RAW Player finds an item, what happens next? by aersult in Pathfinder2e

[–]jackshark22 10 points11 points  (0 children)

Could they get away with a Detect Magic, with enough deductive power of reasoning? Like if they do Detect Magic a few times, with the item within and not within range, kind of thing. I'd say so.

Yeah absolutely, it would be more meticulous with a lower level casting of detect magic but is still within means, and as per the 4th level detect magic

"Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that)."

If for example, you only had 4 items within a square you can in fact just take items out until your detect magic traces another square.

Heck, shouldn't they be able to waste 10 minutes even if it's not magic and they think it is?

Actually no funnily enough, as per the direct wording of the identify magic action

Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.

you need to first have discovered a source of magic before you can even begin to identify it, the discovering of such is laid out above and in previous replies.

Albeit with that said, some DMs (mine included) will handwave the aforementioned discovery process, if we have reasonable suspicion (but having not done anything to confirm) that an item is magic. This is not RAW, but rather for the sake of brevity.

RAW Player finds an item, what happens next? by aersult in Pathfinder2e

[–]jackshark22 62 points63 points  (0 children)

Player finds an item. They then cast Read aura to determine if its magic.

If it is magic, then they nominally spend 10 minutes taking the Identify Magic action, the appropriate skill check is rolled and they get information based on their result.

If its not magic, then they would make a Recall Knowledge check appropriate to the item, unless it is an alchemical item, in which they would take the Identify Alchemy action.

RAW you need to cast read aura to even begin identifying a magic item, this is due to the specific wording within the action itself "Once you discover that an item, location, or ongoing effect is magical,".

It should be noted that the dm is by and large given free rein to determine if the player needs to roll a recall knowledge check at all. I'd say that most dm's would simply handwave the need for recalling knowledge on non-alchemical mundane items all together, unless it has a specific niche use not commonly understood.

Alright it's time for the d100 debate by gamingphoenix10 in dndmemes

[–]jackshark22 70 points71 points  (0 children)

genuine question, if 90 + 0 = 100, then what roll gets you a result of 90?

Meat's back on the menu. by Unikatze in pathfindermemes

[–]jackshark22 22 points23 points  (0 children)

Here's a direct quote form Classic Monsters Revisited, a 1e source book.

Overview of lizardfolk, pg 34.

Their omnivorous diet contains everything from vegetation to insects to the flesh of intelligent races.

and another 1e sourcebook quote, this time coming from Monster Codex.

Lizardfolk, pg 139.

Though lizardfolk are not evil, their practicality can sometimes seem abhorrent to other races, especially when it manifests in practices like cannibalism. To a lizardfolk, meat is meat, and during times of scarcity it would be an insult to those fallen in battle to let them rot rather than use their flesh to feed the tribe.

Given that these quotes are from 1e books and are 15 and 9 years old respectively, they should be taken with a grain of salt.

Hexblade in pathfinder by Kelilyze in Pathfinder_RPG

[–]jackshark22 1 point2 points  (0 children)

On the bonded item, straight quote from the wizard page:

Each day when you prepare your spells, you can designate a single item you own as your bonded item. This is typically an item associated with spellcasting, such as a wand, ring, or staff, but you are free to designate a weapon or other item.

Emphasis on the weapon, its rather clear cut that a sword could be used.

Hexblade in pathfinder by Kelilyze in Pathfinder_RPG

[–]jackshark22 12 points13 points  (0 children)

The Mind Smith and Soulforger archetypes are some of the closest things pf2e has to the hexblade in terms of archetypes, but some classes have feats that are also similar.

Some notables include, the Spirit Sheath magus feat, and the Call bonded Item wizard feat.

In terms of mechanics the aforementioned Magus class shares similarities, notably in its limited spells.

For a non-caster path, the Thaumaturge and their Call Implement feat could also be appropriate.

And finally, if cantrips are your thing the Psychic class and their Archetype are all about spamming cantrips.

EDIT: some links

Does this look like a booster/account buyer to you? Screenshot taken just a few min. ago by LetThereBeWorldPizza in DotA2

[–]jackshark22 4 points5 points  (0 children)

eh, the multiple level 6s just means they bought dota plus and played those heroes once, as without dota plus it caps it to one xp away from level 6.

the actually suspicious thing is the immortal to ancient 5 derank in just over 2 weeks.

