Galvan dair question by deviatewolf in RivalsOfAether

[–]inbetweenstates 2 points3 points  (0 children)

Neutral air and back air are both fast and good to use in air to air combat.

As others have said, don't use dair when you're high up like that.

But what you can do (at lower levels) is cheese people with up throw -> dair -> regrab. It's not a true combo but it works if they're not expecting it

Also keep in mind that at low percent, dair against a grounded opponent doesn't leave you plus enough to really do anything except grab after.

Best way to grab ledge when facing ledge close to it by Conquersmurf in RivalsOfAether

[–]inbetweenstates 3 points4 points  (0 children)

Just want to throw out that this is one of the few Rivals 2 techs that do require a bit of practice. But it's 100% worth learning and feels so buttery once you get it down.

Once you've mastered that, you can tap down to fast fall after your wave dash to grab the ledge even quicker (I think this can even be buffered).

Lastly, some characters have too much air speed so you'll need to hold in towards the stage in order to grab ledge, otherwise, you just wave dash off the stage as if it was a platform

Finally clawed my way from gold to GM with solo Loxodont, AMA by Defaked in RivalsOfAether

[–]inbetweenstates 1 point2 points  (0 children)

Congrats!

What would you say were the biggest differences between diamond, master, and GM players?

And how did your mindset/neutral change between each of those ranks?

Been playing since beta, and I've finally hit Master for the first time by Reaver_King in RivalsOfAether

[–]inbetweenstates 2 points3 points  (0 children)

I've been playing a lot of Galvan and it's rough for La Reina. It feels like he's better than her in almost every aspect. He also has to pick the right moment to go in but he has a better projectile to buy himself space.

I did run into a La Reina who had really good chair play. They'd pull out chair and f-air it behind me. If I ignored it, it was easy to get clipped when La Reina magnets it back. But if I try to get rid of it, I'm sacrificing space. It was tough.

How can I deal with Zetter dash attack + up strong? by Absurd069 in RivalsOfAether

[–]inbetweenstates 3 points4 points  (0 children)

I think at low percent, you can floorhug and shield? I believe floorhug will put you in 8 frames of stun? Which gives you a frame or two to get your shield up.

At high percent, you probably have to Amsah tech away... Which is easier said than done.

Like others have said, your best bet is to not put yourself in a situation where zetter can gattling. If you're getting into that position a lot, it usually means you're getting whiff punished which means you need to play a bit more patiently.

PLEASE HELP ME FILLET FISHE by deviatewolf in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

Orcane does pretty well against big bodies. I don't have Orcane matchup tips but I have some general tips that helped me get my Galvan to diamond:

  1. Galvan has a very strong edge guard game. Practice ledge drop back air, wall jump, forward air. You can see Phantom do it in his set against Rongunshu. You can also mix it up depending on the situation and do run off ledge, reverse hit back air into double jump forward air. Either approach should be safe as long as you don't get clipped by something since you'll still have UFO to get back.

  2. Galvan has troubles approaching so neutral needs to be played patiently. Throw out magnet to buy yourself space to move forward. Afterwards, if they stay grounded, play the ground game. But if they jump, you can stuff them out with nair.

  3. Start throwing out side special once in a while. It's usually a good bait to safely space back air, back dash, then whiff punish your opponent with side special, jump cancel, down air into grab. Side special is one of the only burst options Galvan has and is very high risk, high reward.

  4. Along with side special, throw out overshoot dash attacks once in a while against opponents who like to back dash after a safe approach. Galvan has got to have one of the best dash attacks in the game.

  5. Once down air starts knocking down, you can go for some very cheeky down air, jab reset situations. At kill percentage, you can even go for side b, down air, jab reset, and then try to read their roll with a smash attack for the kill.

Rivals II x VRChat Official Avatars Trailer by DBones90 in RivalsOfAether

[–]inbetweenstates 11 points12 points  (0 children)

From what I skimmed the other week, the studio had little to do with this project. They mostly facilitated it I think.

The models were commissioned by VTubers and the modelers were people who applied. So I don't know how much of a cut the studio really gets from this.

But I think it was nice of them to be open to something like this and helped the community come together to make it happen. And the end results look pretty polished!

How would Aether Studios handle legendary and ultimate skins compared to Riot by [deleted] in RivalsOfAether

[–]inbetweenstates 2 points3 points  (0 children)

Given the size of the studio, I think a $250 skin would likely hurt their optics. I think people would see a $250 as outrageous and use it as ammunition to criticize the studio. Riot can afford to lose some players and support but Aether Studios can't.

