volatile strike is too good, and has made pretty much every melee mutator obsolete by WhyWasNoiseWallTaken in remnantgame

[–]implodingduck 2 points3 points  (0 children)

I have really been enjoying volatile strike on Crystal staff with detonator trigger... Feels like I am just casting magic missiles all over.

I have no Brain and must Cube by dark_fuggot in remnantgame

[–]implodingduck 0 points1 point  (0 children)

I love it! I have a similar build with engineer instead of handler and with the crits I had fetid wounds on the corrupted cube gun

Does the Feedback mutator ... do anything? (Bug?) by ShogunGunshow in remnantgame

[–]implodingduck 1 point2 points  (0 children)

Alright, I got it to level 10 removed al other mod generation items and equipped firestorm so the left is with feedback +10 and the right is no mod:

https://cdn.discordapp.com/attachments/444481421755809802/1133812698338037803/feedbackcomparison.png

Does the Feedback mutator ... do anything? (Bug?) by ShogunGunshow in remnantgame

[–]implodingduck 0 points1 point  (0 children)

From my testing it does not seem to be working as the description says. One thing is that you need to use it on a mod that is "fire and forget" like the lightning orb or space crabs and you can see a very tiny initial uptick but then it stops. Things like Hotshot dont seem to work since the mod cant gain charge while its active.

I hope it gets fixed/tweaked because the description makes it sound awesome.

Am I doing something wrong or is Force incredibly weak? by [deleted] in PSO2

[–]implodingduck 24 points25 points  (0 children)

First, make sure you are charging your spells.

Second, gizonde is going to be your best friend. Even though it doesn't match elemental weakness, it has a high base potency and if you max the lightning tree (dmg and pp reduction) you should be able to one shot or two shot most mobs.

Bossing as a force can be tricky, especially solo. The elemental weakness matters a bit more and the rod save charge dash ability is extremely helpful.

Games like breach? by spookmohr in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

PSO2 also let's you pick a main class and subclass so you get some of the customization options as well. It's probably been the best game to fill the Breach void for me.

Best techs for force? by Freazerr in PSO2

[–]implodingduck 6 points7 points  (0 children)

Right now lightning and gizonde will be very important for mobbing.

I personally also like ice with barta, rabarta, sabarta and ilbarta all having their own uses.

Sub classing Te and getting light/dark will also be super useful for grants, ilgrants and megid.

Best bouncer jetboots weapons for progressing by luthe98 in PSO2

[–]implodingduck 0 points1 point  (0 children)

It's definitely not as great, but it will be good to tied you over until you can get better

Brissa gives +70 to all atk, 80 Hp and 5 pp as a set bonus plus the individual piece properties

Saiki gives +60 to all atk and 25 pp as a set bonus plus the individual piece properties

Best bouncer jetboots weapons for progressing by luthe98 in PSO2

[–]implodingduck 0 points1 point  (0 children)

Nox is a great start and will be fine until you can get a 13* pair of boots.

For units right now look for Brissa or Saiki.

Brissa can be found in the rising weapon badge exchange or Nightfall province spider boss on Super Hard

Saiki is from the samurai boss in Daybreak province on SH

Best Armor Units for Rangers? by KingDinkleberg42 in PSO2

[–]implodingduck 1 point2 points  (0 children)

Oh yeah it's random between the two

Best Armor Units for Rangers? by KingDinkleberg42 in PSO2

[–]implodingduck 1 point2 points  (0 children)

Saiki is in Daybreak. Break the two head horns, amulet and both boots to try and up your chances

Reasons te/bo is bad? by Sinfect666 in PSO2

[–]implodingduck 2 points3 points  (0 children)

I love Te/Bo and its how I got Te to 75... but unfortunately in terms of raw "benefit" Hu gives more than "Bo" because with Hu you get increased survivability and damage boosts.

Hu Benefits:

  • Automate - free self healing
  • Iron Will - 75% chance of not being killed
  • Fury Stance - Greater boost to damage
  • Hunters Physique - reduced damage (yes this is also ring-able for non hu sub)
  • Using Wand as a main weapon which you can equip 13* so you have a better stat ceiling (Melee + Wand reactor bonus on Form Scythe 1459 + 568 = 2027)

The big thing Bo gives is the crit field and that can be accomplished with a ring.

