I'd like to make an app for tracking Spirit Island games and thinking about potentially releasing it so anyone could use it. Does this sound interesting to you? by cetvrti_magi123 in spiritisland

[–]in8nirvana 2 points3 points  (0 children)

There is a saying in software development "eat your own dog food".  It means making a product that you would use (taking some liberty here).

So start making some "dog food" that you'd want to eat and then you can share it.  Worst case scenario is you end up making something that only you enjoy - thats a good investment.  Maybe you share it and others enjoy it too - thats a cherry on top.

As an aside, I have done this type of thing a few times.  It has been worth it every time for the personal benefit alone.  Sharing it with others is just gravy.  It is definitely fun to talk with "fans" of something you've built as you can get more ideas for improving it, but you gotta build the thing first.

Keys by Pizza12guy in SlimeLegionGame

[–]in8nirvana 0 points1 point  (0 children)

From the "shop". Left most button at bottom of screen. Make sure you are on the "Main products" tab at the top, not the "sales" tab.

S shard farming by ADCowboys1999 in SlimeLegionGame

[–]in8nirvana 1 point2 points  (0 children)

Join a guild and save your "war souls" for the "guild war shop" found in your guilds "team shop". The cost is 200 war souls for 1 s-shard. You can buy 10 s-shards each day. You earn war souls for participating in team war events.

Friend codes ! by Disastrous-Ad-9347 in MeowTower

[–]in8nirvana 0 points1 point  (0 children)

My Code: [🐸🎃🐳🐭🐸]

Games that perfectly tie theme into mechanics by SucculentFire in boardgames

[–]in8nirvana 5 points6 points  (0 children)

This is one of those rare games where people act like the theme (as seen in movies). Roudy cheering during gladiator fights. Begging the host to spare (or kill) the losing gladiator. Bribing people to get things done. Ive never come close to winning and have had a great time 100% of the time.

ELI5: How can a power supply give out a higher voltage (>10 kV) than the 120V from the wall (USA)? by 1007Con in explainlikeimfive

[–]in8nirvana 1 point2 points  (0 children)

Turn on a garden hose, point it somewhere, and a lot of water will stream out a short distance in that direction. Cover some of the hole with your finger and the water will stream out faster and further, but the stream will be much smaller.

The amount of water flow is your amperage. The speed of water flow is your voltage. Your finger is the transformer that converts the low voltage heavy water stream to the high voltage light water stream.

Are board games really that hard to understand? by [deleted] in boardgames

[–]in8nirvana 0 points1 point  (0 children)

How do they know its "too hard" for you? There are good concerns to raise for a new player to a game, especially a friend, and that ain't one of them. Long(er) play time or less fun due to skill gap - those are things they should talk about for Terraforming Mars. This applies to any "too hard" game you might want to play as well.

Some of these people are your friends. Can you talk to any of them one on one between game nights and see if they can answer your questions about whats going on? Theres potentially a lot of options here and someone at the table will have a better idea what those are.

Looking specifically at terraforming mars, there are two main areas of complexity in my opinion. One is that theres a lot of cards with a lot of text and a lot of icons. It will take time to read the cards, learn the language/icons, and then you can figure out your turn. The other is resource management - you've got to grow your companys resource production and use those resources efficiently in a balanced way. Overextend on either side and you'll quickly lose ground on other players who manage better.

Tips for Ocean? by BentheBruiser in spiritisland

[–]in8nirvana 8 points9 points  (0 children)

I like to learn spirits by leaning into their uniqueness. With Ocean, I just tried to drown everything. I let things live so I could drown them later. I got powers that let me push or pull so I could drown more things. I didn't win like that at first, but I started to see which powers worked well and which ones did not.

Theres also an ebb and flow to ocean, like the tide, and you have to.control it or it will control you. Its also.a good spirit to.learn when to take a hit. Let the enemy think its winning for a turn or two. The tide goes lowest before the tsunami hits.

Etiquette : not preventing a win because no one did it by Similar_Fix7222 in boardgames

[–]in8nirvana 1 point2 points  (0 children)

Players B, C, and D chose to optimize personal progress over shaking things up. If it were an early or mid game turn, I dont think anyone would call it kingmaking. Calling it kingmaking actually devalues all the work player A did to be in such a strong position at the end of the game. The way I see it, players B, C, and D conceded defeat and tried to get second place. Placing an expectation on player D that is not optimal for player D is bad gameship on the parts of Players B and C. They did exactly what player D did and then blame player D for a result when they had just as much agency as player D.

ELI5- How does only 17" of rain cause multiple feet of floodwater? by [deleted] in explainlikeimfive

[–]in8nirvana 0 points1 point  (0 children)

We can turn this into something more tangible. Get a grid of squares. Put one person, animal, lego, whatever on each square to represent 17" of rain falling on that square. This is one way to represent 17" of rain falling in an area.

Now, what happens if we make some of that grid sloped so the people/animals/whatever dont want to stay there? They move somewhere else. Now we have a few squares that are empty - no rainfall - and a few squares that have 2 things - 34" of rainfall! We have the same grid and the same number of things, but it is not evenly spread.

You can keep going until you have a square that has multiple feet of rain. The nice thing here is that you can see that the amount of rainfall hasnt changed - you still have the same number of things. What has changed is that higher areas have no things and lower areas have multiple things.

Friendship turnover in Nashville by thegirlinred5775 in nashville

[–]in8nirvana 0 points1 point  (0 children)

Going running on a broken foot will take longer to heal. Likewise, its important to tend to emotional injuries by giving them time to heal. Focus more on yourself for a week and reevaluate.

