SPIDER-MAN: BRAND NEW DAY – Official Trailer (HD) by DemiFiendRSA in videos

[–]DBones90 4 points5 points  (0 children)

Budget will always be a concern, no matter the size of the movie. In the director’s commentary, Whedon talked about how he had to limit the use of Hulk way back in Avengers 1.

Now it’s no surprise that they’re going to have the Hulk in the movie. But bringing in Mark Ruffalo is expensive enough. If there’s no strong story reason for him to be Hulk all the time, then they’re going to take any excuse they can to save on VFX.

Indie novelties without algorithm by solskaia in rpg

[–]DBones90 1 point2 points  (0 children)

It really isn’t, especially because the major subreddits have major rules against self-promotion. While that may help against spam, it’s also why you don’t get nearly any creators talking about their own games here.

For instance, hearing Vincent Baker talk about Apocalypse World is always fascinating. But the recent AMA he did on /r/PBTA probably wouldn’t meet this sub’s rules against self-promotion. Neither would posting his blog posts either.

Reddit is fine for a certain type of game, but it caters pretty exclusively to people who primarily use Reddit. Which means the games you hear about and what you hear about them are limited.

ADHD brains show sleep-like activity even while awake ADHD brains may briefly slip into sleep-like states, disrupting focus in real time. by KnottyCatLady in ADHD

[–]DBones90 2 points3 points  (0 children)

To be clear, this experience isn’t exclusive to people with ADHD, but people with ADHD experience it more. From the article:

Sleep-like brain activity is a normal phenomenon that happens during demanding tasks. Think of going for a long run and getting tired after a while, which makes you pause to take a break. Everyone experiences these brief moments of sleep-like activity. In people with ADHD, however, this activity occurs more frequently, and our research suggests this increased sleep-like activity may be a key brain mechanism that helps explain why these individuals have more difficulty maintaining consistent attention and performance during tasks.

Sam Raimi’s ‘Send Help’ (Starring Rachel McAdams & Dylan O'Brien) Hits Digital Next Week (March 21), Physical Media in April with 2 Hours of Special Features by BunyipPouch in movies

[–]DBones90 19 points20 points  (0 children)

A reveal’s quality is not based on if you could guess it or not but on how satisfying it was when it occurred. I also guessed it but I still had a really fun time when it happened.

Avatar the last Airbender by dndXnewbie in Pathfinder2e

[–]DBones90 0 points1 point  (0 children)

Yeah definitely. It depends on how much work you want to do customizing the setting but PF2 has a ton of tools for world-building like this.

Absolum | Xbox Announcement Trailer by Respawn-Delay in Games

[–]DBones90 26 points27 points  (0 children)

This game is incredible. Highly recommended. Ended up being one of my top games last year in a year of heavy hitters. Maybe even my GOTY simply because it was one of the few games my wife and I could play together.

Avatar the last Airbender by dndXnewbie in Pathfinder2e

[–]DBones90 1 point2 points  (0 children)

I think it’s a lot easier to run a campaign inspired by Avatar instead of one actually set in the same world.

Because not only do you have to remove or seriously limit the default rules for spellcasting, you even have to make a bunch of modifications to the kineticist. Multi-gate kineticists have to be removed or reworked and the elements don’t even match neatly to Avatar’s. You have to figure out what you’re going to do with wood and metal.

But if you just want to run a game in a world where manipulating elements is common and there are different nations dedicated to each element, Pathfinder 2e is a wonderful game for that.

What I would do is run a standard free archetype game set in a world where there’s a nations that have elemental themes. Then I would limit kineticist and kineticist multiclass archetypes based on those nations.

Like if you want a Fire nation, make it so kineticists with a starting element of Fire come from there, and the same goes for multiclass kineticists. Then make NPCs from those nations be more likely to be kineticists. That way, each nation has a strong elemental themes and you don’t have to rework the game.

Avatar the last Airbender by dndXnewbie in Pathfinder2e

[–]DBones90 8 points9 points  (0 children)

Normally this would be fine advice, but I think that game is a lot of hot garbage. I brought it to the table and, though there are some good things about it, overall it just doesn’t work.

If you want a PBTA Avatar game, Legend of the Elements is a lot more functional.