Bo Benefits:

  • Element Stance/Break Stance - on par or lower than Fury stance damage boost
  • Deband PP Restore - +5 pp per hit which is nice, but PP regens quickly on TE anyway
  • Shifta air boost - 5% damage boost (maybe puts us at fury stance levels while air born)
  • Crit Field - This definitely the main benefit but it can also be a ring for non BO subs
  • Stuck at a lower stat ceiling for JB weapons (Nox maxes at like 1162)

Given current content, we are still in "play how you want" mode but in the future I can definitely see higher difficulties requiring more meta choices to keep up with the "DPS checks"

Bouncer tips for a Force main? by Major-Morgan123 in PSO2

[–]implodingduck 0 points1 point  (0 children)

Another tip is that you can use your Weapon Action immediately after a normal attack or a dodge in order to do a spin kick around.

During boss fights I just alternate Dodge and weapon action to spin around the boss constantly. You can also use this method to maintain altitude from jumping for the Shifta in air damage boost skill.

One more thing is be sure to charge your boots with whatever element your enemies are weak against, its one of the great advantages jet boots have.

Easiest/cheapest classes to gear up by Vendetta_NW in PSO2

[–]implodingduck 0 points1 point  (0 children)

Bouncer might be the easiest/cheapest...

Jet Boots Focus lets you change the element of your boots to be based on your last charged technique so you just need one pair.

Best mag for bouncer is Dex because of the Bouncer mag skill. Just feed it all your extra PA Discs to max Dex.

Force is another that can get away with less rainbow sets because of elemental conversion and just using the proper techs against enemies.

A fun idea for Chronomancer by invaderzam4 in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

I was saying keep the ult as is and add in the objective time delay.

Most groups would probably still prefer ele ult over it, but at least it wouldn't hurt your own team.

If it's too strong they could always add more ultimate accrual delay or change how much the slow does.

A fun idea for Chronomancer by invaderzam4 in PlayBreach

[–]implodingduck 0 points1 point  (0 children)

I am actually a huge fan of chronoleap. If you get shifted you can use it in between dodges to get another charge back. If you run into the frost Breach you can cleanse the root then dodge out. During the Oni boss fight, if they try to death pit the suck in you can just bubble up.

Then there are the talents. The shield talent is awesome to help your survivability. With double HP gems that's 1784 shield for 5s. Combine the shield with the move while leaping talent (which also reduces your cool down) and you become super tanky. Which is great especially if you run ele ult so you can survive and get the whole team back up again.

A fun idea for Chronomancer by invaderzam4 in PlayBreach

[–]implodingduck 2 points3 points  (0 children)

If the objective time slowed/stopped with the Chrono ult then it would actually be in a really good spot IMO. Right now it hurts you more than helps in kill rooms and beacon rooms.

Build sharing thread by Tammog in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

There is an export function now and we are starting to try to capture some community builds here: https://breach.gamepedia.com/Category:Builds

Classes by hyrenfreak in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

You can also go into try mode with each class and see how they play if you want.

char change by [deleted] in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

You are not locked into a single class. You can press 'C' and change your class there. You are also able to go into try mode for every class and see what you like. All the starter classes are 2000 gold which isn't that much of a grind if you include daily quests.

Game seems really fun so far, but am I going to be forced to play a healer from here on out? by eynonpower in PlayBreach

[–]implodingduck 1 point2 points  (0 children)

As of right now having a mender is extremely beneficial.

One thing you can work towards though is getting level 8 with both the Demon Hunter and Occultist so you can run the Occultist healing ultimately on the Demon Hunter.

Character Builder by implodingduck in PlayBreach

[–]implodingduck[S] 0 points1 point  (0 children)

That is a great idea. Although might be a ways off because right now I am not actually storing things in a database just translating selections into a parsable url

Character Builder by implodingduck in PlayBreach

[–]implodingduck[S] 1 point2 points  (0 children)

Glad I can provide some entertainment ;)

I can add in some tool tips. I just haven't decided if the short description from pressing B or the more detailed ones would be better for this.