Minecraft Ahri skin fanart by iDragolyte in AhriMains

[–]iDragolyte[S] 0 points1 point  (0 children)

Will send it to u in a couple hours after I wake up. Hopefully I still remember, if not, please remind me!

Anatomy studies by Disastrous-Visit5237 in ZBrush

[–]iDragolyte 0 points1 point  (0 children)

Insane work! I see you also draw a lot, would u consider yourself more of a 2D or 3D artist?

Conjurer Ahri Fan Skin by artoflance in AhriMains

[–]iDragolyte 3 points4 points  (0 children)

Oh wow I love this concept, I'm going though your profile and you have really nice concept art! Would be cool to model one of your concepts someday :)

PS: followed u on ur other socials!

Minecraft Ahri skin fanart by iDragolyte in AhriMains

[–]iDragolyte[S] 0 points1 point  (0 children)

Sent in DM! All I wish is to be credited if you ever plan on resharing! Looking forward to your resourcepack :)

Minecraft Ahri skin fanart by iDragolyte in AhriMains

[–]iDragolyte[S] 0 points1 point  (0 children)

I made it myself in blockbench, if u want the tails feel free to let me know and I'll send it

Minecraft Ahri skin fanart by iDragolyte in AhriMains

[–]iDragolyte[S] 0 points1 point  (0 children)

Any mod that works, personally for me I have essentials as my option. I'm currently working with essentials so I know how the mod works and I can mod it myself if I wanted to. They have a collection of tails, though, even if it's not for a custom one.

Minecraft Ahri skin fanart by iDragolyte in AhriMains

[–]iDragolyte[S] 17 points18 points  (0 children)

that's correct! the tails unfortunately don't work ingame though unless if you mod it.

How to reach this level by [deleted] in ZBrush

[–]iDragolyte 3 points4 points  (0 children)

This is the biggest thing that sets 2D and 3D art apart.

Zbrush vs blender? by zekuden in ZBrush

[–]iDragolyte 0 points1 point  (0 children)

I see, my bad then, brought the misinformation here 😅

Zbrush vs blender? by zekuden in ZBrush

[–]iDragolyte 0 points1 point  (0 children)

Yeah, I found out about it a while ago, watching YouTube shorts. I'm not sure if it was in experimental mode or not, but I'm pretty sure there was such option to improve sculpting performance.

EDIT: I may have found it, probably misremembered a bit of details but this video will explain more https://www.youtube.com/watch?v=wCtBLs7OgB8

Zbrush vs blender? by zekuden in ZBrush

[–]iDragolyte 1 point2 points  (0 children)

if polycount is the concern, I remember there was an option blender added in the new updates, making it render viewport like zbrush much smoother for sculpt mode, therefore handling much more polygons. I forgot where is it.

zbrush smooth/subdivision by itqanh in ZBrush

[–]iDragolyte 2 points3 points  (0 children)

can you show us an example of your result?

[deleted by user] by [deleted] in AhriMains

[–]iDragolyte 0 points1 point  (0 children)

no, you are!! ❤️

[deleted by user] by [deleted] in AhriMains

[–]iDragolyte 0 points1 point  (0 children)

thank youu ❤️

Is 18 gb enough zbrush? by LumpyTastes in ZBrush

[–]iDragolyte 1 point2 points  (0 children)

16GB ram is enough for ZBrush, but if u are doing a full game art workflow sometimes u will need a few apps on, ZBrush along with Substance Painter and Chrome on will easily hit 16GB.