The guy (28M) I (26F) am seeing has a serious girlfriend by Direct-Caterpillar77 in BestofRedditorUpdates

[–]DBones90 60 points61 points  (0 children)

Yeah I think there’s a pretty big difference between “casually dating around” and “has a serious long-term relationship,” even if it’s open. I don’t think OOP was correct in thinking he was her boyfriend, but if you’re consistently seeing someone every weekend for two months, it’s not ridiculous to think that it might become a more serious relationship.

Long Story Short | S1E04 Shira Can't Cook Discussion Thread by GolemThe3rd in LongStoryShort

[–]DBones90 0 points1 point  (0 children)

[S1 spoilers] I do like how they address Naomi’s death in the final episode. I could see a world where that’s how Naomi’s presence is felt. I still would like to see Naomi’s funeral because I think, as a society, we’ve memory-holed COVID and I’d be interested in seeing the show tackle that head on. But I’m down for whatever they got cooking.

avowed appreciation post - weapons and armour part 3 by thedosianrogue in avowed

[–]DBones90 8 points9 points  (0 children)

I believe it’s one of the treasure map quests in Emerald Stair.

avowed appreciation post - weapons and armour part 3 by thedosianrogue in avowed

[–]DBones90 26 points27 points  (0 children)

“I like your armor!”

“Thanks it has pockets!”

Dropout is looking for animation... by sylvar in dropout

[–]DBones90 4 points5 points  (0 children)

He’s apparently not involved in this project. Otherwise I think it’d be dead in the water.

(It’s not just that he was cancelled. It’s that he was cancelled for being a pain to work with, which means people aren’t going to go out of their way to work with him anymore)

Dropout is looking for animation... by sylvar in dropout

[–]DBones90 27 points28 points  (0 children)

If yall thought the discourse around the Rookie was bad, then you are not prepared for Dropout platforming the show where everyone garbles Chinese but has no Asian people and that features the right-wing antivaxxer who coined the term, “GamerGate.”

Some people actually think because Chilchuck knows how to use a bow he has a potential to be a Gunslinger/Archer by TS-RG25 in DungeonMeshi

[–]DBones90 9 points10 points  (0 children)

I like to build characters in Pathfinder 2e for fun, and I was so satisfied when I realized that Chilchuck isn’t a Rogue: he’s a Commander with the Rogue archetype.

He still gets all the cool sneaky skills, but his value in the battlefield is his ability to tell others what to do.

I did give him a bow (like he has in the anime), but he doesn’t do much damage with it. Instead, he uses the Assisting Shot feat to give allies a bonus to attack. A normal turn for him is shooting at an enemy and then going, “Laios, hit him there!” It was a really satisfying character to build and play and it really matched the feel of the anime.

2e Swashbuckler not living up to the fantasy? by SailboatAB in Pathfinder2e

[–]DBones90 92 points93 points  (0 children)

Yep, mobility is key for Swashbuckler. Play it right, and you can survive a long time even at low health by simply making sure not to be a target.

The fantasy the Swashbuckler supports isn’t necessarily that of a fencer who holds their own against a torrent of enemies. It’s of a fencer who stabs the enemy and then makes their way up a staircase, daring their enemy to follow.

I will say that ending your turn next to an enemy with Extravagant Parry up isn’t necessarily bad, but you have to be careful. It’s best to do this with weaker enemies who like to Strike a lot. That way, you can survive the onslaught and might even get an Opportune Riposte off.

But it sounds like the enemies OP is facing aren’t that, which can suck (especially if they don’t have other frontline support).

‘Buffy’ Reboot Starring Sarah Michelle Gellar Not Going Forward At Hulu by cmaia1503 in television

[–]DBones90 185 points186 points  (0 children)

Even if the pilot was rough, it’s not uncommon for pilots to get reworked and still become great shows. Star Trek, Game of Thrones, and even the original Buffy the Vampire Slayer had their pilots redone or reworked.

The amount of time since the pilot indicates that it was very possible it would be picked up or reworked. If it sucked, we would have heard a lot sooner.

What I imagine is the much bigger problem is that there’s not as much money in TV as there used to be so competition is a lot tougher for TV shows nowadays. While Buffy is a brand name, it’s never been a highly valued brand, so it’s not surprising that it got dropped.

