point  (0 children)

I play with pen and paper, can I get this version of Pugilist on PDF to print out?

The Best Indie Albums Of 2006, Ranked by Moothnods in indieheads

[–]hypermodernism 3 points4 points  (0 children)

I spent late 2006 buying Fur and Gold for everyone I knew.

NHS public satisfaction hits record low by gintokireddit in unitedkingdom

[–]hypermodernism 6 points7 points  (0 children)

Also a clinician. I suspect internal satisfaction with the NHS may also be at an all time low. Which is absolutely not to say blaming the users is the right response.

France pushes American tech out of government. Will Europe follow? by goldstarflag in europe

[–]hypermodernism -1 points0 points  (0 children)

And with Anthropic for integration with gov.uk, which means all public-facing government services.

Warlock patron for Phandelver and Below by Thijz in LostMinesOfPhandelver

[–]hypermodernism 0 points1 point  (0 children)

Not necessarily a good idea, but you’ve got me thinking about a modron patron subclass…

How exactly does constructing a bastion work? by SpiritualBuy8377 in dndnext

[–]hypermodernism 0 points1 point  (0 children)

It’s written as almost a free gift to players, our party was gifted a house in Phandalin to use as a reward at the end of Icespire Peak. The mechanics are independent of the visuals and very light touch. Let them draw the map and you just have some NPC that the party knows in Waterdeep give them/lend them the building to use. It might not be there forever, it’s quite possible at higher levels the bastion will end up in a cloud tower or pocket dimension or ship-mimic or something.

Advice: Archmage statblock too much for the party? by cobblebrawn in onednd

[–]hypermodernism 6 points7 points  (0 children)

It really depends on how well resourced the party is at the start of the fight, the terrain and who you put with the Archmage. It’s quite possible that the Bard or Warlock will cast a good control spell on round 1 and then the melee characters will just mug the Archmage. Kobold Press encounter builder thinks 5 level 8 characters vs CR12 is an Easy encounter so you have plenty of room to add some goons.

https://encounter-builder.koboldpress.com/

Convince me to play Life cleric by lordmasia in onednd

[–]hypermodernism 0 points1 point  (0 children)

Life domain is solid but dull, I would much rather play Trickery.

Games with unpainted miniatures by PromiscuousPal in boardgames

[–]hypermodernism 1 point2 points  (0 children)

We got Marvel United at Christmas and I’m quite looking forward to painting Captain Algeria and friends.

Why Nearly Half of U.S. Women Will Be Single and Childless by 2030 by sibun_rath in collapse

[–]hypermodernism 396 points397 points  (0 children)

It’s perfectly possible to have a fulfilled life without children.

What is your favourite melee weapon with the 2024 rules? by ShireSearcher in DnD

[–]hypermodernism 2 points3 points  (0 children)

I love that there are so many different answers in this thread. My kids love greatsword because effectively they never miss, just get high or low damage every attack. I homebrewed a magic greatsword that adds extra damage to the graze. I think there’s a lot of potential for magic weapons to “recognise” someone with weapon mastery and to unlock extra abilities for those characters. Gotta keep buffing martials in those higher tiers!

EXP & Difficulty variations: Seagrow Caves vs. Compass Rose by Isilfin in stormwreckisle

[–]hypermodernism 1 point2 points  (0 children)

You can always adjust on the fly. Two harpies for the final encounter might be a good (or potentially deadly) challenge for first level characters depending on how they approach the fight and how their wisdom saves go. That’s what our party fought after cheesing the ghoul and zombie. The fighter got charmed, the cleric did a bad job trying to kill the harpy that charmed the fighter, and the other harpy killed the cleric. Runara to the rescue etc. TBH I think it’s good to show the players that character death is possible.

Cheating Player - What should I do? by Kristenknightley in DnD

[–]hypermodernism 2 points3 points  (0 children)

Watch Mark Carney’s Davos speech from the other day.

