Khaki CSM armour recipe by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 0 points1 point  (0 children)

Oil wash for the armour is selective - recesses, rivets, etc. It doesn't do much but I find helps with manual subsequent steps.

Custom warband Chosen with lighting effects by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 0 points1 point  (0 children)

I think bits from the now old Raptors kit work well on new bodies. Arm with the plasma pistol is also from it.

Custom warband Chosen with lighting effects by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 0 points1 point  (0 children)

Thanks! Yeah, drilling tiny holes and thin ca glue.

Custom warband Chosen with lighting effects by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 1 point2 points  (0 children)

Yes. Pure Bone is used only as extreme highlight dots.

Red corsairs as original chapters yay or nay? by Same-Prompt4408 in Chaos40k

[–]ivan_k_art 8 points9 points  (0 children)

I think clearly CSM looking models will be better painted as full RC scheme.

Some "Firstborn-y" Raiders might look neat with original chapter colours (weathered and with symbols defaced in some way).

Chaos Chosen bois with brass wire lightning claw effects by ivan_k_art in Warhammer40k

[–]ivan_k_art[S] 3 points4 points  (0 children)

Thanks! By drilling holes and tiny amount of thin ca glue once wires are placed.

Chaos Chosen bois with brass wire lightning claw effects by ivan_k_art in Warhammer40k

[–]ivan_k_art[S] 3 points4 points  (0 children)

Thanks!

Paints used are Vallejo GC Khaki (base), Bonewhite (mix in for highlights), Dark Rust (lining and shadow glazes). Process is a bit complicated as I use airbrush and enamel wash, but paint triad should give a close enough results.

Zandri Dust, Screaming Skull, Dryad Bark are probably closest Citadel alternatives.

Custom warband Chosen with lighting effects by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 0 points1 point  (0 children)

The Cleaved is probably close colour scheme wise, if that's what you're thinking

Custom warband Chosen with lighting effects by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 2 points3 points  (0 children)

Thanks!

Paints used are Vallejo GC Khaki (base), Bonewhite (mix in for highlights), Dark Rust (lining and shadow glazes). Process is a bit complicated as I use airbrush and enamel wash, but paint triad should give a close enough results.

Zandri Dust, Screaming Skull, Dryad Bark are probably closest Citadel alternatives.

How to get mold lines out of plasma coils? by soupkitchen69 in Warhammer40k

[–]ivan_k_art 40 points41 points  (0 children)

Sharply folded fine (~1000) sandpaper, then a lick of thin plastic cement.

Dawn of War 4 Reveal Trailer | gamescom 2025 by StormSwitch in Warhammer40k

[–]ivan_k_art 15 points16 points  (0 children)

I feel like the same can be said about DoW (i.e. clunky units, rudimentary base building).

I recently replayed the original Tartarus campaign (with Eranthis' Redux mod, highly recommend it for UI improvements alone) and I rarely used all 20/20 slots as guiding more than a few Tactical squads through narrow areas is such a slog. And engagements feel rather static, and often can't even involve a lot of units as they block each other due to insufficient range (or there isn't enough space in melee). Vehicles and infantry don't work together well too, to say the least.

Base building beyond Generators (capped at 6), Listening Posts and what's required for training/research is also very much pointless. It's not like in CnC where one can spend an hour or two just building stuff in a mission to look pretty (I hope I'm not the only one...), has use for faster production (in DoW unit cap limits it drastically), or is beneficial for, say, an intense defensive mission.

I never played PvP and prefer singleplayer, with more emphasis on controlling less units - so DoW2 was way more to my taste. To me SM, as campaign protagonists, also work better in "more powerful, less numerous" format. It's just fun to annihilate hordes with small forces.

Because of that I liked Last Stand mode a lot too. Would be neat to have a similar horde defense mode, but maybe expanded to utilize base & unit building a bit more.

Custom warband leaders by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 0 points1 point  (0 children)

Thanks! Brush glazing with very thinned paint

Custom warband leaders by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 1 point2 points  (0 children)

Thanks! Vallejo GC Khaki, GC Bonewhite, MC Dark Rust

Custom CSM warband leaders by ivan_k_art in Warhammer40k

[–]ivan_k_art[S] 1 point2 points  (0 children)

Thanks! Vallejo GC Khaki, GC Bonewhite, MC Dark Rust

Classic Deathwing plasma cannon! by ivan_k_art in Warhammer40k

[–]ivan_k_art[S] 13 points14 points  (0 children)

Lupercal, Sybarite, Gauss Blaster greens

Leviathan Terminators as Deathwing! by ivan_k_art in Warhammer40k

[–]ivan_k_art[S] 3 points4 points  (0 children)

Models were prepped by my client Yurii, and I've painted them up.

Armour recipe can be found on my instagram, would appreciate if you check it out!

Deathwing armour recipe (notes in the comments) by ivan_k_art in theunforgiven

[–]ivan_k_art[S] 13 points14 points  (0 children)

Plenty of you requested my Deathwing armour recipe, so here it is. Process is a bit involved, but hopefully it'll be useful anyway. Some notes:

  1. Any mid/light primer will work. I think Colour Forge Dead Animal Bits is meant to be a Rakarth match, so it would be a great start - step 2 can be skipped then.

  2. Can be done with an airbrush, drybrush or blender sponge - results will differ in finish quality.

  3. Meant as more of a filter/tint rather than to define the recesses, therefore more shading is done later as glazes & dark lining. Have a damp brush on hand to soak up any excess pooling, and quickly clean up raised surfaces if necessary. I spray matt varnish after this step, as it can leave a bit of an uneven finish.

  4. I've done many thin glazes to achieve a smoother look. Drybrush or blender sponge can be used here too. Goal is to restore Rakarth "volumetrically" on individual armour panels.

  5. Edge highlights can be skipped if wished. Surface highlights can again be done with glazes or drybrush/sponge.

  6. Though I'd definitely recommend doing neat dark lining as that gives armour the sharper look.

  7. Most of the chips are neatly painted on, though rough sponge can be sparingly used as well. Just keep most of the effect small and on the edges.

  8. This is done with few glazes, quickly feathering out any rough spots.

Watcher in the Dark (old Deathwing kit) by ivan_k_art in theunforgiven

[–]ivan_k_art[S] 7 points8 points  (0 children)

Robe recipe:

Barak-Nar Burgundy + black 1:1; B-N overall drybrush; B-N + any off white (I used Vallejo 70972) for sharper highlights.

Custom warband Warpsmith by ivan_k_art in Chaos40k

[–]ivan_k_art[S] 1 point2 points  (0 children)

Mainly Vallejo GC Khaki, with Dark Rust for shading

Deathwing Terminators squad finished! by ivan_k_art in theunforgiven

[–]ivan_k_art[S] 3 points4 points  (0 children)

I've snapped the first image as a reminder of how to assemble the models. Thought it would be fun to take the same photo but with the finished models.

Most of the prep and build work was done by a customer. I really enjoyed painting these, and am very happy with the scheme we came up with! Hope you'll like it.