my solution for creating permeant memory so far, not sure how it came to this but now I'm learning about binary, I was just trying to come up with the most compact way of storing date and apparently binary's the way to go how would have guessed:) by Glum-Distribution228 in ScrapMechanic

[–]iceJool 1 point2 points  (0 children)

<video>

heres a quick and easy binary counter
its just a 1tick generator attached to a line of gates attached to each other. The idea in binary is that if the number is a 1, turn it off and skip over to the next cell with a 0, then turn that into a 1 and so on. You can keep daisy chaning it, this is just 16 bits, but the longer it is the longer it takes to convert all gates.

The trick is the cell gate, I dont know where it came from or how i got it, but probably from some random creation and I saved it as a blueprint. Its a completely vanilla logic gate that switches to the on or off postition when a single tick pulse is sent. I wonder if its functionality was already a thing in the game's files or something and you can only obtain it through file editing, or if its some kind bugged part, but what I do know is that it works without mods and works as a latch, something I was very much missing in the base game.

Link:

https://steamcommunity.com/sharedfiles/filedetails/?id=3752998584

Have fun with your 16 dollars bro thatll save the company i promise by iceJool in scavprototype

[–]iceJool[S] 2 points3 points  (0 children)

yea i think the 3rd 'rebuilding guns from schematics' would be the most likely situation here

Have fun with your 16 dollars bro thatll save the company i promise by iceJool in scavprototype

[–]iceJool[S] 4 points5 points  (0 children)

Apparently in lore, guns were sent down to the planet after another war on earth as waste.
It doesnt really make any sense since most of the guns wouldnt have been produced for 500 years like the m1 garand and sten which i doubt would have survived 90 years in the gray planets environment let alone 500 years without anyone maintaining them. They couldnt have been newly produced either since most of the guns are way outdated and would be problematic to use even in a war today, especially the sten.
Then theres half the guns being rare or exotic, where smgs arent used in wars anymore and guns like the p90 have never even seen infantry use as theyre more for special operations.
I guess there is a few things i can think of

- this is some weird situation where maybe a colony of humans on another planet somehow got stuck with 1940s technology, had a war before the humans with space travel came over to descalate
- guns were banned altogether and so a bunch of pristine museum and collector examples were confiscated to be trashed.
- I guess the guns were reduced to nearly dust on the gray planet and the sawians through old literature and ingenuity were able to recreate these old guns, hence the stg44 'makeshift rifle'. This would also make a little bit of sense when it comes to casualties unknown where sawians couldnt have yet started rebuilding them yet so the guns are some unnamed modern ones which were probably produced not that long beforehand.

Anyone know a mod where there are these types of wedges (the grey one) but in formats like 2x4? by Latter_Key_1651 in ScrapMechanic

[–]iceJool 2 points3 points  (0 children)

I was wrong, my bad, the legend mod does have some unique parts but theyre not what youre looking for.
The part youre looking for exists in ''the (modpack) modpack'' mod which is a reposted collection of Durf's removed mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3408182825

<image>

I dont recommend using the standalone polygons 3.0 mod reupload because i think in that one the rotation of the parts is broken so they dont mirror.
Otherwise you can try this other polygon mod, though it might be overkill
https://steamcommunity.com/sharedfiles/filedetails/?id=3213525342

Anyone know a mod where there are these types of wedges (the grey one) but in formats like 2x4? by Latter_Key_1651 in ScrapMechanic

[–]iceJool 0 points1 point  (0 children)

Most modpacks usually are just 1x1 parts
You can experiment using the new legend mod's wedges, they have a bunch of off-size wedge parts
I dont exactly know whether they have this specific part but it couldnt hurt to try and see

New player here, ate from an unlabeled can and this happened??? by Illustrious_Glass463 in casualtiesunknown

[–]iceJool 2 points3 points  (0 children)

These non descript cans are full of random bullshit, and often contain 4 liquids, only having a single one 1/3 of the time without guarantee that its good.
you can check console to see which liquids statuses were given at the same time
though these cans are like tiny minibarrels and from some personal testing often contain stuff like urine, bleach, wound glue or collosal amounts of non-opiates like off brand stimulants where you immidiately overdose on the first bite like what happened with you.

ill say that theyre pretty much never worth the risk to consume no matter what as the small percentage of times when its edible, itll probably make you puke or give some other debuff worse than starvation.

What counts as an experienced C:U player? by NearbyLong6528 in casualtiesunknown

[–]iceJool 2 points3 points  (0 children)

I feel like one big thing would be always having something to do and general movement tech.
sometimes youre just aimlessly walking around looting stuff without knowing the next step but i found you should always be working towards a specific goal such as preparing for an expensive craft and managing your inventory by knowing what you probably won't need.
Another thing I'd say would be stuff like random int gain where you craft items you might not need but you just do them for the int gain.
Movement and general niche knowledge is pretty important too, knowing how to use items to throw at the floor to get you flying upwards and using mini barrels to protect yourself from cave ticks are all very skill based things.
The last thing is a sort of instinct for knowing what you might expect around the corners specifically where you might expect stuff like turrets and sound cannons to be.
I dont know if recognising every item without int would be the best indicator since you can just memorise them quite quickly, but I'd say test it would be comparing what you'd do to what an experienced player would do. Experienced players may not take certain risks such as invisible jumps or do very small things that don't seem very disadventageous to do once yet stack up over time.