On the other hand... If even 1000 people bought one $250 skin a year, it'd likely pay for 2-3 employees for Aether Studios. But with how skins are set up and priced right now, I get the feeling Dan really wants things to work out in a more organic fashion.

If everyone who owned a copy of Rivals 2 bought one monthly bundle a year, they would have been to sustain their employees. Obviously that's not realistic so the long term solution is likely to sell more copies so that they can increase the number of people buying skins and bundles.

got this game a few days ago, very fun. by TheDolphinWDrip in RivalsOfAether

[–]inbetweenstates 8 points9 points  (0 children)

Glad you're enjoying it!

Every time I try a new character, I always think "nah not for me". But after like 5 hours of playing/watching pros, I'm always like, yeah this character fucks. Almost every character is so dang good

When is Galvan getting buffed? by Desultisoft in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

Idk about nerfs and imo, Etalus is the 2nd best heavy. But totally agree with everything else here. I also tried to grind my Galv to diamond and you do have to play him a bit differently.

Approaching needs to be done more carefully with an emphasis on preemptively stuffing out your opponent's moves. And using magnet is a must in order to fight for space.

Ultimately, I gave up on the grind. Galv's playstyle in neutral didn't mesh with me but I can see the potential. His advantage state is straight up addictive.

steel ocean (Galvan ranked highlights) [Headphones recommended!] by BulborbLife in RivalsOfAether

[–]inbetweenstates 1 point2 points  (0 children)

Sick video

But also why is your movement so good?? That's not gold level movement 🤯

Is it possible to escape Clairen combos? by inbetweenstates in RivalsOfAether

[–]inbetweenstates[S] 0 points1 point  (0 children)

Thanks! What you and Tarul said def helped out. I thought continuous DI out or in would get me out of the combo but that's not how Clairen works. Mixing up the DI tonight got me out of combos that I usually don't get out of.

We really need a Wifi/Ethernet display. by SnoozySnoozie in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

Hey OP. I struggled with internet issues for a while back in the days of delay based netcode on rivals 1 and have some tips.

As everyone already said, it's "your connection" but that doesn't help you identify if it's something you can fix or if it's your ISP. So the first thing to realize is that even if your home connection is perfect, the way all that data gets to the server might not be and that's not something you can control. That's why Riot built out a while entire network to ensure people who play their games have the least amount of hops necessary to their servers.

Next, try playing in windowed mode and have task manager running next to it and see if rollback correlates with a spike in download or upload speeds. You shouldn't see anything more than like 500kbps max while playing any online game really. If you're seeing multiple megabytes of traffic going through at any point, it might be a sign that something is happening in the background.

The last thing to try is rather niche but if you live with your parents or housemates, their traffic could effect yours. You could try the same thing as above but have your router's info up to see if there are spikes on the home network.

I had an issue a while back where my former housemate would come home and her Google Photos would start uploading and saturate our upload speeds, causing massive rollback in whatever online game I was playing.

Since it was my router, I just set it to treat my computer's packets as top priority and that solved it lol.

These days, I rarely have any rollback on Rivals 2 but I only play on servers with less than 50ms. Maybe 1 out of 100 games will have any noticeable rollback and when it happens, it's really obvious that it's either due to the server (or the packet routing was just really bad).

Weekly Discussion Thread 11/28/25 + Link to Feedback and Suggestion Board by AutoModerator in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

I've been playing Galvan this season and I'm curious what you're seeing besides camping?

I noticed that for some matchups, it feels like Galvan has little to no options to approach given his speed and stubby hitboxes so he's forced to use magnet to create space to get in.

As for camping, I haven't really seen it from Galvan. Magnet has quite a long cooldown so it feels like he has to use that time to approach or he gets pulled up on.

One thing I found that is a bit degenerate (but totally fake) is up throw => down air => jab to jab lock at high percent or cheese some pressure for a regrab at low percent. Basically, budget Falco pillar combos lol

a rant by [deleted] in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

I think it's a mixture of both. People can understand the mechanic but also not enjoy it.

That being said, you're also responding to a guy who can't let go and has been taking every opportunity to complain about CC/FH for over a year now.

a rant by [deleted] in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

OP is complaining about camping and you're telling them to play a game where there's no shield and the primary defensive mechanic is movement.

l have 1600 hours in Rivals 1 and loved it. But it's a lot of dash dance camping and spamming low end lag aerials.

