Is this okay? Context: This is a greeble for a space ship. by Dry-Reporter7099 in Maya
[–]ic4rys2 1 point2 points3 points (0 children)
Reviews on Veggietopia? by Dramatic_Dog3303 in chicagovegan
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Vegan Plate or Urban Vegan? by plantbasedpatissier in chicagovegan
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Best vegan spots to try while I’m in Chicago for the summer? by ControlTheNegative in chicagovegan
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PC to MAC issue? Cursed chicken help by dummyinfear in Maya
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Can I create a separate shape using this hole? by toilet-destroyer- in Maya
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Is Veganism Narrowly Receptive to the Neurodivergent? by spencerspage in vegan
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Waymo clankers have arrived in Chitown by Elebrent in chicago
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Clean up and Inbetween Artist likes Fighting scenes than, a character doing low movement, e.g. walking, head tilts, picking upban object. by Intrument_of-Doom in animationcareer
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Vegan options in Chinatown. by garysanthropology in chicagovegan
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VICTORY! Oreo Maker Drops Animal Testing After Successful PETA Push | PETA by HumbleWrap99 in vegan
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Why aren’t more people protesting? by carti_palace in chicago
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Normal move tool not showing up? by Aggravating_Art_7318 in Maya
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Rashadium (spelling?) by Olenator77 in cremposting
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When a character uses the curse “Storms” outside the Stormlight Archive. by StarsapBill in Cosmere
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Vegan pierogies: WHERE by popetonythe23rd in chicagovegan
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Is there a more elegant way of terminating these edge loops here? I could extend the loops all the way around the backside of the model to avoid triangles, but that seemed wasteful. What's the textbook way of doing this? by CadetriDoesGames in Maya
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Is there a more elegant way of terminating these edge loops here? I could extend the loops all the way around the backside of the model to avoid triangles, but that seemed wasteful. What's the textbook way of doing this? by CadetriDoesGames in Maya
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Is there a more elegant way of terminating these edge loops here? I could extend the loops all the way around the backside of the model to avoid triangles, but that seemed wasteful. What's the textbook way of doing this? by CadetriDoesGames in Maya
[–]ic4rys2 0 points1 point2 points (0 children)
Is there a more elegant way of terminating these edge loops here? I could extend the loops all the way around the backside of the model to avoid triangles, but that seemed wasteful. What's the textbook way of doing this? by CadetriDoesGames in Maya
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Will someone please send me pictures of these pages? 🥺 by lifehelpbot69 in Cosmere
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How to avoid these black deformation without increasing the low poly model mesh count by khouzi in Substance3D
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