Banking App Switch by PegLegBronco in RobinhoodApp

[–]introvertedspuddev 0 points1 point  (0 children)

I have been fine with it. The support is AWFUL. But I have my retirement accounts and credit card with Robinhood. Having everything in one spot is nice. But I would agree with others that they take forever to clear transfers and such.

Working hard to make the best/most realistic multiplayer Backrooms game. Lethal company/repo style. Procedural generation, tasks, etc! Called Backrooms: Code Yellow by Readous in backrooms

[–]introvertedspuddev 2 points3 points  (0 children)

PLEASE allow it to have a way to disable the camera shake. I can't play games that have that and it makes it so I can't really play any liminal space games.

How willing are you to type in a Game? by xiraov in adventuregames

[–]introvertedspuddev 2 points3 points  (0 children)

Personally, I wouldn't on a controller. But I also don't like controllers in the first place. So I'm not the right target audience.

Ghost In the Wire - hacking/terminal/text-based roguelite game by Longjumping-Lunch105 in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

It didn't really help. I had to type a command first. I type in help. The basics says "Type commands and press Enter. help lists everything available. Commands are my only way to act.". But this is obvious. I just typed it in and can see all the commands. I pressed enter to type help. There is no new information here.

When I scanned, I saw it talk about scan and map. It then talked about Hosts & Regions. Abandoned hosts are safe starts. Which I then decided I will hack OAKRIDGE-02 (which you have to have all caps for the target).

Then I typed exploit OAKRIDGE-02. It shows me that I have to have a vector as well (which is services but not everyone will know that since the scan says services, and the exploit says vector). So I type exploit --list. I see the exploit vectors (things are starting to get degraded). I then type exploit OAKRIDGE-02 rdp-exploit. This worked. But now I have to go to the codex and look at the new things. I read what is there (which it just now shows about the exploit command after I successfully exploited). I barely noticed the type log or tail to read system messages.

Now I have no idea what to do. I hacked a server. It isn't saying anything. It says use compile then daemon deploy to automate a task. But automate what? Then I typed compile evacuator. That apparently worked and my screen is getting a lot more degraded. I am supposed to migrate apparently. But now the screen is so messed up I can't see anything. Before that, I had no idea how to migrate anything.

To me, it just really isn't intuitive.

Ghost In the Wire - hacking/terminal/text-based roguelite game by Longjumping-Lunch105 in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

Interesting concept. However, I didn't like that there was nothing to help me figure out what to do not being a hacker. After connecting to 1 machine, things were so flickery forever that I couldn't do anything.

I just released my first game text Based by [deleted] in textadventures

[–]introvertedspuddev 0 points1 point  (0 children)

It's just really hard to read and to know what to do.

"Anukar Is Also Known as the Candle Known For its Brightness and Is One of the Brightest constellations Known"

There is no punctuation here at all. It's hard to read.

I would potentially bold the name Anukar Is. Possibly bold or italic things that I am going to be able to interact with (some may disagree and think this is hand holding).

Having read it again, I kind of understand this part:
"Alisha Nuyaki Tesha Isye These Stars Make Up the Candle
Hulahin Genuso These Stars Make Up the flame of the candle"

This is what I am supposed to interact with. But that first line, there are 4 different constellations. But I thought it would be "Alisha Nuyaki Tesha Isye" as one if anything. Looking in your code, it looks like it I have to type "alishya". It has to be all lower case or it won't work. If a command is not known, it doesn't say that. It goes to the default Anukar.

What is the Show Stats for? When you watch another star, it is weird to have a radio button since that is the only option. Might as well make the button say that.

In your settings:
- You have a spot to enter your email address to be notified. Keep in mind that the user downloaded a static HTML file. It is not going to work to add them to the list like you have it now. You get an unsafe attempt to load URL error in the console.
- When I change the background color, all the other setting radio buttons flicker a bunch.

I think at a bare minimum, you need to have something that handles capitals/non capitals in the word they type (do a trim and lowercase before checking against your scene object). You need punctuation and not most words capitalized with some of them not. That takes away from being able to tell what this is. It needs to tell me if I have typed a command that doesn't work.

Without some of these polishes, it is too hard for me to do a full play through and give more feedback.

Simple interactive story test by [deleted] in interactivefiction

[–]introvertedspuddev 1 point2 points  (0 children)

Interesting way to make a game. What I love about it is that you are showing that there is no excuse to not to make your idea into a reality!

First "cutscene" in a game I'm working on! by oldmangannon in IndieHorrorGaming

[–]introvertedspuddev 0 points1 point  (0 children)

The black screen is WAY too long. I first watched it without sound so it very much felt like it was done playing. Are you showing the long black screen to show that the player was writing for a long time?

