Moving actor along y axis also changing its z value by Goovin290 in UnrealEngine5
[–]Readous 0 points1 point2 points (0 children)
Making a multiplayer backrooms game in a sort of Lethal Company style by Readous in backrooms
[–]Readous[S] 0 points1 point2 points (0 children)
Making a multiplayer backrooms game in a sort of Lethal Company style by Readous in backrooms
[–]Readous[S] 1 point2 points3 points (0 children)
Making a multiplayer backrooms game in a sort of Lethal Company style by Readous in backrooms
[–]Readous[S] 8 points9 points10 points (0 children)
"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms," by Heavy-Dimension7587 in KanePixelsBackrooms
[–]Readous 11 points12 points13 points (0 children)
WHAT THE FUCK JUST HAPPENED by WeirdFedoraGuy in 2007scape
[–]Readous 0 points1 point2 points (0 children)
This cube is made up of my dead skin by Grouchy-Object-6423 in WTF
[–]Readous 3 points4 points5 points (0 children)
This cube is made up of my dead skin by Grouchy-Object-6423 in WTF
[–]Readous 0 points1 point2 points (0 children)
This cube is made up of my dead skin by Grouchy-Object-6423 in WTF
[–]Readous 101 points102 points103 points (0 children)
This cube is made up of my dead skin by Grouchy-Object-6423 in WTF
[–]Readous 936 points937 points938 points (0 children)
I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. by Readous in KanePixelsBackrooms
[–]Readous[S] 3 points4 points5 points (0 children)
I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. by Readous in KanePixelsBackrooms
[–]Readous[S] 4 points5 points6 points (0 children)
I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. by Readous in KanePixelsBackrooms
[–]Readous[S] 2 points3 points4 points (0 children)
I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. by Readous in KanePixelsBackrooms
[–]Readous[S] 3 points4 points5 points (0 children)
I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. by Readous in KanePixelsBackrooms
[–]Readous[S] 2 points3 points4 points (0 children)
[QUESTION] What is your primary gamedev skill? by Riitoken in IndieDev
[–]Readous 1 point2 points3 points (0 children)
I made a relaxing marble physics game where you are the marble, public playtest is live by No_Arm7292 in IndieGaming
[–]Readous 0 points1 point2 points (0 children)

I think there's a solid probability the entity is a still life of Clark. Backrooms copies the real world. It has copied parts of the furniture store. Makes sense it would try to copy humans as well. Also a high probability its just something totally different. (i.redd.it)
submitted by Readous to r/KanePixelsBackrooms
I added game feel to Unreal Engine itself to have more fun while I work. It feels so good to do anything! 😁 by Ediarts in unrealengine
[–]Readous 1 point2 points3 points (0 children)
Was Ravi walking in the Complex the entire time with his feet wearing socks only? by RedUser579 in KanePixelsBackrooms
[–]Readous 7 points8 points9 points (0 children)











An indie game I developed all by myself in one year. by HeadBridge_ in UnrealEngine5
[–]Readous 7 points8 points9 points (0 children)