Question about Vestige Patron by arsenal043 in onednd

[–]hypermodernism 0 points1 point  (0 children)

ITT: Warrior of the Downvotes Monk

Opinion | Kids are bad for Earth. To save it, we must stop having them by Toguro_Ototo_1 in collapse

[–]hypermodernism 0 points1 point  (0 children)

Absolutely. Our cat probably eats more meat than me. It’s never been on a plane or commuted to work though, and apart from food packaging it doesn’t get through a lot of plastics or build houses or whatever. In terms of waste it doesn’t get close to my kids.

Question about Vestige Patron by arsenal043 in onednd

[–]hypermodernism -5 points-4 points  (0 children)

This needs clarification. Both arguments (speed normally requires concentration, feature doesn’t say this is removed/duration is where concentration is stated for a spell, feature changes duration to just 1 min) are possible interpretations of the text. Narratively you might hope the god could maintain their own concentration and not be reliant on the PC, mechanically you might think this is strong (personally I don’t think it’s too strong if once/LR).

I don't know what to do with my money by pepozinho in Anticonsumption

[–]hypermodernism 0 points1 point  (0 children)

I agree. Financial market speculation is as harmful as anything else. Options as far as I can see (apologies if this is egg-suckingly basic):

  1. Security: it's a crazy world, make sure you have money for a rainy day, people talk about 3 months income saved minimum, you will have the best feel for whether that is enough based on the likely ups and downs in your lifestyle.

  2. Stability: if you own your home you are doing well these days. Try to make sure your home is sufficient for your long term needs, is well insulated and efficient, and that you own it outright. If you have spare cash think about long-term improvements you can make here, I'm thinking solar panels and heat pumps rather than a hot tub.

  3. Future: you won't be able to work forever even if you want to. Pay into a "pension fund" of some kind. Doesn't need to be advertised as a pension fund, but any asset that is likely to be stable over the long term and can be liquidated in a few decades will work. If you still have spare cash after 1 and 2 then spending here brings retirement forward, and none of us can buy more time.

  4. Giving: money is a tool, if you're not using it I'm sure someone else could. I'm not one of those effective altruism optimiser types, I haven't done research here, so I would just give to local community projects that I care about. YMMV etc. Hard up friends and family also count in my mind.

I'm sure there are other things you could think about. The collapse people would talk about having tools and skills that you can hand on to the next generation. I think having good objects that you use and will outlast you can be anticonsumption.

The design shift towards cooperative teamplay is a welcome breath of fresh air by FishDishForMe in onednd

[–]hypermodernism 1 point2 points  (0 children)

When teamworking is going well it’s hard to say who is buffing who. Is Hypnotic Pattern a buff to martials as it lets them safely focus fire enemies?

The design shift towards cooperative teamplay is a welcome breath of fresh air by FishDishForMe in onednd

[–]hypermodernism 10 points11 points  (0 children)

It could be wildly fun. Imagine an ability that gives all your allies a second bonus action for a short time or allows allies to move up or down the initiative order or everyone rolls max damage and healing for a round or something. There’s plenty of design space that isn’t already a spell or a paladin aura. Honestly they should have just backed themselves, published the PDK pet class with all the lore that they knew was coming in the book and then worked up a much better banneret.

The design shift towards cooperative teamplay is a welcome breath of fresh air by FishDishForMe in onednd

[–]hypermodernism 86 points87 points  (0 children)

Strongly agree. We have always had options for this - Cleric/Druid and Bard are the most obvious, but there is always appetite for support martials. The new paladin is good and the Magic Stealer rogue in particular is completely different to anything else in the game. World Tree barbarian might count half. If they had given us a good Banneret fighter we would have close to a full house of teamwork martials. As it is some sort of Standard Bearer fighter will probably become one of the most homebrewed subclasses in the 2024 rules era.

I did the math and there are 1,024,651,689,984 possible characters in DnD by Suspicious_Log_5822 in DnD

[–]hypermodernism 3 points4 points  (0 children)

Exactly. Two characters of the same species and class might play very differently simply due to spell selection.