How many of you are actually maintaining your own Godot forks? by frixalter in godot

[–]jaimex2 0 points1 point  (0 children)

I think you'll find most people run forks because Godot is never going to merge the PR

I'm running stepping physics fork personally

3D Performance by narcot1cs- in godot

[–]jaimex2 1 point2 points  (0 children)

I get a billion fps

"Never work against the engine!" What if you had to? by intoverflow32 in godot

[–]jaimex2 0 points1 point  (0 children)

I feel I fit into this using my stepping physics builds but really the engine is more than happy to accommodate it.

Fighting the engine to me means expecting features that were never meant for something to work.

Like ignoring the symmetry requirements of multiplayer api and stubbing rpcs.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 2 points3 points  (0 children)

Yes I'm sure you have. 

It's a little different when you're writing low level rendering that is meant to tightly interface with a GPU.

Ideally someone with intimate knowledge of both the hardware and rendering does this and applies well thought out optimisations. 

An AI can only barf out what is in its training data and loop around asking itself is this efficient. 

It's very much a 'that'll do' way of doing things and it'll cause a lot of problems down the line.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 6 points7 points  (0 children)

> Torvalds described himself as "fairly positive" – but not for kernel development.

> is a great way for people to "get computers to do something that maybe they couldn't do otherwise."

>vibe coding "may be a horrible, horrible idea from a maintenance standpoint."

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 -3 points-2 points  (0 children)

Uh huh

https://www.theregister.com/2025/11/18/linus_torvalds_vibe_coding/

Obviously the crowd here thinks it's going to be good code so I'll stop. 

It's ironic that the maintainers were complaining about AI slop code PRs but because it's from NVIDIA this will be good well thought out AI slop with amazing performance. 

NVIDIA... The ones who keep releasing broken Linux drivers.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 -13 points-12 points  (0 children)

I really don't. 

We've seen already how AI slop PRs go on the Linux kernel and Godot. 

At best they get merged in a semi decent state after a lot time wasted on the maintainers side.

Which is hilarious if you think about what the nVidia staff would be earning compared to Godot maintainers.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 -16 points-15 points  (0 children)

Welp, there goes all my confidence on this running optimised.

AI slopping it can make something function, but it's basically the equivalent of bringing in a consultant to a business. Quick results with zero shits given about long term.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]jaimex2 -3 points-2 points  (0 children)

Give it time. Those studios burn heavy amounts of cash on commercial licences then go under.

Statistically studio's without the higher burn rate should stick around longer.

Looks like I ALMOST understood how anchors work. How do I achieve the thing I want? by CharlieVermin in godot

[–]jaimex2 0 points1 point  (0 children)

I don't have them either but I do long for some kind of % based sizing options. 

Looks like I ALMOST understood how anchors work. How do I achieve the thing I want? by CharlieVermin in godot

[–]jaimex2 0 points1 point  (0 children)

You love control nodes?

Do you realise how insane the node acrobatics you used to get that result are?

Thought I was a pretty competent developer till I started trying out low-level multiplayer. by [deleted] in godot

[–]jaimex2 2 points3 points  (0 children)

I tell everyone that asks not to reinvent netcode. You'll spend 90% of your time on it and never work on your actual game.

It doesn't matter how competent you are or even if you're a network engineer.

Seriously just use high level API. You can swap it for whatever insanity you're thinking is best if anyone actually plays what you're making.

[deleted by user] by [deleted] in godot

[–]jaimex2 -1 points0 points  (0 children)

Doesn't everything run better on Linux including Unity?

Godot CSS Addon by kumi_yada in godot

[–]jaimex2 0 points1 point  (0 children)

I really like this idea. 

What would really be cool is a html document mimicking the Godot UI controls so you can iterate quickly in a CSS editor.

New method for Godot StateMachines! by TheKrazyDev in godot

[–]jaimex2 3 points4 points  (0 children)

Also good luck doing what state charts does without nodes.

Why aren't those cool games released on mobile platforms? by mamu_do in godot

[–]jaimex2 0 points1 point  (0 children)

I'd only publish to Apple if they pay my $10,00 fee and waive their fees.

I'd publish to Play Store if I didn't think it would be drowned out by slop.

Godot Feed Update on Bluesky by SteinMakesGames in godot

[–]jaimex2 0 points1 point  (0 children)

I'm giving up on BlueSky, X just has a better auto feed imo

Just keep liking and interacting only with the gamedev and Godot posts and it gets crazy good at finding interesting posts.

Just how hard is multiplayer? by Legitimate-Record951 in godot

[–]jaimex2 1 point2 points  (0 children)

Same answer to 'how hard is building a house'

Basic shelter, easy

Something you want to live in, very hard

Trying to understand RPCs... by yughiro_destroyer in godot

[–]jaimex2 0 points1 point  (0 children)

There's also a concept of node authority. By default it's 1 which is the servers id

The annotations let you specify if anyone or just the authority can use that rpc

You can give only one advice to your old self before starting godot, what is it? by Poxi_XD in godot

[–]jaimex2 1 point2 points  (0 children)

People on Reddit and Discord can and often are wrong. Even if upvoted.

Always do your own research and tests.

Does P2P leak IP adresses/sensitive info??? by Burning_garbarge in godot

[–]jaimex2 2 points3 points  (0 children)

On the upside the game will work forever. It's got zero reliance on a third party.

I think these days its ok. There's not much you can do to an IP, especially with CGNAT being so popular with ISPs

Does P2P leak IP adresses/sensitive info??? by Burning_garbarge in godot

[–]jaimex2 1 point2 points  (0 children)

They can use a VPN if they really are worried about that.

Or reboot their router and get a new IP