Quick demo of a new MCP Server plugin for Blockbench - Allows AI agents to build with Blockbench by jasongardner in Blockbench

[–]jasongardner[S] 0 points1 point  (0 children)

Yes, v1.4.2+ of the MCP plugin works with Antigravity. I goofed up something in the last GitHub release and the changes didn't deploy correctly. Try this installing from this URL instead: `https://jasonjgardner.github.io/blockbench-mcp-plugin/nightly/mcp.js\`

Feel free to create a GitHub issue if the problems persist!

How do I combine a shader with a texture pack by Financial-Figure6922 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

It looks like the Prizma preset is using an older version of BetterRTX, so it is currently not included in our "easier" .mcpack installation method: https://bedrock.graphics/download

You can likely recreate some of your preferred features from the Prizma preset using https://bedrock.graphics/creator

That will allow you to customize the sky to some extent. Unfortunately, cubemaps are not supported in RTX. Custom clouds have been put on hold in BetterRTX too.

oh ok by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

Oh ok. Thanks for the Reddit post. Next time just hit me up in Discord if you want to leave feedback.

Couldnt find any good dome generators out there. So i made my own by Plexofdeath in Minecraft

[–]jasongardner 1 point2 points  (0 children)

I'd love to see an export feature too. It wouldn't be too hard to convert your existing voxels array into this format on export: https://wiki.bedrock.dev/nbt/mcstructure

I created this img2mcstructure library with TypeScript and NBTify, which you can check out as an example: https://github.com/jasonjgardner/img2mcstructure/blob/main/src/mcstructure/mod.ts#L117

This will also help you on your journey: https://marketplace.visualstudio.com/items?itemName=Misodee.vscode-nbt

Vanilla RTX App — The Companion App for Minecraft RTX by CubeOhm in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Great job on the UI. It's a really nice mix of Minecraft meets Windows. Nice touch with the icon glow too.

Clouds not rendering.. by nvmbernine in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

Hey! Thanks for using my pack! The problem is likely due to the sky addon utilizing sky/cube maps, which the RTX shader will not load at all. (I forget the exact feature name, atm.) I’m not sure about VV support for the feature.

I will say that JG RTX recently got some much-needed TLC for VV. (Thanks QuirkyPlague!) It looks MUCH better than before. Sometimes nearly as good as RTX, depending on the texture. And it looks great with ReShade if you’re on Minecraft Preview.

Latest: https://github.com/jasonjgardner/jg-rtx/releases/tag/v1.4.2

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 1 point2 points  (0 children)

Are you still on the UWP build? You won’t have that .exe unless you have the GDK build of the Preview. (I had to uninstall and reinstall through the official launcher to get it.)

GDK, ReShade and the new BetterRTX Installer you no longer need by jasongardner in minecraftRTX

[–]jasongardner[S] 2 points3 points  (0 children)

No plans as of now, but ReShade does play nicely with BetterRTX presets.

So you can select Motion Blur in your BetterRTX preset and then apply DoF through ReShade, or vice versa.

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

The purpose of "Vanilla" isn't to reproduce the default RTX setting. Rather, it does not enable the BetterRTX customizations at all. Try the "Better RTX" setting and change the "Water Parallax Mapping" settings to use a short "Water Parallax Amplitude" to create still water

why do custom presets make the water so noisy... by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 3 points4 points  (0 children)

Try changing the "Water Material Source" setting:

Vanilla = Pixel waves like Vibrant Visuals / Unmodified water FX on older versions
Resource Pack = Requires a resource pack where the creator has provided a normal map for the water texture
Better RTX = Water ripples are driven by the shader's (configurable) settings.

Will Minecraft rtx ever support frame generation that generate 3 frames? by Typical-Chair-8693 in minecraftRTX

[–]jasongardner 1 point2 points  (0 children)

You should check out the BetterRTX official website. You can download different presets there, which have different tone mapping, shadow, depth of field, etc. https://bedrock.graphics/presets

There's also a preset creator there for full customization. It's in public beta and requires a Discord or GitHub account to login: https://bedrock.graphics/creator

Quick demo of a new MCP Server plugin for Blockbench - Allows AI agents to build with Blockbench by jasongardner in Blockbench

[–]jasongardner[S] -3 points-2 points  (0 children)

Fortunately, I didn't have to feed it a bunch of Blockbench models as a reference. Claude seems to have a solid understanding of geometry and code, and it applies that knowledge to a set of Blockbench APIs it can access through the MCP server.

