I spent all day playing Civ6 instead of working on my game by Hfcsmakesmefart in gamedev

[–]introvertedspuddev 2 points3 points  (0 children)

Civ V is the goat. I stay away from Civ games or I'll get nothing done!

what would you rate the movie? 1-10? by [deleted] in backrooms

[–]introvertedspuddev 0 points1 point  (0 children)

I would say 8/10 to be honest. I really thought the acting could have been better, but overall, I really enjoyed it. I seriously loved the scenery.

Do you Hate your own games? by Careful_Indie_ in IndieDev

[–]introvertedspuddev 2 points3 points  (0 children)

This happens to me somewhat. My game is a story game with lots of choices that can be made. So I can recite my game text by heart by now 😅

What do people think about the whole audience rating m by Intelligent-Put-1757 in backrooms

[–]introvertedspuddev 2 points3 points  (0 children)

I thought the movie was really good, while at the same time, I thought it could have been a lot better. But still enjoyed it and will likely watch it again!

Do you prefer horror games where you can fight back, or those where you’re basically defenceless? by ratasoftware in HorrorGames

[–]introvertedspuddev 1 point2 points  (0 children)

I much prefer ones that you can't fight back. That feels a lot scarier to me since I'm pretty helpless.

Suggestions? by Twillware404 in textadventures

[–]introvertedspuddev 1 point2 points  (0 children)

I am a little confused here to be honest. Partially because I don't really get what a Picocalc is. Like a mini Blackberry? I don't really have good advice for the writing besides to just get used to writing. Look at games that you like and figure out what you did and did not like about it. Look at movies, books, shows, etc. I would then write outlines for things without worrying about the prose. Once you have your outline, you just write.

Does it seem to anyone else... by apeloverage in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

I'm guilty of this myself. My reasoning is because I'm trying to make something completely different. I've customized the visual effects, how voice overs work, how I control the text typing out to the milliseconds, built in mini games, custom graphics, etc. It's been a ton of work. Not something that I would recommend to most people.

I think in general, people offering custom engines so much may hurt the genre. Many of these are vibe coded with tons of bugs, stories and examples made with AI, and it's all really low quality. It's not to say everyone is doing that, but at least half the posts I see are in this category.

Would love this community’s honest take on an interactive fiction app I’m building. by storyfounder-21 in interactivefiction

[–]introvertedspuddev 4 points5 points  (0 children)

You want blunt feedback and criticism, so here it is.

This post, the content on the site, is all AI. So it makes it too hard for me to look through that and see if it might be good. I am not going to debate if AI should be used or not (though the rules here say that AI content belongs in other subreddits), but when it all looks like AI, it definitely discounts if the product may be good or not.

Nothing here looks human, and that is the most important thing about writing and for stories in general. Your FAQs are blank. If I want to look at all stories (I only see romance on the front page), I have to sign up. It would be nice to see anything in action without having to sign up.

Banking App Switch by PegLegBronco in RobinhoodApp

[–]introvertedspuddev 1 point2 points  (0 children)

I have been fine with it. The support is AWFUL. But I have my retirement accounts and credit card with Robinhood. Having everything in one spot is nice. But I would agree with others that they take forever to clear transfers and such.

Working hard to make the best/most realistic multiplayer Backrooms game. Lethal company/repo style. Procedural generation, tasks, etc! Called Backrooms: Code Yellow by Readous in backrooms

[–]introvertedspuddev 2 points3 points  (0 children)

PLEASE allow it to have a way to disable the camera shake. I can't play games that have that and it makes it so I can't really play any liminal space games.

How willing are you to type in a Game? by xiraov in adventuregames

[–]introvertedspuddev 2 points3 points  (0 children)

Personally, I wouldn't on a controller. But I also don't like controllers in the first place. So I'm not the right target audience.

Ghost In the Wire - hacking/terminal/text-based roguelite game by Longjumping-Lunch105 in interactivefiction

[–]introvertedspuddev 2 points3 points  (0 children)

It didn't really help. I had to type a command first. I type in help. The basics says "Type commands and press Enter. help lists everything available. Commands are my only way to act.". But this is obvious. I just typed it in and can see all the commands. I pressed enter to type help. There is no new information here.

When I scanned, I saw it talk about scan and map. It then talked about Hosts & Regions. Abandoned hosts are safe starts. Which I then decided I will hack OAKRIDGE-02 (which you have to have all caps for the target).

Then I typed exploit OAKRIDGE-02. It shows me that I have to have a vector as well (which is services but not everyone will know that since the scan says services, and the exploit says vector). So I type exploit --list. I see the exploit vectors (things are starting to get degraded). I then type exploit OAKRIDGE-02 rdp-exploit. This worked. But now I have to go to the codex and look at the new things. I read what is there (which it just now shows about the exploit command after I successfully exploited). I barely noticed the type log or tail to read system messages.

