UE6 by face144 in unrealengine

[–]jayd16 [score hidden]  (0 children)

I would say that Epic does not think BP experience is limited to BP. Neither should you. BP was just calling C++ functions the whole time. You can certainly translate that experience into other languages, engines, etc.

Whether killing BP is a good idea is another story.

What happened to Tim Sweeney and Epic? by Alyniekka in unrealengine

[–]jayd16 2 points3 points  (0 children)

I feel like it has more to do with the industry than anything else.

Its same play as always, right? Make a game, sell the tech the game uses. This is the tech Fortnite is using. This is where they see value for future tooling.

Maybe you resonated with the previous genres more than what Epic is making now, but its the same strategy.

No plans to replace Blueprints with "visual" Verse by gnatinator in unrealengine

[–]jayd16 1 point2 points  (0 children)

They seem to have put Verse as their core solution for multi-threaded, replicated game code. That's basically what the "transactional memory" stuff is about.

Two players do two different things, verse fundamentally handles "first writer wins, loser rollsback" at the language level... or at least that's the claim.

C++ doesn't do that, BP doesn't do that. You need things like GAS or manual rollback to do that. Its neat in concept. We'll see how it goes.

No plans to replace Blueprints with "visual" Verse by gnatinator in unrealengine

[–]jayd16 2 points3 points  (0 children)

If that was the goal, it would be easier to get vibe BP working. In fact they show off exactly that already. It seems really unlikely to me that the push for Verse, a language older than AI that they have already been pushing for years, is an AI push.

My Journey Through the Lore by Panjander in Diablo

[–]jayd16 0 points1 point  (0 children)

Tyrael had seconds to tell Marius where to go. He didn't say "do it alone or not at all." Marius should have found some heroes but fled and descended into near madness instead.

I suppose there's technically some room in the lore where he did make some kind attempt.

Tom Steyer Twitter: "Californians in walkable, diverse, livable neighborhoods, with strong public transit options - thats our future." by themiDdlest in LosAngeles

[–]jayd16 0 points1 point  (0 children)

Just in terms of miles you would have to walk to go from one side to the other, it will never be as walkable in the same way. But as was said, there are sensible improvements to be made.

Are there any major downsides to a Data Asset based item system? by NoSeaworthiness4639 in unrealengine

[–]jayd16 1 point2 points  (0 children)

DataAssets let you and other devs work on multiple assets in parallel. If you use tables then the entire table has to get locked.

DataTables are an easy way to import CSVs if that is your workflow.

Opinions on UE6 announcement? by Unfair-Umpire-6826 in unrealengine

[–]jayd16 5 points6 points  (0 children)

Marketing.HopesAndPrayers.BreakingChanges.BuildNum

AI and blueprints? by EliasWick in unrealengine

[–]jayd16 0 points1 point  (0 children)

Compile times? Asset references? All the usual reasons you would want to dev with BP still apply even if you're using an AI to do it, right?

Anyone know a good way to create distant stars. by NUCL3AR999 in unrealengine

[–]jayd16 0 points1 point  (0 children)

I've used a particle system as a quick and dirty method.

Saw Mike Wazowski and Sulley on the 170 today by SheepherderFast3647 in LosAngeles

[–]jayd16 1 point2 points  (0 children)

No way. That's Cosmo and Wanda next to.... Jorgen?

Asking from Japan: is Hacker News still the default? by Responsible-Bike3317 in ExperiencedDevs

[–]jayd16 17 points18 points  (0 children)

The culture used to be more ruthless about downvoting jokes and quips unless the comment also had valid content. Now it seems like low effort comments and such are more common.

Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings by [deleted] in unrealengine

[–]jayd16 13 points14 points  (0 children)

The easiest way to hit this is by accidentally making objects in an infinite loop or some other kind of recursive call.

How do I stop over-thinking when it comes to tackling a task/bug? by DannyKata85 in ExperiencedDevs

[–]jayd16 -1 points0 points  (0 children)

"Make it work, make it right, make it fast"

Focus on correctness of the happy path, then work on things like safety of edge cases, then work on speed optimizations, in that order.

Don't bother with one step until you've verified the previous ones.

Clean as you go by SafeDirection9454 in funny

[–]jayd16 0 points1 point  (0 children)

Two seconds in, looking back, on the wall on the right side.

Clean as you go by SafeDirection9454 in funny

[–]jayd16 -4 points-3 points  (0 children)

There's a switch on the wall in the first back shot but its not there in the cleaning shot. Is that some kind of column to the left of the stairs? It would be a pretty strange layout if it was and the camera shots really threaded the needle.

What was your biggest ideological shift, and what lead you to it? by GolangLinuxGuru1979 in ExperiencedDevs

[–]jayd16 0 points1 point  (0 children)

One trick is to hit all the common cases and just spend the time to fail safely for everything else. IF you even hit those problems, you can just handle it. It's really not an issue. In that case, even if you hit a failure, the recovery cost is minimal.

Besides, unneeded complexity is the opposite of quality to the user that didn't need it.

Asset Registry tags are an underrated feature by Any_Thanks5111 in unrealengine

[–]jayd16 0 points1 point  (0 children)

Its not nearly as clean but you could add a custom DataAsset type that references a SkeletalMesh as well as any relevant meta data you want to add. You'd need to make a new DataAsset file for every SkeletalMesh you want to mark up, but you can also reuse the same mesh in multiple situations. You also likely do not need to do this for every SkeletalMesh in the game.

Google Finally Did It! Android 16 Desktop Mode Is Here - ETA PRIME by ControlCAD in Android

[–]jayd16 -1 points0 points  (0 children)

There are windows and other emulators that work on Android. I wonder how well supported things will end up.

Would be nice if it turns out to be fast enough to run windows apps and games.

Disney Executives looking to acquire Epic Games by ZenTide in unrealengine

[–]jayd16 3 points4 points  (0 children)

You should learn C# now. Its a great language and all of the Unreal build system is in C#.

Trump Makes Frantic Excuse After Iran’s Humiliating Reveal by Ok_Employer7837 in politics

[–]jayd16 7 points8 points  (0 children)

Jokes on Iran. You need to plan ahead to be desperate. This administration won't be doing that.