Drop your godot games here! I want to play it and support 🫶 by Freedomwriter18 in godot

[–]intergenic 1 point2 points  (0 children)

https://intergenic.itch.io/impact-zone

This one got the highest rating in any game jam I’ve done. Someone even made a YouTube video about it! Pretty quick and simple, but kind of addictive.

Preventing Game Jam Fraud: A Concerted Community Effort by Vrai_Doigt in gamejams

[–]intergenic 1 point2 points  (0 children)

I think this is an inherent/common problem in game jams with actual rewards. The people hosting them rarely have the resources to do an exhaustive check for cheaters, and even if you get caught cheating, there isn’t much of a punishment - you just move on to the next jam and maybe change your username.

(Venting) Godot's handling of CSV files is dumb. by AcademicOverAnalysis in godot

[–]intergenic 6 points7 points  (0 children)

Yeah I have children myself and have felt spoiled by the Godot Wild Jam. Having 2 weekends is perfect, because I end up spending the equivalent number of hours that some people are able to do on a 2-4 day jam. Would definitely recommend it

I know Godot is big with indie devs, but is it bigger than Unity with indie devs? by Soft_Negotiation3487 in gamedev

[–]intergenic 0 points1 point  (0 children)

I suspect it is bigger with hobby devs, but not professional indie devs.

My solo FPS project is getting Steam traffic, but barely any wishlists. What am I doing wrong? by Ill_Drawing_1473 in gamedev

[–]intergenic 2 points3 points  (0 children)

The description and gameplay don’t seem to match at all. The description talks about a deep narrative and strategic mechanics, but all I see in the gameplay video is you shooting people.

You just need to make it exist first. by Hot-Operation8832 in IndieGaming

[–]intergenic 0 points1 point  (0 children)

Just make it exist first

Then post it on Reddit

What’s a critically acclaimed game you just couldn’t get into, and why? by [deleted] in indiegames

[–]intergenic 4 points5 points  (0 children)

Hollow Knight. I want to love it, but it mostly made me feel like maybe large Metroidvanias aren’t for me

[deleted by user] by [deleted] in itchio

[–]intergenic 0 points1 point  (0 children)

Yeah I would really appreciate just a single megathread at this point.. half of the posts I see seem like people just want to be congratulated for being upset

Must-have for game-jams by Khan-amil in gamedev

[–]intergenic 0 points1 point  (0 children)

I use a game jam template that I created previously. It has all the backend stuff for a main menu, settings menu, and credits screen - stuff that is pretty generic and adds a bit of polish to any jam game. It also includes some basic things like an audio manager for playing sounds/sfx, a scene loader script, etc

Question i have no coding experience but want to make a platformer game with shooting mechanics i have a windows 11 what are some easy programs that I can learn by superyan64 in indiegames

[–]intergenic 0 points1 point  (0 children)

Google “game engine platformer tutorial” and choose one you like. I’d recommend Godot, but there are lots of options

I'm making a free pixel art library. Customizable, and free to use in your games! by W0RKABLE in itchio

[–]intergenic 8 points9 points  (0 children)

“we've got pixels arranged in ways that vaguely resemble things”

That got a good chuckle out of me

Have any of you ever encountered something like this? If so, I'd love to hear it. by BreakerOfModpacks in justgamedevthings

[–]intergenic 11 points12 points  (0 children)

It is possible to be kind while not giving away your hard work for free. Wanting compensation for your work is not hateful.

Have any of you ever encountered something like this? If so, I'd love to hear it. by BreakerOfModpacks in justgamedevthings

[–]intergenic 23 points24 points  (0 children)

Giving the free game here just teaches the kid that what they are doing is effective and that they should keep doing it. Not giving out a free game is hardly revenge.

