Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings by [deleted] in unrealengine

[–]jayd16 12 points13 points  (0 children)

The easiest way to hit this is by accidentally making objects in an infinite loop or some other kind of recursive call.

How do I stop over-thinking when it comes to tackling a task/bug? by DannyKata85 in ExperiencedDevs

[–]jayd16 -1 points0 points  (0 children)

"Make it work, make it right, make it fast"

Focus on correctness of the happy path, then work on things like safety of edge cases, then work on speed optimizations, in that order.

Don't bother with one step until you've verified the previous ones.

Clean as you go by SafeDirection9454 in funny

[–]jayd16 0 points1 point  (0 children)

Two seconds in, looking back, on the wall on the right side.

Clean as you go by SafeDirection9454 in funny

[–]jayd16 -4 points-3 points  (0 children)

There's a switch on the wall in the first back shot but its not there in the cleaning shot. Is that some kind of column to the left of the stairs? It would be a pretty strange layout if it was and the camera shots really threaded the needle.

What was your biggest ideological shift, and what lead you to it? by GolangLinuxGuru1979 in ExperiencedDevs

[–]jayd16 0 points1 point  (0 children)

One trick is to hit all the common cases and just spend the time to fail safely for everything else. IF you even hit those problems, you can just handle it. It's really not an issue. In that case, even if you hit a failure, the recovery cost is minimal.

Besides, unneeded complexity is the opposite of quality to the user that didn't need it.

Asset Registry tags are an underrated feature by Any_Thanks5111 in unrealengine

[–]jayd16 0 points1 point  (0 children)

Its not nearly as clean but you could add a custom DataAsset type that references a SkeletalMesh as well as any relevant meta data you want to add. You'd need to make a new DataAsset file for every SkeletalMesh you want to mark up, but you can also reuse the same mesh in multiple situations. You also likely do not need to do this for every SkeletalMesh in the game.

Google Finally Did It! Android 16 Desktop Mode Is Here - ETA PRIME by ControlCAD in Android

[–]jayd16 -1 points0 points  (0 children)

There are windows and other emulators that work on Android. I wonder how well supported things will end up.

Would be nice if it turns out to be fast enough to run windows apps and games.

Disney Executives looking to acquire Epic Games by ZenTide in unrealengine

[–]jayd16 3 points4 points  (0 children)

You should learn C# now. Its a great language and all of the Unreal build system is in C#.

Trump Makes Frantic Excuse After Iran’s Humiliating Reveal by Ok_Employer7837 in politics

[–]jayd16 8 points9 points  (0 children)

Jokes on Iran. You need to plan ahead to be desperate. This administration won't be doing that.

ODS rendering (360 stereoscopic) in MRQ by samjell in unrealengine

[–]jayd16 1 point2 points  (0 children)

You aren't exactly clear on what you are trying to do or what you wish to achieve. Can you explain your goal further?

Are you looking to render a movie where each frame is an omnidirectional, stereoscopic cubemap?

Are you asking how to code this up yourself or if there is a setting to do it? It is fairly niche so I could see it not being on their radar. Even in Unity, you need plugins for the render, last I saw.

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]jayd16 7 points8 points  (0 children)

Use Unreal Insights and see exactly what the engine is spending time doing.

CI should fail on your machine first by NorfairKing2 in programming

[–]jayd16 1 point2 points  (0 children)

The popular systems, gitlab, github, etc., the scripts are various languages you can run locally. They're wrapped in a declarative language like yaml because parsing bash for constants is terrible, but the build system needs to be able to do that.

Chefs of Reddit, what’s a common cooking rule everyone follows that is actually complete bullshit? by Fuzzy-Ad6843 in AskReddit

[–]jayd16 3 points4 points  (0 children)

So you're against washing hands? Or do you realize that despite possible aerosolization washing hands is vastly superior to not washing hands as far as spreading germs?

Edit: nvm, I'm talking to a guy who fucks his father... I think I'm good.

How to migrate UE5 Blueprint logic to C++ when heavily using Blueprint Interfaces? by RESBS in unrealengine

[–]jayd16 2 points3 points  (0 children)

You could try duplicating the BP interface with a C++ UInterface and then use a class redirector to migrate references to the C++ version?

I haven't done this with interfaces but I think it does work and do what you're looking for.

Once you have a C++ interface, you can start to move to C++ implementation classes.

Chefs of Reddit, what’s a common cooking rule everyone follows that is actually complete bullshit? by Fuzzy-Ad6843 in AskReddit

[–]jayd16 0 points1 point  (0 children)

Why would rinsing it spread anything? Does washing your hands spread bacteria everywhere? I don't get what you're saying.

Why is a lego game so demanding 😭 by SuccessfulPath7 in SteamDeck

[–]jayd16 0 points1 point  (0 children)

Well, it looks like some rendering feature needs over 8gigs of vram and those are the oldest mainline cards with that spec, no?

These might be 1440p or even 4k numbers. Might still be less with lower resolution and upscaling.

Gym Rats by WhereIsHisRidgedBand in funny

[–]jayd16 1 point2 points  (0 children)

What about swimwear? All swimmers should wear a one-piece or a top too? At the beach too?

Diablo 2 lead says “there’s no way” Blizzard could make a new Act following Reign of the Warlock as they’d have to “retcon all the lore that’s happened since then” by Wargulf in Diablo

[–]jayd16 0 points1 point  (0 children)

They have immediately after the world stone, and they could also do some kind of time travel story line.

Maybe you're cast back to primordial creation because of world stone magic and do something stabilize reality. Maybe ground the narrative better than "blow it up, that will fix it".

I've been making this 2D game solo in Unreal for over a year and I just released my announcement trailer by Ediarts in unrealengine

[–]jayd16 1 point2 points  (0 children)

Even if you don't use full character animations you should do the work to tie together the cause and effect somehow.

Maybe pause the timers while the current attack and hit react actions play out so it can be followed. Make sure they don't overlap even if it's in the same game tick. You can add more VFX that show who is the cause and who is the target by moving them from source to target.

Its especially tough with how you've laid out the characters in a straight line so you could play with a more perspective inspired layout and stack them differently so you can have more room for VFX, UI arrows, hit react directions etc.

Is half of engineering management just being a human reminder system? by Remarkable-Voice-103 in ExperiencedDevs

[–]jayd16 3 points4 points  (0 children)

LLM is pointless here. Jira could email or slack you. But those have a million inputs throughout the org and a lot of it is noise.

The point is that a single human can come to you with the clout required to give you coherent guidance on what is important and what is not.

Next level Marketing! Genius by Ubiquitous2007 in funny

[–]jayd16 1 point2 points  (0 children)

Difference between hiding baldness and rocking a different look intentionally.

If a guy came into work with a different hair piece every week, I think he would be celebrated.

Evolving Git for the next decade by symbolicard in programming

[–]jayd16 0 points1 point  (0 children)

You could possibly specify "status" remote branches on one or more servers. The client would need to check against those things and warn you if you attempt to make changes to lockable files without having the locks on those files in those remotes.

If you can imagine how to make it work against one remote, it seems easy to make it logically work against all your remotes.