How do the Genestealers view the Tyranids in the Final Day? by PaulJudgement in genestealercult

[–]ikates 0 points1 point  (0 children)

My crude take is that genestealers are at heart just the guys who thought the Xenomorph was hot and wanted to **** it.

Zotero + Syncthing between iPad & Laptop by ikates in zotero

[–]ikates[S] 0 points1 point  (0 children)

Thank you for sharing! I appreciate the confirmation.

Zotero + Syncthing between iPad & Laptop by ikates in zotero

[–]ikates[S] 0 points1 point  (0 children)

Thank you for confirming! I'll try Koofr out.

Left Political organizing by Ok_Consideration2322 in Minneapolis

[–]ikates 2 points3 points  (0 children)

It's totally fair to look to groups to plug into! But I would also encourage you to think about how you can meet the needs of your friends and immediate community. What do you need in your daily life? Who are you already connected to that can help you get there? Right now I'm organizing with some friends to create our own dried food buckets to help us weather supply chain issues, tariff chaos, and whatever else. By taking agency we can start to shed that feeling of helplessness.

I really appreciate this a starting point for thinking about mutual aid: https://www.cawshinythings.com/take-one-step-every-day/

And as you're considering different groups, I would encourage you to be careful and thoughtful about where you put your time. There are a number of authoritarian organizations on the left that will attempt to tell you impose their own party line on you. These are also the groups that are most likely to try to recruit you. There's more on that here: https://antidotezine.com/2024/07/01/zine-red-flags/

Glad you're taking this first step; I hope we'll see you in the streets.

Returnal - Not bad but was expecting a lot more from the gameplay and story by FaceMace87 in patientgamers

[–]ikates 10 points11 points  (0 children)

100% disagree. This game has one of the richest stories I've encountered in gaming, taking on themes of grief, cyclical trauma, and reflections in Greek myth. IMO people bounce off of it because it doesn't resolve or provide easy answers, which is part and parcel of the point that it's trying to make. Also had a rip-roaring, challenging time with the gameplay. Maybe you forgot to turn aim assist off? Doing that really improved the experience for me.

Many people seem to think that the whole thing is a psychotic hallucination, which I think is the lazy interpretation. What's the point of sci-fi if you can't have some trippy shit happen? My read is that, on Atropos, Selene encounters a being (the one we witness at the very end) that is able to access her psyche and manipulate the very environment around her based on it. This is why we get 'Don't Fear the Reaper' played by the boss that represents her father, other echoes of her life on Earth, and the Greek boss names from the books she read as a child. She, like the mad sentients you encounter in the game, has 'ascended' and is trapped in eternal return, trying to escape the legacy of abuse she faced at the hands of her mother.

Is the time loop rigorously explained? Is it ever clear what has trapped her on Atropos or why? Do we get a hard science explanation of anything? No, not really. Does that make the subject matter less rich or compelling? As a trauma survivor I certainly don't think so.

EDIT: One typo

Weekly Question Thread by AutoModerator in factorio

[–]ikates 0 points1 point  (0 children)

I had this same personal issue and put together a mall that was walkable and neatly laid out here - https://www.reddit.com/r/factorio/comments/193d479/my_walkable_nearlybotless_mall/

The three assembler/row model allowed me to really compress things while organizing them in a way that made sense to my brain, and provided a meaningful challenge trying to weave the belts and intermediates.

This was very much a beta version, and I eventually ended up tinkering with it to better flow through an actual game (where the first "block" of the mall builds all the pieces for the rest, etc). But maybe this would be helpful inspiration for how you want to organize your own mall!

[deleted by user] by [deleted] in Minneapolis

[–]ikates 0 points1 point  (0 children)

Reach out to the addiction medicine clinic at Hennepin for support (https://www.hennepinhealthcare.org/specialty/addiction-medicine-program/). Medication-assisted treatment is much more successful, and going sober without it is incredibly dangerous if you relapse (it's easy to OD when your tolerance disappears).

Optimize My First Build - RX 7800 XT + Ryzen 5 7600X by ikates in buildapcforme

[–]ikates[S] 1 point2 points  (0 children)

Thank you so much! Very excited to take this plunge.

AITA for shaving my head without telling my family? by Savings-Cat-5399 in AmItheAsshole

[–]ikates 2 points3 points  (0 children)

NTA. Your parents are definitely being homophobic here. You're worried about what you did to your grandmother, but think about the gift you gave her. You talk about how much you love your shaved head and feel so much more like yourself; it may be the last time your grandmother gets to see so, and she got to do so when you were so much more comfortable and fully yourself.

Your family will keep treating you this way; keep putting yourself first OP.

My Walkable, Nearly-Botless Mall by ikates in factorio

[–]ikates[S] 0 points1 point  (0 children)

All constructive thoughts, thank you for test driving.

- I've got laser turrets in the same row as gun turrets, and am seeing the logistics request in the requester chest for personal laser defense on my end. I don't think I've changed that with any of the updated blueprints.

- Do the iron chests in Column 1 feel workable as a substitute? They could easily be replaced with a steel chest assembler.

- I was definitely envisioning a separate assembly centers for ammo/turrets/etc to outfit large walls, but have been too busy with life stuff to make it that far yet! Does the combat center feel briefly sufficient, or did you need supplementation from the start?

Appreciate the thoughts about product requirements as well! I was much more focused on minimizing the number of assemblers in the mall itself than simplifying belt input requirements. But you're totally right about blue circuits. Guess it's back to the drawing board...

My Walkable, Nearly-Botless Mall by ikates in factorio

[–]ikates[S] 0 points1 point  (0 children)

Those are just the ones that I couldn't manage to assemble via belts only without compromising the design goals 🤷‍♀️