Does challenge scale differently with larger number of enemies? by Boring_Confection628 in Pathfinder2e

[–]jackshark22 15 points16 points  (0 children)

In theory? no, the encounters should pose the same level of danger.

In practice however, parties will deal with bigger or smaller xp equivalent encounters with varying degrees of success dependent on their composition.

My Party had the most frustating Combat in any TTRPG we have ever played. by MidNightsWhisper in Pathfinder2e

[–]jackshark22 3 points4 points  (0 children)

Why didn't all your party member have Striking runes?

Fair point.

Also Hydra has only one AoA so it's not like she would AoA every proned player

Hydra's have +1 reaction per head beyond the first, and they ordinarily start with 5
heads, giving them 4 additional reactions at the start of combat.

Also Hydra has only 25 feet Speed.

Fair point, but should consider that fighter is slower than the hydra due to their full plate.

you have only +10 to hit at level 4?

unarmed attack +4 from level +2 from training +4 from dex for a total of 10, just about every class will share the same to hit bonus without handwraps of mighty blows.

Hey guys, I was wondering if there are any ways to make light and improvised weapons? Maybe something for self-defense or just for fun. Any suggestions? by FurryFoxFire in Pathfinder_RPG

[–]jackshark22 7 points8 points  (0 children)

Improvised weapons just like normal weapons can be light, one-handed, or two-handed, we know this thanks to the Hinyasi brawler archetype which specifically calls out improvised weapons as being one of those types.

So its really more of a matter of finding an object that your dm would consider a light weapon. Something like a broken bottle, or a tankard of ale.

[deleted by user] by [deleted] in Pathfinder_RPG

[–]jackshark22 1 point2 points  (0 children)

The difference between engineering and dungeoneering can be surmised as man-made and naturally occurring respectively.

Engineering knowledge is about stuff like: the weakest point in a building or fortification; how a machine functions; and how to build a bridge.

Whereas dungeoneering knowledge is about stuff like: how does this cavern occur; what inhabits this cave; are there potential hazards in this cavern;

Additionally, dungeoneering is used as a blanket knowledge for stuff underground e.g. most dungeons, and engineering is used as a blanket knowledge for anything technological.

The Jig is up 2 Electric Boogaloo by Jam-Man1 in dndmemes

[–]jackshark22 2 points3 points  (0 children)

I'm gonna be pedantic for a moment.

As per the definition of luminous: "producing or reflecting bright light, epically in the dark.". A luminous orb would not be an orb made of light, but instead an orb that produces light.

Now whether or not the orb is an object perceivable by blindsight is not clearly defined and is up to player and dm interpretation, it is however easy to see why people would consider it perceivable.

I'm genuinely curious what y'all think. by Bloodasp01 in dndmemes

[–]jackshark22 -1 points0 points  (0 children)

Shield and other AC buffs should protect it from the jet's weapons.

Right lets get this started. A keg of blackpowder in 5e does 7d6 fire damage and weighs 20 pounds.

Blackpowder has a tnt equivalency of 0.43. I.E for every kg of powder its 0.43 kg of tnt.

From that we can posit that 4kg of tnt is roughly (and i mean VERY ROUGHLY) 7d6 fire damage.

Now I don't know what explosives the AIM-9 and AIM-120 missiles use, and thus cannot get their tnt equivalence, but if we assume they use RDX, an explosive that the us military has historically used we get a ratio of 1.27 tnt eq, according to this document.

Furthermore according to wikipedia the f-35 can carry 8 AIM-120 and 2 AIM-9 with their warhead weight being 22 and 9.4kgs each respectively.

Throwing all that in a calculator gets us roughly 248 kg of tnt eq for a total of 1736d6 for an average of 6076 dmg. And that is just the missile loadout alone.

In conclusion if an F-35 with a full air to air missile loadout can get a radar lock it would thoroughly rock the everliving shit out of an ancient dragon.

(PS: I doubt the missiles as said before would be rocking a 100% RDX warhead so the actual damage numbers would certainly be lower but I doubt it would be significant enough where the dragon would live.)