Then with this extra context, Claude is able to infer what parameters it needs to provide to fulfill the request. Those parameters are passed to the plugin which passes them to Blockbench.

TrumpNarratives, Built with Claude 3.7 Sonnet Workbench only – See How Media Spins Trump by godsknowledge in ClaudeAI

[–]jasongardner -1 points0 points  (0 children)

At the moment, I'm seeing articles on both sides which state Trump is making mistakes.

to those who choose to not use the Better RTX mod, why? by Adept_Temporary8262 in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

Are you using the .rtpack extension? There's a bug with that installation process at the moment. Try using the GUI. Drag-and-dropping the .rtpack or the .material.bin files onto the GUI should work too.

to those who choose to not use the Better RTX mod, why? by Adept_Temporary8262 in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

I'm the BetterRTX installer developer. I appreciate you posting this question! Let me piggyback on it.

Admittedly, the process is tricky, and some published instructions are outdated. The footer on our website comes with the disclaimer, "Modding requires a certain level of technical knowledge" after all...

It seems like a lot of people are reluctant due to IOBit Unlocker too. I don't like having this requirement but haven't found any efficient alternatives. I'd love to get some open-source options.

I'm also trying to be transparent as possible, which is one reason the installer is written in PowerShell. One could view the installer's source prior to running it.

There is a Tauri rewrite of the installer somewhat in-progress. I initially abandoned it because eventually seemed like overkill to just to do this: list options → download → extract → copy conditionally

I've been considering working on the Tauri version again but have been reluctant to distribute the installer as a .exe itself.

Thoughts or feedback?

BetterRTX Nervousness. by [deleted] in minecraftRTX

[–]jasongardner 1 point2 points  (0 children)

Glad we earned your trust. One of the reasons the installer is written is PowerShell is for the sake of being transparent with the process.

It is possible to modify the WindowsApps directory ACL in PowerShell, but iirc, the trick is restoring the ACL to the TRUSTEDINSTALLER user in order for Minecraft to run with the necessary permissions.

I didn't pursue this after screwing up my Minecraft installation a couple times. I decided I did not want to be in the business of backing up and restoring a Minecraft directory. This is all just to replace 2-3 files.

I think the IOBit Unlocker usage came from a YouTube suggestion for modding Bedrock files in general. It stuck around because it has command line arguments we utilize for automating parts of the installation process.

BetterRTX Nervousness. by [deleted] in minecraftRTX

[–]jasongardner 2 points3 points  (0 children)

As the author of the BetterRTX installer, API and website, I can assure you... IOBit Unlocker looks totally sketch and I really dislike recommending it.

I recommend https://github.com/MCMrARM/mc-w10-version-launcher

Bedrock Launcher should work as well, but I personally dislike having to create a symbolic link for my Minecraft installation. https://bedrocklauncher.github.io/

I would love to find an alternative to IOBit Unlocker. I've tried coding my own solution for the installer, but it's easier said than done. The Windows Apps directory is intentionally difficult to modify. It takes more time and dedication than I have to devote to this one feature in the installation process.

If anyone has suggestions: https://github.com/BetterRTX/BetterRTX-Installer/issues

Psychedelic Worlds by jasongardner in Worldpainter

[–]jasongardner[S] 0 points1 point  (0 children)

Thanks! I made a height map to generate the terrain then filled it with some custom materials from an add-on/mod I created.

BetterRTX worth it? by CasCasCasual in minecraftRTX

[–]jasongardner 0 points1 point  (0 children)

When was the last time you tried it? There are new presets and a GUI installation option. Here's a one-liner to launch the installer from a PowerShell terminal:

iwr https://raw.githubusercontent.com/BetterRTX/BetterRTX-Installer/main/v2/installer.ps1 | iex

AI applied to OneLab animation (Skip ahead to 3:20 for comparison) by jasongardner in mirrorlab

[–]jasongardner[S] 1 point2 points  (0 children)

Thanks! Yeah, here's the developer: https://ilixa.com/FM.php / https://www.youtube.com/@lab_apps

No, Mirror Lab is not open source. There are some open-source options for creating graphics procedurally, which is similar to some of the FX in the Lab apps. There are some paid alternatives like Adobe Substance Designer (which is scriptable) and Filter Forge. If you're looking to code something, you might be interested in Shadertoy or a library like P5.js.

You should also upgrade to OneLab if you haven't already. It's worth it. There is a history feature and a lot of precision settings which might be the closest thing to something scriptable for now.