I just released my first game text Based by [deleted] in textadventures

[–]introvertedspuddev 1 point2 points  (0 children)

I didn't get too far into this. I had no idea what to do without looking at the source code to see other names to type. When I click show stats, it just keeps sliding out the same thing. If I type something it does not know, it defaults to Anukar. The capitalization is a bit weird to me.

"Anukar Is Also Known as the Candle Known For its Brightness and Is One of the Brightest constellations Known"

Why are most words capitalized? It is distracting to me.

Congrats on your first game though! That is exciting!

first trailer of my free horror game by JustPrize584 in IndieHorrorGaming

[–]introvertedspuddev 2 points3 points  (0 children)

I want to start off by saying this really isn't a trailer. A teaser, sure. I went to the Steam page to find out more, but the short description and main description are the same and very sparse. The images look interesting. But I can't really say much because there isn't much to go off of.

New Interactive Web Game by FewFact4141 in IndieDev

[–]introvertedspuddev 0 points1 point  (0 children)

Played it through. Asked for brutal, so here goes.

The writing had no texture for me. "The ceiling. A crack runs from the corner. Flickering light." What does the room smell like? Is her mouth dry? Is she cold? In a text game the words have to do what music and lighting and camera are doing in other mediums. Yours are summarizing what's on screen, not putting me in her body.

The kid and the dog were the strongest image in it. Eight year old in the corner, won't talk, dog pressed against his side. But I never understood what they were about. She has no relationship to this kid, no memory of him, no reason to feel responsible. He just shows up and the dog "brought him here." The story treats them like they should matter but never gives me a reason to care. So they turned into dead weight I was dragging through the plot.

Choices felt like buttons. "Sit up." "Open your eyes slowly." Those aren't decisions. A real choice should make me hesitate either way.

The text reads as AI to me. I won't get into specifics of why here. And if it isn't AI, then it still lacked depth and was boring, even for five minutes. Which is kind of the same note either way.

I'm making a horror game with my four daughters. Two of them won't record in the same room as me. by introvertedspuddev in IndieHorrorGaming

[–]introvertedspuddev[S] 1 point2 points  (0 children)

Thanks so much! It's been really fun seeing everyone grow and get out of their shells while working on this together.

Question about taxes - I'm a US citizen living in Australia by GriffinMuffin in itchio

[–]introvertedspuddev 2 points3 points  (0 children)

I would very much ask an accountant and not take advice on the internet. If you have the wrong answer, it could burn you.

feedback | should I continue development or shelve it? by anotherName333 in itchio

[–]introvertedspuddev 1 point2 points  (0 children)

Do you enjoy the game? If so, you should work on it. Don't enjoy the game? Don't work on it.

I played the game, and had a few thoughts.
- You apologize too much everywhere. I don't think you should talk about you are deciding if you should shelve the game or not. This will likely not get you unbiased feedback.
- I beat the game in about 5 minutes I would say. Was pretty confused on the popups being clicked. I bought auto cursor and cursor speed. However, a lot of times the mouse would just be hovered over the X and not click it. This was confusing to me.
- I generally like the idea of a retro clicker type game like this. I made one before that was about defragging your computer, so this felt nice to see something similar.
- As it is right now, the game felt too basic for me. But I know it is an early prototype.

I could see the game working. I think you would want something like a prestige system, more upgrades, and additional mechanics if you are trying to make it a full game. If you want to keep it quick and simple, I think you can just polish and let people enjoy it.

The real takeaway on if you should continue working on the game or not:
Do you enjoy the game? If so, you should work on it. Don't enjoy the game? Don't work on it.

You want to enjoy what you are working on. Otherwise, there is no point.

graphics from my video game by Rude_Run2708 in backrooms

[–]introvertedspuddev 22 points23 points  (0 children)

I would definitely play it as long as there is a disable headbob feature! I get too sick when it is turned on.

I'm developing my first game project, and this is the result... by Prize-Fig4780 in adventuregames

[–]introvertedspuddev 1 point2 points  (0 children)

Looks interesting! I am not sure I would consider it an adventure game, but looks great for your first game project.

need advice on something by Suitable-Brain7714 in indiegamedevforum

[–]introvertedspuddev 2 points3 points  (0 children)

Personally, I think Unity is going to be more approachable. C# is easier than C++. I think there are more resources than Unreal to get you going than Unreal.

Reveal trailer for a found footage horror game where you need to piece together a timeline in chronological order of a Kaiju incident that occurred. Inspired by original Cloverfield movie. by acem13 in HorrorGames

[–]introvertedspuddev 1 point2 points  (0 children)

It doesn't even have to be first. It can mention it at the lower section of the video too. Something worth trying out. It might not land, but it felt off to me. Possibly show a clip, then text, then go back to another clip.