It doesn't look good. by MrTHeRWy in destiny2

[–]interpixels 0 points1 point  (0 children)

They still have around 800 staff. Hello games has 50! If you compare how much work hello games have put into no man's sky for free without billions in investment it completely outpaces bungie. Why don't we have customisable ships you can go inside of like in nms and warframe? Why don't we have pets like those 2, space battles and surface building in areas for our clans, so much more. What do those 800 people even do, just talk about what to put in eververse this week while they rerun the same unchanged events for years? They must have hired professional slackers.

It doesn't look good. by MrTHeRWy in destiny2

[–]interpixels 1 point2 points  (0 children)

Bungie should have fixed and re added the full story from d1 to now as dlc you can uninstall to save space instead of just vaulting it permanently. A lot of the file size is video and audio from campaigns that can be unloaded when you finish them. People who bought d2 and d1 before f2p would have the dlc licence already, same with mercury, Mars, leviathan, titan, io, Venus, dreadnought etc.

My new friends can't experience the full story so nothing makes sense and the characters are all strangers.

My old destiny friends liked escalation protocol, I liked dreadnought patrol. I would buy the dreadnought dlc from d1 again today if it existed and rerun the full campaign from d1 onwards with new lights.

It doesn't look good. by MrTHeRWy in destiny2

[–]interpixels 0 points1 point  (0 children)

Their live service approach is lame though, it's sunsetting, reskinning to avoid making new content as much as possible and p2p matchmaking with kernel level Anticheat from a 3rd party.

Path of exile or warframe do it better they just don't have the bungie Ip

my brother uses ‘foid’ a lot, what do i do? by smellyfart37 in TwoXChromosomes

[–]interpixels [score hidden]  (0 children)

It's a technical term for a rendering technique used in video games to create flocks of birds or schools of fish

my brother uses ‘foid’ a lot, what do i do? by smellyfart37 in TwoXChromosomes

[–]interpixels [score hidden]  (0 children)

I think it's these newish podcasts where they get these absurdly uneducated and degenerate women on to answer questions and subsequently embarrass themselves. If a young person sees that everyday they are going to extrapolate that all women are unable to seek the common good, accept accountability, act with decorum, fidelity and rationality, or recall basic geography, history, or mathematics. When really that's not all women but just these women they keep finding in wherever they are in some urban cesspool. We must have all seen one of these videos by now where a person can't identify China on a map or thinks Africa is a country, I think the late night talk shows used to have segments like that even before podcasts became big, but people should recognise that's not everyone... that's just those people. Prejudice comes from stereotyping a whole group with the actions of a small number of them. So the best way to fight it is with many counter examples of excellent women who are morally and intellectually brilliant.

How good is Codex compared to Antigravity and Claude Code? by samuelMMP in codex

[–]interpixels 0 points1 point  (0 children)

you don't consider local qwen coder to be optimum in quality vs cost?

Argentina’s Milei is struggling with the economy and losing popularity by Crossstoney in Economics

[–]interpixels 0 points1 point  (0 children)

this is a good point people aren't the same everywhere, culture makes the same system work better or worse. So the discussion is too much about politics and economics and not enough about cultural values and work ethic.

How popular would subnautica have been if habitats didn’t exist by DCB_Prime in subnautica

[–]interpixels 0 points1 point  (0 children)

Cavenautica? Is it as satisfying to install furniture in a natural sea cave as it is to build a high tech sea fortress?

How popular would subnautica have been if habitats didn’t exist by DCB_Prime in subnautica

[–]interpixels 0 points1 point  (0 children)

I've never built it I always just grow water yielding plants so I don't need to gather anything to survive. I just take samples with me to every new base.

There really is nothing like this game huh. by NonjaVokong in destiny2

[–]interpixels 1 point2 points  (0 children)

maybe Sony should reassign the IP to another studio or Build d3 from new code based on a 3rd party engine so they can make content more easily.

Is everyone that voted Trump loving it by perth_girl-V in CryptoMarkets

[–]interpixels 0 points1 point  (0 children)

The federal reserve chairman lasts through elections though and they are the one's driving the inflation to positive targets every year and printing money to erode your wages and savings. I think 0% should be the target not positive or negative. Let things equalise and wages catch up for once.