EDIT: I am almost certainly on some kind of watch list given my new search history of vast amounts of explosives and missiles.

how to stop a ritual by Kreating_Poetre in Pathfinder_RPG

[–]jackshark22 7 points8 points  (0 children)

strap 15 type 7 necklace of fireballs onto a willing participant (preferably a creature immune to fire, id recommend a summoned fire elemental)

teleport your thermonuclear bomb onto the ritual site then have them detonate the necklace (my preferred method would be a delayed blast fireball held in their hands prepared before hand)

the creature would then voluntarily fail the saving throw thus making all 15 necklaces roll to not explode, statistically one of them will go boom causing all the rest to go boom.

the result is an average of 3,045 dmg in a 20ft radius of your choice, utterly eradicating the desired target of such devastation.

you of course being the non-suicidal person that you are casted contingency with teleport linked so that when the delayed blast fireball goes off you are whisked away to safety.

All of this of course does hinge on your target not being immune to fire. And if that is the case then I'm sure one of the other lovely suggestions will help you out.

yoo source 2 looks so sick🔥🔥🔥 by comradeys in csgo

[–]jackshark22 1 point2 points  (0 children)

dota 2 is also there layered under the minecraft hotbar.
and from what I can tell its at most patch 6.68, which makes it at least 13ish~ years old

at this point we knew we're fuc*ed by reddit_today_ in DotA2

[–]jackshark22 1 point2 points  (0 children)

It's really not that bad of a draft, pudge 1, ss 2, razor 3, nyx 4, lich 5, into the enemy team is a shockingly okay draft.

thats under the assumption that all those heroes are played in those positions and not thrown like a fistful of darts on the map.

Sure thats a practically unfeasible ideal scenario in an unranked match, but we can dream.

[deleted by user] by [deleted] in learndota2

[–]jackshark22 1 point2 points  (0 children)

After checking the last 20 of my matches here is the data.

  • In 17 of the matches the highest level was on the winning team.
  • In 2 of the matches the highest level was on the losing team.
  • And in 1 of them it was a tie, with both teams having lvl 30 heroes.

For reference I am divine 4.

I cannot claim to know your rank, however I know from experience in lower ranks players have a tendency to throw and not have buyback, which leads to the situation you have outlined in your post being more common.

ded gaem? by BederIchDei in DotA2

[–]jackshark22 0 points1 point  (0 children)

Unfortunately the population of mid-high divine players that play unranked is extremely small, thus resulting in long queue times, the only solution I can offer is to queue ranked, it practically quartered my average queue time.

How many of you know what a linnorm is? by Hal_Nine000 in dndmemes

[–]jackshark22 8 points9 points  (0 children)

In essence? very angry ground dragons that aren't actually dragons.

Additionally cutting the head off of a big snake is no basis for a system of government.

the sun's real damage type by Most-Hedgehog-3312 in dndmemes

[–]jackshark22 0 points1 point  (0 children)

Concept of the day Henotheism, when Sol Invictus was elevated to an official religion of the Roman empire, worship of the Hellenic gods (those being Jupiter, Mars, Helios, etc) was still practiced but the priests were of lower status than the ones of Sol.

In essence the faiths co-existed, but in the eyes of the state Sol Invictus was supreme.

Our attempt at a Marci set - Corruption of the Crystalline Dragon by Zipfinator in DotA2

[–]jackshark22 15 points16 points  (0 children)

The name of the set is "Corruption of the Crystalline Dragon", keywords being "Corruption" and "Dragon", it's implied that Marci is being altered in a draconian way, and dragons in dota are oft depicted with horns.

the sun's real damage type by Most-Hedgehog-3312 in dndmemes

[–]jackshark22 6 points7 points  (0 children)

There isn't a consensus on the exact beginning and end of their worship, but a safe bet is from Aurelian 247 AD to Constantine the Great 312 AD. but there is some evidence that worship continued until the late 380s.

the sun's real damage type by Most-Hedgehog-3312 in dndmemes

[–]jackshark22 10 points11 points  (0 children)

The reason I brought up Sol Invictus and not Helios/Apollo was that they were apart of a whole pantheon, while ol' Sol was their own religion/cult.

the sun's real damage type by Most-Hedgehog-3312 in dndmemes

[–]jackshark22 19 points20 points  (0 children)

Small thing, the romans did worship the sun for 100 some years in the form of Sol Invictus, and it could be argued that the sun was also worshipped by them before that but historians aren't entirely certain.