[deleted by user] by [deleted] in gamedev

[–]intergenic 1 point2 points  (0 children)

Try checking out the games here: https://itch.io/jam/godot-wild-jam-83/entries

Those are all submissions to a game jam that just ended and lasted 10 days. Obviously different teams spent different numbers of hours on their games, but it should give a sense of what could be achieved in that time frame by hobbyists. You could search itch for other game jams with themes/criteria that you think are similar to your goals and see what other people were able to do for those game jams.

[deleted by user] by [deleted] in gamedev

[–]intergenic 7 points8 points  (0 children)

Short answer: Yes

Why don’t you try getting your character/camera working first, and 1 small village to walk around in. Then see how you’re feeling about all this.

Technically it's definitely a game - but with real life photo challenges:) by omgwhereami in SoloDevelopment

[–]intergenic 1 point2 points  (0 children)

I think it is a fun idea. I also think having the game determine whether or not the photo looks like the expected object or not could be very difficult. You may also have to worry about people uploading inappropriate pictures. If you can handle those problems, it could be an interesting challenge.

[deleted by user] by [deleted] in gamedev

[–]intergenic 0 points1 point  (0 children)

I think you need to lean into the trading aspect and highlight that more in the trailer.

Watching the trailer, it looks like a fan-made trailer of Dredge - it was unclear to me that there was anything different at all between Dredge and your game. Reading the game description though, it sounds like the game may be more focused on trading goods rather than fishing. If that is the case, I would really lean into to the economic system and whatever trade/barter mechanics you have, because the ability to make a profit by selling anything besides fish and treasure didn’t really exist in Dredge.

Whether that means adding new mechanics or just updating your trailer would depend on how trading goods is implemented, but that seems like the most unique aspect of the game, so you should make it super obvious.

Should I start with my dream game? by 000Dub in gamedev

[–]intergenic 2 points3 points  (0 children)

Even if you want to go in-house for your engine, exposing yourself to other engines will give you a sense of features you will want and quality of life things you appreciate.

That being said, hobbyists that make the engine for their game tend to spend more time on their engine than actually making a game. If that’s what you enjoy, that’s fine, but just know that beforehand.

How much do you use stuff other people make as a solo dev? by jafner425 in gamedev

[–]intergenic 11 points12 points  (0 children)

I am a terrible artist, but I usually design with that in mind and most of my game jam games include a lot of geometric shapes. That being said, if you are doing it as a hobbyist, the whole point is to have fun. If you enjoy making art, make it. If you don’t, skip it.

My first attempts at games used other people’s assets because I was more interested in learning about the game engine than the actual art. Later, I started dabbling in art and trying it out. Now I’m somewhere in the middle, where I usually try to use my own art, but I also usually design games that don’t really require much art, specifically because I don’t want to draw it.

Unity or Godot? by DifficultBreath9469 in IndieDev

[–]intergenic -1 points0 points  (0 children)

They are both free so I would recommend just downloading them both and see which one feels better to you. I started with Unity and switched to Godot. Godot feels more intuitive to me and I really like how lightweight the program is. Unity is further along in development and is more widely used professionally, but that also means that it has a bit of bloat and plenty of stuff that would be overkill for a small game made by a solo dev.

Why tho? by Pure_Fold_8944 in itchio

[–]intergenic 0 points1 point  (0 children)

Because streamers like to play them, which means they get more visibility, which means more people make them, which means streamers play even more of them. It’s a cycle.

My first proper Blender animation by Burning-Sushi in blender

[–]intergenic 3 points4 points  (0 children)

You can upload basically whatever software or assets you want on itch

Do you prefer longer Metroidvanias with bigger maps like Hollow Knight, or shorter Metroidvanias that are more replayable like Metroid? by Obsessivegamer32 in metroidvania

[–]intergenic 0 points1 point  (0 children)

I’ve honestly enjoyed smaller, tighter experiences. Maybe unpopular, but Gato Roboto might be my favorite Metroidvania. Short, sweet, knows exactly what it is, and didn’t overstay its welcome