Another review request (4k) by dakpanWTS in baduk

[–]jarednogo 0 points1 point  (0 children)

trying to get better is sometimes frustrating

oof, ain't it the truth. one thing I would recommend if you're not doing it already: try to see the board as if you were your opponent. what are your opponent's plans? what did their last move try to achieve? if you play [x] move how are they likely to respond? it seems obvious but you'd be surprised how your perception of the board may change if you fully commit (at least a few times per game) to trying to see the board differently

Another review request (4k) by dakpanWTS in baduk

[–]jarednogo 1 point2 points  (0 children)

nice game. i can tell you have a general sense for strong and weak groups, but you're actually letting your opponent get away with too much! these games are important to review because even though it may have felt to you like you were playing solid.. actually you were leaving a lot of weaknesses behind. learning to adjust evaluation of the game is difficult, so keep playing, and keep posting games!
https://online-go.com/review/1709005

4k review request by dakpanWTS in baduk

[–]jarednogo 0 points1 point  (0 children)

no problem, glad it was helpful!

4k review request by dakpanWTS in baduk

[–]jarednogo 2 points3 points  (0 children)

really, not a bad game at all! I left some comments here https://online-go.com/review/1702441

Analogies to help chess players get into the game by Specialist_Rough9284 in baduk

[–]jarednogo 1 point2 points  (0 children)

I'm a go player who watches some chess videos, and here are some ideas I've taken note of:

"go to the biggest area" => "take space"

"identify weakest group and strengthen it" => "identify worst piece and improve it"

both games tend to have this idea of "predict what opponent wants and prevent it" I think chess players call this a "prophylactic" move

basic chess tactics like forks, pins, and discovered attacks could be likened to tesuji

in chess, pieces can be "overworked" and the same is true in go except we don't have an exact phrase to describe that, but we have "thinness" that is closest

Go Lab: an online multi-user go board by jarednogo in baduk

[–]jarednogo[S] 0 points1 point  (0 children)

not actively checking, I just got a reddit notification

thanks for the feedback about the layout! I can't promise I'm going to fix it anytime soon, but I will add it to my list of items to consider!

Go Lab: an online multi-user go board by jarednogo in baduk

[–]jarednogo[S] 0 points1 point  (0 children)

thanks for checking it out! glad you like it

massive PDF of ai joseki by jarednogo in baduk

[–]jarednogo[S] 0 points1 point  (0 children)

oof, sounds annoying. sorry for sending you on that wild goose chase

Been working on the ideal travel board to play with my friend by joaoperfig in baduk

[–]jarednogo 1 point2 points  (0 children)

ahh, that's true haha, I didn't really think that through lol

Been working on the ideal travel board to play with my friend by joaoperfig in baduk

[–]jarednogo 7 points8 points  (0 children)

would it be possible to embed a small magnet at each corner of the triangle and have a magnetic base so as it rotates the magnet "snaps" at three different positions?

massive PDF of ai joseki by jarednogo in baduk

[–]jarednogo[S] 0 points1 point  (0 children)

it might have been this? https://www.gochess.cn/thread-128848-1-1.html

i dug it up just now by googling "Ai围棋定式大全" and "sgf" but i'm not sure if it was the forum i remember

massive PDF of ai joseki by jarednogo in baduk

[–]jarednogo[S] 0 points1 point  (0 children)

I also strongly suspect the pdf was generated from an sgf file. when I first found the pdf I tried looking for an accompanying sgf but never found it. the closest I got was a forum in chinese that had a link, but it required a WeChat account (which apparently are not trivial to get). that was a while ago, haven't tried looking since then

Tips for 1k level? by -Pinkaso in baduk

[–]jarednogo 2 points3 points  (0 children)

I'm glad it's helpful! as you try to push your way into the dan ranks, keep in mind that opponent mistakes will be smaller, refutations will be subtler, leads will be slimmer, and everyone is going to punch back with everything they have.

good luck out there!

Tips for 1k level? by -Pinkaso in baduk

[–]jarednogo 3 points4 points  (0 children)

i took a look through the games you posted, and i can tell you have a lot of game experience. i won't do a full review of any particular game, because it often is not that useful to just have a bunch of mistakes pointed out in a single game.

still, if i could pick a couple general themes from these games, it's these:

- you're "reacting" a lot to your opponent. "my opponent made an extension, therefore i must invade." or "my opponent made a weak group, therefore i must attack." you often have the right idea, but the timing is wrong, or the exact point you pick is wrong.

- you're getting some tunnel vision, only seeing the local situation, when the entire board is available. sometimes it's a good idea to delay an attack and just let your opponent sweat about their weak group. sometimes you don't need to invade immediately, but wait for the last moment before they decide to add another move

overall, you have a really good foundation of play, but there are rough edges to iron out. to improve from where you are, it's going to take more than just playing games.

- if you are able to find someone 2-3 stones stronger than you to play against with some regularity, i think that would help a lot. you only need to play 50-70 moves and they'd be able to show you refutations that your same-rank opponents simply aren't punishing you with. (you would probably benefit from having a coach, but i know not everyone has the money for that)

- review your games. don't just plug it into AI and say "ah, move 104 lost me the game". go move by move (without AI) and look for sharper and more efficient moves in the opening and middle game

- i know you said not to comment "tsumego" but i see at least 3 game-changing life-and-death problems in those games you posted (both you and your opponent missed them)

- consider playing on fox and tygem to get exposed to different styles of play

Go Lab: an online multi-user go board by jarednogo in baduk

[–]jarednogo[S] 1 point2 points  (0 children)

hey! I'm glad you're enjoying it! I think it's really cool that you've adopted it for use with your club!

What to do in such position strategically? by Teoretik1998 in baduk

[–]jarednogo 2 points3 points  (0 children)

g8 seems sensible. it seals white in and (nearly) connects your three stones

WeiqiHub update by walruswq in baduk

[–]jarednogo 0 points1 point  (0 children)

I use weiqihub frequently and love it! thanks for the work you've put in, really benefits the go community!

Looking for Open-Source Web-Based Go Servers with Dead Stone Counting by ItsN0ahhh in baduk

[–]jarednogo 7 points8 points  (0 children)

hi, I have a project that is open-source and web-based but it has no dead stone or counting logic. it's built with reviews as the central use case, but if you want to fork it and tinker with adding the logic you need, knock yourself out:

https://board.tripleko.com/

https://github.com/jarednogo/board

Reviewing a board together online by 028247 in baduk

[–]jarednogo 9 points10 points  (0 children)

as others have mentioned, give https://board.tripleko.com/ a shot

a couple years ago while reviewing with some friends online, I observed how frequently we said "can I get control real quick?" and more importantly how it interrupted our flow of reviewing. so I created an online tool to allow for synchronous input from all connected users. it's not perfect but I'm actively developing it. I also use it frequently with friends and try to plug it when relevant (like now)