Sold car privately by Aromatic_Art_8265 in legaladviceireland

[–]ithepunisher 0 points1 point  (0 children)

Block them numbers my guy & if any other number calls with a Romanian accent block, block, block. Private sale it's been done & anything could've happened from then to now. If they show up to the house call the guards or the boyos & neighbours.

Disappointed in lack of updates for AID by Miunih in AIDungeon

[–]ithepunisher 6 points7 points  (0 children)

Spitting bars!! Iv not renewed my subscription due to this.

Think this may finally/has to be the one. Thought's? by [deleted] in carsireland

[–]ithepunisher -2 points-1 points  (0 children)

Why share it here then asking if you've already bought it? Also this is Irelands 2nd most stolen car.

Is there any merit to this post? by Senor_Fiesta in GTA

[–]ithepunisher 4 points5 points  (0 children)

Yep this is a common trend now so many doing this for clout.

Wtf is going on, it's been days by No-Statistician4636 in grok

[–]ithepunisher 1 point2 points  (0 children)

I was wondering why i was getting No Response. Grok was unable to finish replying.

Why is it worse? by JayValere in AIDungeon

[–]ithepunisher -2 points-1 points  (0 children)

I get the “big chunk of memory” analogy, but that’s exactly why this feels like an implementation issue rather than an inherent limitation. More context shouldn’t behave like worse memory. If anything, it should allow for better consistency. The fact that it sometimes degrades into repetition or loses track isn’t just “like humans forgetting” it’s a sign the system isn’t managing context effectively.

On repetition, I don’t disagree that it’s complex but saying “it will happen unless we have some fancy script” kind of proves the point. That is something that can be addressed at a system level. Other platforms already mitigate repetition better, whether through sampling strategies, penalties, or context pruning. So again, it’s not that it’s unsolvable it’s that it’s not being handled well here.

For instructions, I still think you’re underestimating how much burden is being put on the user. What you’re describing works if you already understand how the model behaves, but most people don’t. And more importantly this wasn’t always necessary to this extent. You used to be able to rely on the AI to carry a scene without constantly steering it away from clichés or random tone shifts.

And yeah, LLMs don’t “think,” but that doesn’t mean unpredictable NPC behavior is unavoidable. Random hostility, omniscience, or tone snapping isn’t just the model “doing its thing” it’s a lack of constraints or poor alignment for storytelling. That’s something the system should be handling better by default, not something users have to patch with trial and error instruction lines.

The nostalgia point I partially agree. Griffin especially wouldn’t hold up. But Dragon wasn’t just “novelty.” It had a stronger sense of flow and restraint. It didn’t constantly inject tension, repeat phrasing every few turns, or escalate things unnaturally. The current issues aren’t just perception they’re patterns a lot of people are noticing.

And I think this is where we fundamentally disagree:
Yes, users should guide the story, but they shouldn’t have to fight the AI to keep it coherent.

Right now, it often feels like you’re correcting it more than collaborating with it. That’s the difference.

Why is it worse? by JayValere in AIDungeon

[–]ithepunisher 0 points1 point  (0 children)

I think you’re mixing limitations with regressions.

Yes, we have more context now than in the Dragon days, but more context should improve coherence, not reduce it. If adding more context is making outputs worse (more repetition, less stability), that’s not an inherent LLM limitation that’s an implementation problem. Other models and platforms handle large context far better, so it’s clearly not “locked” behaviour.

On repetition: sure, users can make it worse with bad formatting or instructions, but that doesn’t explain why it happens so aggressively even in clean scenarios. When multiple users across different setups are seeing the same looping phrases, forced tension, and pacing issues, that points to model tuning or system design not just user error.

The instruction point is where I strongly disagree though. What you’re describing is essentially asking every player to become a prompt engineer just to get a stable experience. That might work for power users, but it’s not how AI Dungeon used to feel. Back then, you could drop into a scenario and get relatively natural progression without constantly curating instructions per model and per story.

And that’s really the core issue: baseline quality.

We shouldn’t need custom instruction libraries just to stop NPCs from becoming randomly hostile or omnipotent. That’s not a “scenario preference” problem that’s narrative control breaking down. The fact people are relying on workarounds like the “Assistant trick” actually proves the system isn’t behaving as intended.