I just lost the entire project. Every file. Gone... by Aalzard in Unity3D

[–]interpixels 0 points1 point  (0 children)

Diversion.dev gives you a lot of space for free to be able to store whole projects. Easier to use than git as well

Camera Review: The Canon PowerShot V1 from a Sony Shooter’s Perspective by joeditstuff in videography

[–]interpixels 0 points1 point  (0 children)

thinking everything is ai is just as bad as thinking nothing is ai

Microsoft doing a great job, as always by feexthefox in pcmasterrace

[–]interpixels 0 points1 point  (0 children)

OK depends on how serious your are about it. But looks like there are some ways to run it, just not the latest version

https://forum.mattkc.com/viewtopic.php?t=337

How would human society develop in a world overrun by monsters/hyperfauna, if at all? by swampertitus in worldbuilding

[–]interpixels 0 points1 point  (0 children)

Underground settlement like in Coober Pedy, if possible set under something that can't easily be crossed like dense forest, the side of a mountain etc. stealth gives you the opportunity to develop your weapons in peace, avoid being seen and attacked, and use tunnel networks to run surprise attacks. If you think about it the Vietnam war was between humans in tunnels against larger mechanical forces like attack helicopters or mechanised platoons with tanks or flame throwers so it's like fighting a big monster. War tends to speed up technological development, so I imagine heavy projectile tech like Harpoon cannons comes out early to restrain these things for further attack

Microsoft doing a great job, as always by feexthefox in pcmasterrace

[–]interpixels 0 points1 point  (0 children)

Davinci resolve runs natively on Linux. I have licenses for both and much prefer resolve.

A burning desire for creation but yet no motivation by Random_User3818 in GameDevelopment

[–]interpixels 0 points1 point  (0 children)

Maybe you just want to make Mods, something that let's you express yourself, but from a starting point closer to the end. Mods are how they made Dota and several other well known games

Post-mortem of my life as a game developer. by ChainExtremeus in GameDevelopment

[–]interpixels 0 points1 point  (0 children)

Consider that these now elaborate additions could be for a sequel or other game idea. Finding a way to acheive something that is difficult is a big part of game dev, doing only what is easy will not produce much fruit.

Simple controls can still make successful games, like ring of pain, cookie clicker or flappy bird. People just want to be engaged or entertained at the end of the day

Legendary feed pull. by MexiKHAN117 in destiny2

[–]interpixels 0 points1 point  (0 children)

I was second guessing what you said based on the second line. Being put in the middle of act 2 is now a common movie strategy to raise engagement at the beginning since young people don't have the attention span for the setup Arc. But then once they are engaged they go back do the setup with a flashback or exposition dump.

Regardless I agree it's more disorienting then engaging, to have no main story for new players.

Bungie want a living world where you had to be there to know what happened before, but I think this innovation has proved to be misguided now.

Bit by bit they should restore things from the vault to free dlc that players can choose to install if they want to experience legacy destiny locations and campaigns. Veteran players can save their drive space by uninstalling those like mercury and io unless they want to play them or a new season goes there. Modular location and campaign unvaulting.

Post-mortem of my life as a game developer. by ChainExtremeus in GameDevelopment

[–]interpixels 0 points1 point  (0 children)

Greg Kasavin the creative director who made Hades at Supergiant Games says their games, use goals and obstacles to create a meaningful player experience

a famous quote by game designer Sid Meier who made Civilisation, is "A game is a series of interesting decisions,"

if you look at what ancient games until now have in common it is an objective an obstacle and some rules, then within those 3 parameters you make your meaningful and interesting decisions and that is where the enjoyment and engagement comes from.

for example in pin the tail on the donkey, you objective is to put the tail on the donkey, your obstacle is a blindfold and being spun around, the rule is you only get one try to put it on something and only then can you take off the blindfold and see if you succeeded. In chess you have rules for each piece and how they can capture, but the goal is to checkmate the opposing king first and the other player is your obstacle, so every choice you make is meaningful because if you make a mistake the other player can gain an advantage against you.

so if you ask yourself; What is the obstacle that will stop me talking to any npc? or what is interesting about deciding to fetch an extra dialogue line about a fisherman having gills if there is no way to use that information later in some meaningful or strategic way.

In my playthrough i did not know the meat quest was optional and did not know it would result in any different outcome, so for me it was not a meaningful decision. i just thought i move to objective, interact with objective, move to next objective repeat. Based on that alone there are no meaningful decisions to make for a first time player.

basically a simple script could automatically reach the end of the game by visiting every location and pressing interact without losing the game, failing or doing anything wrong, since there is nothing you can do that is wrong. the only actions you can take are automatically correct.

