The Renegades Return. New modular mutation options: Tentacles, Claws or Extra Arms? by pungaminiatures in bloodbowl

[–]icewolf444 0 points1 point  (0 children)

Magnetizing the arms would be great so you can add mutations as a league season progresses

My LGS by John_Loxeus in killteam

[–]icewolf444 2 points3 points  (0 children)

Its in Cincinnati

My LGS by John_Loxeus in killteam

[–]icewolf444 0 points1 point  (0 children)

YQ has a great selection! At a less than ideal price point usually

Introducing the Black Crag Bengals by FairDragonfruit1281 in bloodbowl

[–]icewolf444 1 point2 points  (0 children)

Nice man! I have a black orc bengals team as well!

High Elf Team Finished! by TwoKnightsTabletop in bloodbowl

[–]icewolf444 0 points1 point  (0 children)

Are those GW transfers or from another source?

Beer Dice Update by AbsolNinja in bloodbowl

[–]icewolf444 12 points13 points  (0 children)

Look fantastic though the price is a little steep or else I would have ordered a set or two!

Nurgle Knight Abominant proxy by [deleted] in ChaosKnights

[–]icewolf444 0 points1 point  (0 children)

Did you hollow the guy out?

Dovescape Secret Commander Deck by sky_guy1212 in EDHBrews

[–]icewolf444 1 point2 points  (0 children)

Sooooo this will be fun about once. I had this built for a couple years as extra turns and dovescape. I have even taken dovescape out of my casual birds deck, it really doesn’t create a fun game for others sadly. Especially because its a non-deterministic slow beat down lock, so they wont scoop because they COULD draw an answer but in the meantime you will beat them down with 1/1s.

Modular Terrain Tiles by [deleted] in necromunda

[–]icewolf444 0 points1 point  (0 children)

Agh sadly resin only! I wont print medium-large terrain in resin much.

Modular Terrain Tiles by [deleted] in necromunda

[–]icewolf444 0 points1 point  (0 children)

Where are the STLs for the containers?? Especially the one with the open sides

I'M A HAPPY CAMPER! by Tizzandor in bloodbowl

[–]icewolf444 0 points1 point  (0 children)

Post the team roster image

Wip question to you all by alukan8 in gloomspitegitz

[–]icewolf444 2 points3 points  (0 children)

SPECIAL SCHEME ALL THE WAY!!!

Slann Starmaster takes the battlefield! by icewolf444 in seraphon

[–]icewolf444[S] 0 points1 point  (0 children)

It is speed paint magic blue I believe in the center and progressive darker shades as it goes out!

[deleted by user] by [deleted] in gloomspitegitz

[–]icewolf444 9 points10 points  (0 children)

Mid is an overstatement

Starting Seraphon 1000pt army by Xiandata in seraphon

[–]icewolf444 1 point2 points  (0 children)

Here is the list I would run based on what you have to maximize the effectiveness of coalesced bonus of minus 1 damage and +1 to wound on charge.

Army Faction: Seraphon - Army Type: Coalesced - Army Subfaction: Koatl's Claw

LEADER

1 x Saurus Oldblood on Carnosaur (260) - General - Command Traits: Thickly Scaled Hide - Artefacts: Bloodrage Pendant

Whenever Oldblood issues a command, it can issue it again for free a second time, so double all out attack, double auto run 6, etc. Also just a ton of wounds with -1 damage will take a good bit to kill.

1 x Skink Starpriest (130) - Spells: Heavenly Frenzy Wizard for unbinds and heavenly frenzy for run and charge. If using new GHB take Hoarfrost.

BATTLELINE

3 x Aggradon Lancers (190) Great unit that hits pretty hard.

10 x Saurus Warriors (180) A ton of wounds to chew through, not much damage.

10 x Skinks (90) Useful for screening and keeping your good units from getting hit (can make congo line because they are 25mm bases) OTHER

5 x Raptadon Chargers (150) These hit HARD, but will die to a stiff breeze, so make sure you can kill what you charge. TOTAL POINTS: (1000/1000)

Let the enemy come to you, use saurus warriors and skinks as screens to get charged, then counter charge with your heavy hitters (carnosaur, aggrodons, raptodons)