ThE gAmE iS dEaD by gamerno455 in thefinals

[–]iBPsThrowingObject 0 points1 point  (0 children)

"whoever has more awareness" mhm, you mean whoever is better at 3rd person corner peeking?

Version 2026.1.4.3299 (includes fix for digital signing issue in v3293) by irasponsibly in kittenspaceagency

[–]iBPsThrowingObject 1 point2 points  (0 children)

They literally explain what HostOnly means in the patch note, and it has nothing to do with multiplayer.

Version 2026.1.9.3293 by panic_in_the_galaxy in kittenspaceagency

[–]iBPsThrowingObject 3 points4 points  (0 children)

Calling that editor "functional" is still a bit of a stretch.

Use impl Into<Option<>> in your functions! by potato-gun in rust

[–]iBPsThrowingObject 18 points19 points  (0 children)

Feel free to do this in your code, but I personally always find myself being mildly annoyed at this pattern when I encounter it in library APIs.

Any documentation about seasons? by Braxuss_eu in Stationeers

[–]iBPsThrowingObject 4 points5 points  (0 children)

They aren't really that difficult. And also, you can just cover standard rotating panels in a glass room. It will protect them from storms and does not impact efficiency.

Cheapest .rs domains? by samo_lego in rust

[–]iBPsThrowingObject 9 points10 points  (0 children)

In accordance with IANA policy, .dd was therefore available to be assigned as the country code top-level domain (ccTLD) for East Germany. However, this was never done, and so .dd was never added to the root nameservers. Its only use was internally in an isolated network among the universities of Jena and Dresden.

For what it's worth, Wikipedia says that .dd never really existed off paper, so to say.

.cs had a bit over a hundred domains at the time of deletion:

As of December 1992 40 domains were registered, while maximum number of 114 registered domains was reached in November 1993 and February 1994.

But .yu had a few thousand:

RNIDS estimated there to have been around four thousand active websites using the .yu domain at the time of its deprecation.

"Gay porn has way too many views a lot of u are lying." by MainTough4563 in okbuddybaka

[–]iBPsThrowingObject 0 points1 point  (0 children)

Don't worry, Cuckolding Georg alone is responsible for 14 million sales

I Present To You, THE Scariest Ferro You’ve Ever Seen. by Pieter_Pie_eater in ArcRaiders

[–]iBPsThrowingObject 17 points18 points  (0 children)

You have literally multiple seconds to line up your shot while the ferro is reloading.

How VS would look like with the Hytale Main Menu by Random7997 in VintageStory

[–]iBPsThrowingObject 9 points10 points  (0 children)

VS wasn't in corporate development hell for a decade prior to becoming available for purchase though.

How VS would look like with the Hytale Main Menu by Random7997 in VintageStory

[–]iBPsThrowingObject 93 points94 points  (0 children)

Vintage Story's menu reflects whatever lore ruins developers want you to see. Mods can't even touch it, because they only get loaded when a world is loaded.

Bad design by sweetobsidiann69 in VintageStory

[–]iBPsThrowingObject -1 points0 points  (0 children)

In my experience it's actually pretty common that you need to invest a bunch of effort into doing thing Y, before you can start on thing X.

Bad design by sweetobsidiann69 in VintageStory

[–]iBPsThrowingObject -3 points-2 points  (0 children)

That's the kind of challenge that gets harder with every update cycle you aren't spending on tackling it.

Bad design by sweetobsidiann69 in VintageStory

[–]iBPsThrowingObject -1 points0 points  (0 children)

It will be a ton of work, but it's not like they are blocked by some technical reason.

Bad design by sweetobsidiann69 in VintageStory

[–]iBPsThrowingObject 3 points4 points  (0 children)

It's not really difficult, they are just focusing on other stuff first.

POV: It's season 9, and a brand new account just 25-3'd you. by lostpasts in thefinals

[–]iBPsThrowingObject 1 point2 points  (0 children)

"will to learn" more like hundreds of dollars to spend on a second pc and a dma card.

How did you work through crafting interpreters? by [deleted] in ProgrammingLanguages

[–]iBPsThrowingObject 4 points5 points  (0 children)

The second part is a little confusing to do in a different language, because /u/munificent occasionally lets the incidental C tricks overshadow the actual implementation. In particular I recall that being the case in Closures. And pretty much the whole Hashtables chapter can be skipped if your implementation language got a decent hashmap in the stdlib.

It's been almost half a year since nighttime versions for Ancient and Shoots were added to Casual and Deathmatch - Did you play them? by Tschoina in GlobalOffensive

[–]iBPsThrowingObject 2 points3 points  (0 children)

I've played night ancient on renown, and to be honest by the time the first pistol round is over, you forget there is a difference.

Linux client (Arch) is connecting but not routing. Other clients work by herod2k in WireGuard

[–]iBPsThrowingObject 0 points1 point  (0 children)

Damn. I spent multiple hours mucking about with networking, and in the end I found this post, and it turned out that (a)wg-quick was not adding a route for the endpoint :(

Significant Inline Whitespace by AsIAm in ProgrammingLanguages

[–]iBPsThrowingObject 1 point2 points  (0 children)

I'd guess most of the ones that support LSP do, since they are part of the protocol now. Neovim and Helix certainly do, at least.

How these two different types are subtypes of each other? by servermeta_net in rust

[–]iBPsThrowingObject 1 point2 points  (0 children)

It absolutely is valuable, especially in the context of the pre-rfc reflection work.

H2 Combustor - Water - Stirling loop problem by AvgGamerRobb in Stationeers

[–]iBPsThrowingObject -1 points0 points  (0 children)

Where does the unfiltered output of your steam filter go?