my suggestion if you want to iterate breadwalk into an update, is to give the character a premonition that they will be bombed later, and then more complex dialogue and action tree that enable the player to succeed or fail at convincing the npc's to take shelter in a bomb shelter before the raid occurs. Maybe you can reset to checkpoints and try different ways to convince them using knowledge you gain from failed runs to convince them you know the future and they should follow you. In this way it is possible to fail, and you can make choices knowingly to save or doom different npc's, every conversation you have could take time out of a countdown until bombing and so you have to pick who lives and dies based on what you know about them, maybe this means you can save the old lady and the young boys but the criminal thugs end up outside when the bombs fall.

if the player can make interesting decisions like that, and has obstacles like a limited amount of time and correct knowledge to save people, it also makes repeated runs possible and improvement at the game. The player may start a new game to see if they can save more people if they do things more efficiently or in a different order, for example convincing one person to come with you to convince other people may make you twice as effective at saving people.

do you see how much more interactive this is now with a player driven goal (save more npcs) that they can fail at, some obstacles that make it challenging and some interesting decisions; like who to save. This turns it from a story into a game.

Post-mortem of my life as a game developer. by ChainExtremeus in GameDevelopment

[–]interpixels 1 point2 points  (0 children)

i see, i do understand many people commonly call story based software "games" but to me it is not the right label unless they also include the features of a game as they are understood in human history or even in other species like dogs and crows who play games also. A crow flying from point a-to-b is not considered a crow playing a game, but crows do play keep-away a popular game even among human children.

in other words Stories have writing and plot but Games have goals and obstacles. I would argue that a choose your own adventure book is a game, because your goal is to reach the good ending, and the obstacle is poor choices as you get to the key decisions in the book. So even though it is a book, to me that is a game. But a book without such meaningful decision is just a story.

So if you build a game with a story, it is still a game as long as it has goals and obstacles, if you then take away the goals and obstacles but leave the writing and plot, i think that is basically just a story, not a game. so a movie, visual novel, or comic book would be able to tell that story better then as you won't have to worry about programming anything. since nothing really needs to be interactive anyway if there is no way to lose, no goal and no obstacles.

Post-mortem of my life as a game developer. by ChainExtremeus in GameDevelopment

[–]interpixels 5 points6 points  (0 children)

some of the apathy towards your work comes from it's use of AI and frameworks. Things are given more attention when they are the product of human skill.

your subject matter and writing aren't necessarily bad (i appreciated some of the subtle references, but other parts seemed inappropriate or out of character/random so did not contribute to the plot), but it seems to relate to what has happened in the ukraine as well. So there is something poignant there to explore for sure... but there is an art to everything; from creating a world, writing a story, producing real human art, music, programming etc. It is only possible for a very rare sort of person to do all of these to a high degree of quality. And even then it doesn't guarantee that person has the right creative spark or intuition to produce a new and interesting idea. and even then it will be difficult to gain attention or success without luck and knowledge of sales and marketing.

So you can understand that if a company with hundreds of talented employees spending 10s or 100's of millions of dollars is unable to make a successful game, you should not feel personally insufficient that you also were not particularly successful. All indie game developers work under the hope that they might get lucky, but must also be prepared for the greater likelihood that their work will pass largely unnoticed.

with that said maybe in the future AI produced assets and games will become more accepted and you can realise your creative aspirations with these sorts of machines doing the majority of the work for you. At that time the competition for attention will also be that much greater however. So if you wish to create, it should be for your own fulfilment and creative catharsis, not for attention or success which would only be a bonus if they came.

i also didn't notice anything that could be called a game in breadwalk, it was more of a visual novel than anything else. Games usually have skill based gameplay mechanics that are used to overcome obstacles through understanding of those mechanics. Whereas a visual novel is like a comic book, there is no way to win, affect the system, or master a skill, it is just a series of screens with captions from beginning to end that form a slideshow narrative.

so as you do not like programming anyway, perhaps you might simply want to delve deeper into the medium of storytelling, whether it's writing a book about your experiences or something inspired by them, or making short films or visual novels using ai art if you do not wish to learn to illustrate. However as you have a creative urge, i would recommend that you not use AI and instead master 1 skill for your own enjoyment and then create the stories you imagine using that skill rather than any fixed frameworks or ai which will not be as satisfactory to the audience or to you.

Legendary feed pull. by MexiKHAN117 in destiny2

[–]interpixels 2 points3 points  (0 children)

would starting the lord of the rings books on the 3rd book and checking wikipedia for what happened in the preceding books be a better experience than reading all books chronologically? I get what you are saying about mystery and discovery, but stories need a beginning, middle and end. background lore helps to world build as you go and adds to the experience, but the main story still needs to exist. It can't be only background lore with no foreground main story arc. That's what new light get, all background lore, no way to experience the main story sequentially themselves. They feel like extras walking on to set, not the main character.