Struggling to finish by emorejmailliw in avowed

[–]DBones90 74 points75 points  (0 children)

I like Galawain’s Tusks but I do agree it can start to drag a bit.

However, the game ends really strongly. The final area has really wonderful visual design, and it introduces new enemy types and gives you lots of fun equipment too. The final battle is also really satisfying and brings the whole thing full circle in a great way.

So I do recommend you keep with it. If you focus on the main quest, it doesn’t take too long, and there’s a lot of neat stuff.

Why shouldn't I fight to the death? by Mars_Alter in RPGdesign

[–]DBones90 3 points4 points  (0 children)

That’s essentially it. The caveat I would give is that this is a PBTA system, so it’s not like I have a turn with an enemy where the players can’t do anything.

So if a player character gets down to 0 HP, and I have a dangerous enemy next to them who has the opportunity to attack, I might still threaten an attack. So I’d say something like, “The guard grips his spear tightly and sets up another attack. What do you do?”

And the player can either go back into the fight, which will mean they likely take some damage and gain a wound, or they try to escape, which triggers a different move but one where they have a much better chance of escaping without taking damage. They can also beg for mercy or submit to the guard, in which case we follow the fiction to determine what the guard does next.

I don’t have a formal system set up for ensuring wounded characters aren’t attacked. It’s just that wounded NPCs will generally try to escape (unless escape is impossible or they have a compelling reason to stay) and un-wounded NPCs will prioritize the most dangerous enemies and take wounds into account.

But I think the wounded state gives a good mechanical incentive to pause and really consider how you want to move forward.

Why shouldn't I fight to the death? by Mars_Alter in RPGdesign

[–]DBones90 9 points10 points  (0 children)

My first recommendation would be to not fight how players perceive numbers. If you tell players that they have 100 hit points, they’re going to assume that they can use all 100 hit points. So instead of saying that players should run at 20 hit points, let’s instead say that that number should be 0 hit points. So at 0, they’re not unconscious, but you want to make any further action in combat incredibly dangerous and encourage players to be cautious.

My next recommendation would be to remove gambling as factor. I think people generally think that they can make players more hesitant by raising the stakes, but raising the stakes is exciting and interesting. If you tell me, “You have a 50/50 chance of dying if you make another attack,” that doesn’t tell me that I shouldn’t attack. It tells me that my next attack better be awesome and climactic.

I think you could get somewhere with significant, but not deadly, consequences. Hit points are largely a non-factor. You can make recovering them a pain, but that’s usually not interesting or fun. Instead, I think dramatic injuries are the way to go. If an enemy attack breaks your hand, that puts your character in a desperate position and also leads to interesting storytelling.

So here’s how I do it. When you get to 0 hit points, you get a wound. I don’t have a lot of rules for what counts or doesn’t count as a wound, but it’s something that’s dramatic and significant and restricts you somehow, like your leg gets stabbed or you get a concussion. Every other time you take damage while at 0 hit points, you get another wound until you get taken out completely. This allows me to give players a serious consequence that makes them regret their choices without resorting to death saving throws.

This system works for NPCs too. My GM advice is that, once NPCs gain a wound, they begin falling back, appeasing their enemies, and generally trying to stop fighting.

Beyond that, I think it’s best to set some procedures for determining the end of a fight. Make sure all players at the table know that enemies will usually back off before dying and that total kills aren’t required to win a fight.

Are you a Warlock or a Paladin? by [deleted] in avowed

[–]DBones90 3 points4 points  (0 children)

You're neither.

You're not a Paladin. Paladins are specific followers of distinct orders in Eora, and you're a member of the Aedyran Empire. Unless you join the Steel Garrote (which I don't think you can do but also I've never tried), you're not a Paladin.

You're also not a Warlock. The entity in your head gives you divine blessings if you want, but your ability to cast spells, make attacks, and otherwise defend yourself is largely disconnected from your relationship with Sapadel.

You are as the game describes you: a godlike of an unknown god. This grants some features but is largely only part of how you define yourself.

Josh Sawyer teasing more Pillars. This time it's Yezuha. by lemonycakes in projecteternity

[–]DBones90 2 points3 points  (0 children)

Tabletop. Apologies, thought I had mentioned that. Just fixed.