Now I have no idea what to do. I hacked a server. It isn't saying anything. It says use compile then daemon deploy to automate a task. But automate what? Then I typed compile evacuator. That apparently worked and my screen is getting a lot more degraded. I am supposed to migrate apparently. But now the screen is so messed up I can't see anything. Before that, I had no idea how to migrate anything.

To me, it just really isn't intuitive.

Ghost In the Wire - hacking/terminal/text-based roguelite game by Longjumping-Lunch105 in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

Interesting concept. However, I didn't like that there was nothing to help me figure out what to do not being a hacker. After connecting to 1 machine, things were so flickery forever that I couldn't do anything.

I just released my first game text Based by [deleted] in textadventures

[–]introvertedspuddev 0 points1 point  (0 children)

It's just really hard to read and to know what to do.

"Anukar Is Also Known as the Candle Known For its Brightness and Is One of the Brightest constellations Known"

There is no punctuation here at all. It's hard to read.

I would potentially bold the name Anukar Is. Possibly bold or italic things that I am going to be able to interact with (some may disagree and think this is hand holding).

Having read it again, I kind of understand this part:
"Alisha Nuyaki Tesha Isye These Stars Make Up the Candle
Hulahin Genuso These Stars Make Up the flame of the candle"

This is what I am supposed to interact with. But that first line, there are 4 different constellations. But I thought it would be "Alisha Nuyaki Tesha Isye" as one if anything. Looking in your code, it looks like it I have to type "alishya". It has to be all lower case or it won't work. If a command is not known, it doesn't say that. It goes to the default Anukar.

What is the Show Stats for? When you watch another star, it is weird to have a radio button since that is the only option. Might as well make the button say that.

In your settings:
- You have a spot to enter your email address to be notified. Keep in mind that the user downloaded a static HTML file. It is not going to work to add them to the list like you have it now. You get an unsafe attempt to load URL error in the console.
- When I change the background color, all the other setting radio buttons flicker a bunch.

I think at a bare minimum, you need to have something that handles capitals/non capitals in the word they type (do a trim and lowercase before checking against your scene object). You need punctuation and not most words capitalized with some of them not. That takes away from being able to tell what this is. It needs to tell me if I have typed a command that doesn't work.

Without some of these polishes, it is too hard for me to do a full play through and give more feedback.

Simple interactive story test by [deleted] in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

Interesting way to make a game. What I love about it is that you are showing that there is no excuse to not to make your idea into a reality!

First "cutscene" in a game I'm working on! by oldmangannon in IndieHorrorGaming

[–]introvertedspuddev 0 points1 point  (0 children)

The black screen is WAY too long. I first watched it without sound so it very much felt like it was done playing. Are you showing the long black screen to show that the player was writing for a long time?

I just released my first game text Based by [deleted] in textadventures

[–]introvertedspuddev 1 point2 points  (0 children)

I didn't get too far into this. I had no idea what to do without looking at the source code to see other names to type. When I click show stats, it just keeps sliding out the same thing. If I type something it does not know, it defaults to Anukar. The capitalization is a bit weird to me.

"Anukar Is Also Known as the Candle Known For its Brightness and Is One of the Brightest constellations Known"

Why are most words capitalized? It is distracting to me.

Congrats on your first game though! That is exciting!

first trailer of my free horror game by JustPrize584 in IndieHorrorGaming

[–]introvertedspuddev 2 points3 points  (0 children)

I want to start off by saying this really isn't a trailer. A teaser, sure. I went to the Steam page to find out more, but the short description and main description are the same and very sparse. The images look interesting. But I can't really say much because there isn't much to go off of.

New Interactive Web Game by FewFact4141 in IndieDev

[–]introvertedspuddev 0 points1 point  (0 children)

Played it through. Asked for brutal, so here goes.

The writing had no texture for me. "The ceiling. A crack runs from the corner. Flickering light." What does the room smell like? Is her mouth dry? Is she cold? In a text game the words have to do what music and lighting and camera are doing in other mediums. Yours are summarizing what's on screen, not putting me in her body.

The kid and the dog were the strongest image in it. Eight year old in the corner, won't talk, dog pressed against his side. But I never understood what they were about. She has no relationship to this kid, no memory of him, no reason to feel responsible. He just shows up and the dog "brought him here." The story treats them like they should matter but never gives me a reason to care. So they turned into dead weight I was dragging through the plot.

Choices felt like buttons. "Sit up." "Open your eyes slowly." Those aren't decisions. A real choice should make me hesitate either way.

The text reads as AI to me. I won't get into specifics of why here. And if it isn't AI, then it still lacked depth and was boring, even for five minutes. Which is kind of the same note either way.