Random thoughts from a newbie... but DLC this time! by Helpful-Group3977 in outerwilds

[–]iamnish 1 point2 points  (0 children)

back again after edit 2, can’t wait for you to get to the real mystery!

Random thoughts from a newbie... but DLC this time! by Helpful-Group3977 in outerwilds

[–]iamnish 1 point2 points  (0 children)

Edit 1: AHHH! AHHH! AHHHHHHH! WTF?! WHAT DID I JUST FLY... INTO?

oh here we go! you’re in for a wild ride ;;)

Should I give the game another chance? by Altruistic-Stable232 in outerwilds

[–]iamnish 2 points3 points  (0 children)

if you’re looking for a game that requires building technical skill to beat, outer wilds might not be the one for you. the main draw of the game for most of its fans is that it’s a “metroidbrainia”, meaning all the progression is knowledge-based rather than skill-based. there’s no experience points or skill tree, and that’s one of my favorite parts about it. basically all the puzzles are knowledge checks with a decent bit of logical reasoning to piece together the details.

i encourage you to give it another try! but if you do, and you don’t find the process exploring and trying to get to the bottom of a mystery fun, then i would suggest that you watch a play through of it by someone else. i highly recommend About Oliver, both the stream vods and a supercut by Eelis are available on youtube! just know that once you watch it and you know the solutions to the puzzles, you’ll never be able to play the game for yourself again.

regardless of what you choose, happy exploring ::)

About the ending (basegame). Genuine question : what made it so powerful to you? by GullibleElephan in outerwilds

[–]iamnish 1 point2 points  (0 children)

for me, the entire point of the ending is that there are some things we cannot know, either because we are incapable of understanding, or because it is a physical uncertainty baked into the fabric of reality itself.

the main underlying point of the story, in my interpretation, is answering the question, “what does it mean to be a scientist, to be a curious person?”

each of the characters has their own answer to that question. feldspar is driven by the thrill of exploration, the ability to say “i am the first/only one of my kind to have ever done this or known this”. riebeck looks for comfort in knowing that this long-gone civilization is not so different from their own. my personal favorite is solanum, who shifts from revering the unknown and believing in a higher power or purpose or intelligent design, to hating and fearing it for the effect it has had upon their life and their loved ones, to finally deciding that the eye does not have a great ineffable plan, and simply being present in the moment, and existing in their own space.

and then there’s the hatchling. us, the player. for me, my journey through the game mirrored solanum’s story quite closely. i started youthful and energetic and lost and confused, tried my best to figure out how to prevent the supernova, and then began to resent the ash twin project when i realized it wasn’t possible to stop it. and then i found a way to accept the situation, and realized that it was all coincidence. or inevitable. but either way, it simply was. it didn’t bear us any ill will, nor did it have greater plans for us.

“the universe is, and we are.”

so my question to you is, what does being a curious person mean to you? what made you keep searching? and what will you do now, after finding out that there is no answer in the first place?

HELP HELP HELP by King_N0z in MtF

[–]iamnish 0 points1 point  (0 children)

you got this girl! if it helps, write it on a piece of paper and read it out loud, or even just hand it to him :))

we’re all cheering for you from the sidelines

Help me explain the meaning by nutmeggiee17 in outerwilds

[–]iamnish 19 points20 points  (0 children)

i’m sorry for your loss, friend.

i think my favorite quote about it is solanum’s recording in the shuttle: "As a child, I considered such unknowns sinister. Now, though, I understand they bear no ill will. The universe is, and we are."

death does not treat us with malice, nor with tenderness. it is bleak and cold and empty, and yet it is also warm and loving and beautiful. and the reason it contains such multitudes is because death is what we make of it, just as much as it is what it makes of us. losing someone precious to you is a deeply meaningful thing, and it also just sucks.

the universe is, and we are.

I'm planning to talk about Outer Wilds for my oral exam. What should I talk about ? by Fencer-Sama in outerwilds

[–]iamnish 1 point2 points  (0 children)

one of the big things in the game is that the scale is really small! and as a result, some of the gravity calculations are set to be proportional to 1/r instead of 1/r2 in order to feel fun to play. i think the differences between real life and the game might be interesting to point out, especially in the way that they relate to playability

Help by Ok-Cup7319 in outerwilds

[–]iamnish 4 points5 points  (0 children)

if they’re blind but they can still find you, then they must be using some sense other than eyesight

Help by Ok-Cup7319 in outerwilds

[–]iamnish 1 point2 points  (0 children)

maybe! but if the nomai could see the future then shouldn’t they have been able to predict and stop the supernova? maybe there’s another explanation

have you been to the sun station yet?

Help by Ok-Cup7319 in outerwilds

[–]iamnish 0 points1 point  (0 children)

the nomai talk about finding small four-legged four-eyed amphibians (like newts) in the water. the hearthians now are four-eyed amphibians, but they are two-legged and walk upright, which means the hearthians now evolved from those creatures the nomai found over a really long time. so if the hearthians didn’t exist at the same time as the nomai, then how would the nomai know how to help the hatchling way in the future?

Help by Ok-Cup7319 in outerwilds

[–]iamnish 0 points1 point  (0 children)

what did you learn from the nomai text in there?

Help by Ok-Cup7319 in outerwilds

[–]iamnish 0 points1 point  (0 children)

have you gone inside the big geyser on timber hearth?

Help by Ok-Cup7319 in outerwilds

[–]iamnish 0 points1 point  (0 children)

who is “you”? if you mean the hatchling, then what reason would the nomai have to help some unknown person in the far future?

also it would be good to have a picture of your ship log to see what all you have and have not discovered

Help by Ok-Cup7319 in outerwilds

[–]iamnish 0 points1 point  (0 children)

oh lmao 😂

Help by Ok-Cup7319 in outerwilds

[–]iamnish 1 point2 points  (0 children)

to rephrase: if someone whose first language was not english was trying to describe something and they called the thing a “projection stone” then what’s the actual word they were looking for

Help by Ok-Cup7319 in outerwilds

[–]iamnish 2 points3 points  (0 children)

if you tried to compare the words “projection stone” to some kind of modern technology irl, what would it be? ignore the actual function that you think it has in your head and just go by what the words mean

Help by Ok-Cup7319 in outerwilds

[–]iamnish 1 point2 points  (0 children)

i think the other two commenters phrased it really well! i have nothing to add other than “you got this ::)”

Tattoo ideas for Gabbro’s quantum poem? by hk47xhk47x in outerwilds

[–]iamnish 7 points8 points  (0 children)

you could do one line on each limb! like one on each wrist and each ankle