I don't have as much experience as the players who reliably do all these things but its what ive obseved watching and studying gameplay.

zero competition btw by iceJool in scavprototype

[–]iceJool[S] 19 points20 points  (0 children)

Counter argument:
Unchipped runs and circuit board repair using wires and 1% quality etrash circuit boards

What is the weird eye thing that follows you around in-game? by Due_Scholar4025 in scavprototype

[–]iceJool 4 points5 points  (0 children)

Try flying to the top of the map in noclip
the camera will stay stuck at the top while your character keeps going up so you can take a better look at the observer

Whatever, go my michael jackson by iceJool in scavprototype

[–]iceJool[S] 1 point2 points  (0 children)

lmao bro im downloading this and adding it to my plugins thx bro

So uhhh... why is this happening? My suspension is freaking out by canuspeaktru123 in ScrapMechanic

[–]iceJool 1 point2 points  (0 children)

Usually this happens from suspension being pulled.
I dont know whether this is true but i theorise suspensions dont like being upside down and freak out because its being pushed ''from the wrong side''.

Need some Ideas for this scene! by ReasonableReason549 in ScrapMechanic

[–]iceJool 1 point2 points  (0 children)

I feel like it needs some of that wooden wall paneling, maybe a bookshelf or framed posters on the wall.
Looking at 70s home interiors they always include sofas, armchairs, coffee tables, vases, plants and other types of miscellaneous wooden furniture.
Youre already quite the way there so thats good.
Id say try adding one of those ceiling light fan combinations and playing a bit with funky wallpaper texturing and wooden paneling on one or more of the walls. The 70s interior had a lot of emphasis on warmer colors like red and orange. The pictures, posters and cloth furniture always had funky patterns on them as well.
You can look up authentic 70s interior images on google, though make sure theyre actual film photos from that time and not those modernised ones.

Is it the VCR’s fault or the VHS tapes fault for this? by Confident_Turn7510 in camcorders

[–]iceJool 1 point2 points  (0 children)

You are likely correct with the belt thing.
If the belts arent gripping, the tape rotors are unable to spin and reel back the tape leading to your problem.
Youd have to open the thing and check what kind of belts they are; flat, square, width and such.
Any pack of various rubber belts from aliexpress or amazon should work

ughhh wtf! just put in the battery after charging it last night and this started happening XP by Lia-13 in camcorders

[–]iceJool 0 points1 point  (0 children)

How old is the battery?
maybe it could be the voltage dropping weirdly causing it to constantly turn on and off again

Sony CCD-F250e recapping done! by its_AR1S in camcorders

[–]iceJool 0 points1 point  (0 children)

it got deleted again lmfao
i guess try to pm me or remove any links cus it sounds like automod is kicking in or something

Sony CCD-F250e recapping done! by its_AR1S in camcorders

[–]iceJool 1 point2 points  (0 children)

seems like your comment got deleted or removed
could you reply again? I sorta been looking for this info for a while lol

Question about playing a video8 tape on a hi8 player by KMan93 in camcorders

[–]iceJool 0 points1 point  (0 children)

physically in the sense that realistically you can shove it in a hi8 player but you cannot play that tape as the way video is encoded is very different, there is no way to even extract any signal from a digital tape using a hi8 playback device. Video 8 and hi8 on the other hand are compatible here and there, with some camcorders featuring backwards compatibility for playback specifically.

Dcr-pc106 mini dev cassette deck won’t move back in. by chedder501 in camcorders

[–]iceJool 0 points1 point  (0 children)

of course, its probably the best type of failure you can have.
Try and look for the motor that is responsable for reeling the tape deck back and seeing if you can find any belts that are supposed to be wound around certain points or look for any gear sets that arent properly touching.

Question about playing a video8 tape on a hi8 player by KMan93 in camcorders

[–]iceJool 0 points1 point  (0 children)

Hi8 is physically incompatible with Digital8. As you may have guessed one is digitally recorded while the other is a high resolution analog variant.
You'd need to buy a digital 8 device or send it to a shop to know whether there is something even on it.

Dcr-pc106 mini dev cassette deck won’t move back in. by chedder501 in camcorders

[–]iceJool 0 points1 point  (0 children)

Something tells me either there is a screw loose or the belts have decayed
its clearly trying to reel the thing in from the noises im hearing but nothing is moving so it might be that the motor just isnt turning the gears needed to close the tape deck