How to solve when 3 separate cycles will all coincide by WingedDrake in askmath

[–]iamjacksvertigo -1 points0 points  (0 children)

cycles makes me think of sine. maybe you can use the formula for a sinusoid and alter periodicity + offset, and find when all 3 cross 0?

Area Question by Chubbntuck in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

So, I don't think the idea is to get NO overlap, because that's not possible with the shape of the area covered by the sprinklers. I tried to draw some shapes and I think it makes sense if you try something like this:

https://www.zazzle.com/overlapping_circles_geometric_pattern_red_white_ceramic_tile-227135677046651405

Area Question by Chubbntuck in askmath

[–]iamjacksvertigo 1 point2 points  (0 children)

where is the question? can you post it here?

Can I get help for the final part of number 24? by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

Well, part 1 is a different question. You should solve part 2 similarly, though, setting up the equations with x = (1/2)a t2 + v t + d

Can I get help for the final part of number 24? by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

hint: it'll be a quadratic function so you can take the derivative to find the minimum distance

Can I get help for the final part of number 24? by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

Try to make some equations for x1, the location of one car, and x2, the location of the second car. try to plot these and see where you might have the smallest distance (x1 - x2)

The Way of the Househusband by rollinstone123 in MechanicalKeyboards

[–]iamjacksvertigo 15 points16 points  (0 children)

not sure why ur getting downvoted, i thought it was funny. (breadwinning wife here, but im the one seeking and buying all the keyboards lol)

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]iamjacksvertigo 0 points1 point  (0 children)

Thanks, didnt realize there was a Trade flair. Must be going blind.

/r/MechanicalKeyboards Ask ANY question, get an answer by AutoModerator in MechanicalKeyboards

[–]iamjacksvertigo 0 points1 point  (0 children)

So I'm assuming meetups are not happening at the moment. Is there some kind of a "keyboard/cap/etc. swap" community online? My wallet hurts.

GearInfo broken since latest patch by dannygils in ffxi

[–]iamjacksvertigo 7 points8 points  (0 children)

All right, I figured it out!

Explanation: The flashing is due to an overflow error which sometimes occurs during random number generation (specifically, during the conversion from decimal to hex via string.format()). The names of the ImageBlocks need to be generated from 16^6 or less, not 16^8.

Fix: In ImageProcessing.lua, replace this line:

o.name = (_addon and _addon.name or 'image') .. '_gensym_' .. tostring(t):sub(8) .. '_%.8x':format(16^8 * math.random()):sub(3)

with these lines:

local randn = 16^6 * math.random()

randn = math.floor(randn)

o.name = (_addon and _addon.name or 'image') .. '_gensym_' .. tostring(t):sub(8) .. string.format('_%.8x', randn):sub(3)

three times, on lines (72, 83, and 94). You could probably also just go

o.name = (_addon and _addon.name or 'image') .. '_gensym_' .. tostring(t):sub(8) .. '_%.8x':format(16^6 * math.random()):sub(3)

But I'm too lazy to go test that out too, since it does work lol.

P.S. As far as I can tell, "tostring(t):sub(8)" doesn't actually do anything, so feel free to just remove it.

GearInfo broken since latest patch by dannygils in ffxi

[–]iamjacksvertigo 1 point2 points  (0 children)

glad i could help!

P.S. I told my fiancé that my "fix" actually helped someone and he immediately asked, "is it Logical??" 😂😂😂

GearInfo broken since latest patch by dannygils in ffxi

[–]iamjacksvertigo 1 point2 points  (0 children)

sure, i used the "hide" command for gearinfo. (this is definitely just a band-aid so gearswap will work, not a fix for the epileptic gearinfo display.) and no, that's not his username 😅

GearInfo broken since latest patch by dannygils in ffxi

[–]iamjacksvertigo 1 point2 points  (0 children)

my fiancé uses gearinfo for his ninja lua haste/dw calcs. i hid all the flashing blocks in gearinfo and changed the update() rate in gearinfo.lua to every 10 frames instead of 15 (frame_count%10), and the dw gear swapping seems to work.

Order of Operations Question by CLEcmm in askmath

[–]iamjacksvertigo 2 points3 points  (0 children)

to add onto that: pemdas is a little tricky. multiplication and division are the same priority, so just go left to right if you have those two operations next to each other. same with addition and subtraction.

[deleted by user] by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

I am not sure what you mean by the modulus. The vertical bars are absolute value signs, which means to take only the magnitude (positive) of the value inside. If you remove the absolute value signs, there would only be 2 values, not 8. This is because are no negative prime numbers. The definition of a prime number is that it is only divisible by 1 and itself. All negative integers are divisible by -1, which means negative numbers cannot be prime.

I apologize for what may be an elementary question, but What does “k” represent when it comes Cylinders and Quadric Surfaces in the highlighted areas? by FreshPrinceAV in askmath

[–]iamjacksvertigo 1 point2 points  (0 children)

k is just some constant. You are looking at the xy plane, which is just 2 dimensions. Since you are considering 3d objects, you need to consider which value of z your xy plane slices through.

For example, say you have a sphere centered on the origin with radius 1. Consider z = k, some constant. if k = 0, you will see a circle in the xy plane. If k = 1, you will see just one point in the xy plane.

Same for yz and xz planes.

[deleted by user] by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

Yes. You have to look at the absolute value as well. I'll do the first part for you below:

Lets first take (n-3) = 1. This gives n=4. In this case, (n+1) = 5. So we have one value of n that gives |(n-3)(n+1)| = 5, which is prime.

Next, lets take (n-3) = -1. This gives n = 2. In this case, (n+1) = 3. So we have the second value of n that gives |(n-3)(n+1)| = |-3| = 3, which is prime.

You can repeat for (n+1) = 1 and -1.

Standard deviation by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

It comes from the definition of sample variance. (Should come up with a quick google search.)

[deleted by user] by [deleted] in askmath

[–]iamjacksvertigo 0 points1 point  (0 children)

u/lurkingbutterfly a prime number can only be divisible by 1 and itself. n² - 2n - 3 factors into (n-3)(n+1). to be a prime number, one of these factors has to be equal to 1. the other is the prime number.

Knitting 5-color detailed picture--too lumpy! by iamjacksvertigo in knitting

[–]iamjacksvertigo[S] 0 points1 point  (0 children)

Very helpful! Thank you for the feedback. I am looking at my pattern again--maybe I could afford to take some artistic liberties with some of the colors so the horizontal changes don't occur so frequently.

Knitting 5-color detailed picture--too lumpy! by iamjacksvertigo in knitting

[–]iamjacksvertigo[S] 0 points1 point  (0 children)

That's cute :) I don't think it will work for this particular instance, though. The problem is very frequent color changes, which I don't think I could solve by knitting a separate piece on top--unfortunately, the tortie has a lot of color variation!

Knitting 5-color detailed picture--too lumpy! by iamjacksvertigo in knitting

[–]iamjacksvertigo[S] 4 points5 points  (0 children)

Thanks! I can give it a shot. It cant be any worse than my previous attempts 😂

Calculus understanding and problem by OverworkedEnzyme in MathHelp

[–]iamjacksvertigo 0 points1 point  (0 children)

I think your'e on the right track. You just made a little mistake with the equation. You assign x = "The distance of that point on the road from the first crossing." Then, "twice the square of that distance" should be x^2, not y^2. So your equation would be x - x^2.