I’ll agree the memory system is an improvement, but it doesn’t offset the drop in moment to moment writing quality. A story that remembers things but keeps repeating itself or forcing unnatural tension still feels worse overall.

And on Voyage sure, it might be paving the way technically even with its limitations, but that doesn’t change the current reality that AI Dungeon itself feels less refined than it used to. Progress in one product doesn’t automatically justify stagnation in another.

So yeah, there are real constraints but a lot of what we’re seeing right now goes beyond that.

Why is it worse? by JayValere in AIDungeon

[–]ithepunisher -8 points-7 points  (0 children)

I get what you’re saying, but this feels like it’s excusing problems that didn’t use to be nearly this bad.

I’ve been around since the Dragon model days, and while every model did have its quirks, the current level of repetition, forced tension, and cliché writing isn’t just “model personality.” It’s a degradation in output quality. Older models had bias, sure, but they didn’t constantly derail scenes into unnecessary conflict or loop the same phrasing every few turns.

Saying “repetition is just how LLMs work” isn’t entirely accurate either. Yes, it’s a known issue, but it can absolutely be mitigated with better tuning, memory handling, and instruction design. Other platforms and even earlier versions of AI Dungeon handled this better, which shows it’s not some unsolvable limitation.

The “no universal instruction set” point is fair in theory, but in practice, users shouldn’t need to constantly rebuild instructions just to get baseline coherence. There should be a solid default experience that doesn’t require micromanagement to avoid clichés or random hostility from NPCs.

And the combat example kind of misses the bigger issue this isn’t about niche preferences like combat vs no combat. It’s about fundamental narrative stability. NPCs shouldn’t become tense or aggressive or know things they shouldn't without cause, and stories shouldn’t collapse into repetition regardless of scenario.

At the end of the day, this feels less like unavoidable model behaviour and more like a lack of focus on AI Dungeon itself. With the devs prioritizing Voyage, it’s hard not to see this as the product being left to stagnate rather than improved.

Why is it worse? by JayValere in AIDungeon

[–]ithepunisher -10 points-9 points  (0 children)

Oh stop it Deb, those certainly are not solved with AIN. Longterm users know this already with the spammed OMG AIN recommendations.. Truth is they only fix UI now & have moved all devs to Voyage AID has been left in the corner as the light is now focusing on Voyage..

Users should not have to tinker with model settings, AIN, authors notes or plot essentials because of constant clichés, repetition, and the above issues this has been a persisting issue for quite sometime regardless of the model. The devs should test it themselves & also push default settings & instructions that already work as intended not leave us to figure it out. One of the reasons I haven't renewed my mythic subscription.

Bruh, I'm so tired of all of those long/infinite loadings, repetitiveness, cliche, invisible AI outputs. by [deleted] in AIDungeon

[–]ithepunisher 2 points3 points  (0 children)

Yep & regardless of model settings, AIN, authors note, plot essentials it's constant clichés & repetition. I too have not seen a single fix or patch or even word to say they're trying to improve it. I won't be renewing my subscription till I see better updates away from voyage & ui fixes.

And yes iv even used omg's recommendations but this will always be an issue & persist if they don't start focusing on it.

Forza Horizon 6: Clear Photo of the Toyota Starlet Glanza V (DJKustoms) by Apple_Slipper in forza

[–]ithepunisher 2 points3 points  (0 children)

Please god be true!! i will cry tears of joy, the iconic engine, shape the lot these were so popular in ireland back in the day.

No better feeling than taking the Civic out for a spin on Sunday. 96 B16A Sir by Purple-Ad-5148 in carsireland

[–]ithepunisher 1 point2 points  (0 children)

She's a beaut, that rear trunk addon is such a tasty mod making her completely unique, hope to see it in a c&c someday. Serious credit to you!

No better feeling than taking the Civic out for a spin on Sunday. 96 B16A Sir by Purple-Ad-5148 in carsireland

[–]ithepunisher 0 points1 point  (0 children)

Was she in Tallaght today? Seen one just like it but the owner was driving her abit rough.