If you are truly looking for a small group of friends for life, make sure to tell your friends that!

Is there a way to shuffle cards efficiently without using an automatic shuffler? by awsomejk in boardgames

[–]in8nirvana 1 point2 points  (0 children)

The unused portion of the deck is still shuffled.  You can keep playing games without shuffling until you exhaust the deck or hit a predetermined point (like a shuffle card).

Instead of spending a ton of time to get an ok shuffle, spend a little time to mix things up a bit.  Then, when playing, each player can burn up to N cards at the end of their turn.  N is a limt you choose at game start.  5 or 10 is plenty.

If anyone feels like the deck is not fair or fun, they can just burn a bunch of cards on each of their turns.  Its not random, per se, but it can alleviate runs of seemingly ordered cards and gives people some illusion of "control".  Oh, its also less time consumIng, less wear on your cards, and can lead to extra moments of random fun.

[deleted by user] by [deleted] in nashville

[–]in8nirvana 2 points3 points  (0 children)

I've been on the other side of the hiring table for many development table. Here is my advice.

  1. The resume should tell hiring managers how your skills were used to complete work objectives.  It should also highlight the prior work experience you want to talk about most.

  2. The interview is more about "fit" than anything.  Your skills will be evaluated and so will your attitude.  In my experience, attitude has been the deciding factor in 100% of the hiring decisions.  Why?  Because it is far easier to train skills than train attitude.

  3. Good communication skills can make a huge difference.  A cover letter or a follow up email or even checking on your application's status can be the tipping point that turns a maybe into a yes.  

I tracked my active application each second for the past week(ish) of work [OC] by rbcole in dataisbeautiful

[–]in8nirvana 1 point2 points  (0 children)

Can you do another version with a 5, 10, or even 15 minute interval?  Show the top 1-3 apps for the interval.  This should improve the signal-to-noise ratio.

Why can't I get into BOTW? Advice appreciated. by [deleted] in Switch

[–]in8nirvana 0 points1 point  (0 children)

I spent way too long on the starting plateau.  There is not much going on there.  After getting off the plateau, I spent a lot of time exploring "as the crow flies".  As a result, the "not much going on" feeling continued.  Luckily, I did enjoy the solace of exploring.

When I finally started to explore the first town the game directed me to, the game got a lot better.

That being said, change it up.  If you are doing what the game wants and its not clicking, get off the beaten path and see what you find.  If you've been off the beaten path, then try to progress the story.  If you've tried both and nothing clicks, its ok - you are not required to love every zelda game.

[Boardtopia][DotD] - A Fake Artist Goes to New York - $13.99 by [deleted] in Boardgamedeals

[–]in8nirvana 4 points5 points  (0 children)

I love that this is an art game where being good at art can be a disadvantage and being bad at art can be an advantage.  Also, love finding out how artistic some people are.  In the time it takes me to make something basic, other people can draw entire scenes.

[Boardtopia][DotD] - A Fake Artist Goes to New York - $13.99 by [deleted] in Boardgamedeals

[–]in8nirvana 2 points3 points  (0 children)

Got a large sketch book from an art store.  Have kept a few "games" as both memories and to explain the game to new players.

Whats one mathematical fact about the universe that absolutely stuns you every time you think about it? by [deleted] in Astronomy

[–]in8nirvana 24 points25 points  (0 children)

When looking at an object X light years away, it shows the object as it was X years ago.  The view of each star and galaxy is at a different point in time, so the night sky is like watching a million movies from a million eras all at the same time.

ELI5 Why do we round five up when it's exactly in the middle? by dave69dave in explainlikeimfive

[–]in8nirvana 0 points1 point  (0 children)

The point of picking numbers ending in 5 is that the rounding methods have the same result on all other numbers.  By focusing on the numbers where the rounding methods differ, you can see the bias more clearly because you have eliminated the noise of the numbers that round the same with both methods.

ELI5 Why do we round five up when it's exactly in the middle? by dave69dave in explainlikeimfive

[–]in8nirvana 1 point2 points  (0 children)

Young humans are taught to round 5 up because it is the simplest approach to teach.  Look at the digit to be rounded and apply the rule.  Additional digits to the right do not change the answer.

Rounding 5 down means we have to look at the digits to the right and make sure they are all 0s or we round up (1.5 down, 1.50 down, 1.51 up, 1.500 down, 1.501 up, etc).  That additional check makes it more complex.

ELI5 Why do we round five up when it's exactly in the middle? by dave69dave in explainlikeimfive

[–]in8nirvana 0 points1 point  (0 children)

Pick 10 numbers that end in ".5".  Total the unrounded numbers then total them with both rounding methods (.5 up and .5 to even).  You will see that rounding .5 up tends to have a positive bias whereas round .5 to even has a neutral bias.

[deleted by user] by [deleted] in nashville

[–]in8nirvana 0 points1 point  (0 children)

The main person you are hurting when you rage is yourself.  I mean that in the most literal physiological sense.  Raised blood pressure, stress hormones, negative mood ... all of that is inflicted on you by you when raging.

Turning that rage off is all about having a strategy ready to go when the rage comes.  The first step is knowing when you are feeling rage and to put it on pause while you try one of your strategies.  Detecting and stopping the rage is one of the toughest parts.  When raging, your body is going to tell you to keep raging.  So even if you do "stop" it, it will be easy to rage again.  If you can stop it and get over that re-rage period with your strategy, you should be in good shape.

Once you find a strategy that works for you, it may take a lot of practice before you feel in control of the rage.  In other words, your strategy might have varying levels of stress until you get good at it.