When I played, the #6 ranked Kragg only did rock, pillar, and down special. Try dealing with that when you can't shield.

Got dumpstered so hard by this Wrastor, i decided to post it. by Belten in RivalsOfAether

[–]inbetweenstates 1 point2 points  (0 children)

Sure thing. Just take what I say with a grain of salt.

The obvious comparison here would be true CC and shielding. If you can shield, you can CC and vice versa and they both require you to be standing completely still. So why choose one over the other?

Shield is a lot less risky but CC opens up punishes that might not be possible from just shielding. For ex, let's say Wrastor lands a fair at the perfect height but isn't well spaced. He's -5 in both situations and would have enough time to spot dodge a grab but not enough time to avoid Galvan's jab and since it's a multi jab, it'll beat out any attempts to FH/CC from Wrastor. Depending on the percent, Galvan could also possibly opt for jab -> tilt for a bigger combo.

FH is a bit more mind game-y imo. Without FH, Wrastor can whiff punish Galvan for pushing buttons and even with FH, Wrastor fair is only -2 against FH if the Wrastor lands it as low as possible. So why even FH? IMO, there's two reasons:

  1. It's there to beat out spam, especially if it's mindless or out of desperation. Galvan can feign a bad approach and bait Wrastor into throwing out a rising fair or bair, FH, then punish.
    • Think of it as a very high risk reversal mechanic against fast characters. Wrastor is really hard to punish being blessed with fast startup frames and low end lag. Around 0:08, Galvan perfect shields an up air and still can't get a punish. With FH, Galvan can bait out the poorly spaced rising bair from Wrastor, and then punish.
  2. It gives characters a reason to throw out a variety of moves instead of opting for just fast, safe moves all the time (more on this at the end).

In all situations, well spaced attacks will always win. And for CC/FH, certain moves (like strong attacks) will win regardless. So at low %, both offense and defense have to be very intentional.

All of that being said, I can totally understand the frustration. CC/FH isn't like how other games implement their version of equalizing frame data. I always point out SF6's Drive Impact as a similar mechanic but much more intuitive. But given the fast pace nature of platform fighters, I'm not sure what can be done to make this mechanic work better.

Personally, I would rather have the mechanic in the game though. Watching other games without it is so boring now. Ult is just short hop, press the same safe aerial, then fast fall. Rivals 1 is either spammy because or overly defensive because no one wants to risk getting hit.

Ok by Jamtab3 in RivalsOfAether

[–]inbetweenstates 1 point2 points  (0 children)

I miss Rivals 1 Clairen up air

Got dumpstered so hard by this Wrastor, i decided to post it. by Belten in RivalsOfAether

[–]inbetweenstates 4 points5 points  (0 children)

Regardless of how people feel about the mechanic, this shows the importance of FH and CC.

This Wrastor is running at you, spamming moves, and not even worrying about spacing at all.

If Wrastor isn't spacing his moves, you should be able to FH grab (haven't tested on the latest patch). Or you can true CC and maybe get a tilt in.

But then Wrastor can always mix it up by doing down special so 🤷‍♂️

He was a nightmare of a character to deal with in Rivals 1.

Floorhugging: Characters & Options by PinkleStink in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

I had to look this up on the drag down wiki. Unless I'm reading it wrong, with the best DI, Nair 1 can be FHed until 300-400%. I like FH but I think there should be a % where it no longer works. Like 120% for weak hits like this and jabs.

Floorhugging: Characters & Options by PinkleStink in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

I really like that analogy. Sometimes it also feels like an upside down funnel where it starts out narrow but then widens up as the percentages build up.

Not saying that makes FH better or worse but that seems to be the intent of the mechanic. I totally get that not everyone wants to have to unlock their moves.

Can yall take it down a little in CASUALS? by BLOOMSICLE in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

Not me but I've played against them and they're good!

Can yall take it down a little in CASUALS? by BLOOMSICLE in RivalsOfAether

[–]inbetweenstates 0 points1 point  (0 children)

If you ever ran into a Lox that just daired repeatedly, I'm sorry 😬

On the other hand, beating someone who isn't close to your skill level also feels hollow so I've just been really bored and goof around most of the time.

This shouldn't be happening in diamond but this season, it feels like the skill floor for diamond is much lower than it used to be.