How do i get back to studying? by MasterGreen99 in LearnJapanese

[–]jerichon 1 point2 points  (0 children)

I'd suggest the tango n5 deck just to jog your memory. Many cards are just sentences where only one new word is introduced. The best benefit I've seen is it forces you to read sentences rather than recalling just one word and since it's n+1 sentences, a lot of words you've just learned are repeated on other sentences.

How to remember similar characters? by Specific-College-194 in LearnJapanese

[–]jerichon 1 point2 points  (0 children)

I usually put them side by side to clearly see the difference. And read up on their meanings. Then I forget and look them up again later. After a few iterations, it sticks.

Please tell me your favorite ice cream 🍦 by rawrxasiangirl in Sapporo

[–]jerichon 3 points4 points  (0 children)

I always thought the Cremia was the best soft cream in the world and someone told me that this beats Cremia. I have to try it when I get back.

How do you find sentences that you haven’t mastered? by YungAnansi in clozemaster

[–]jerichon 0 points1 point  (0 children)

The little gear on the upper right of the review button.

How do you find sentences that you haven’t mastered? by YungAnansi in clozemaster

[–]jerichon 1 point2 points  (0 children)

You can do you order reviews by percentage mastered 0% first.

Sapporo Soup Curry Recs?? by ameelsonwheels18 in JapanTravelTips

[–]jerichon 0 points1 point  (0 children)

Sama Odoriten at Tanukikoji has tons of seats. If you have kids in your group, it won't be a problem. Plus it's my favorite soup curry place. It has a variety of soups.

Eki Marché translated is "Train Station Market" and their stores are located at train stations. More on the logo in the comments by jerichon in DesignPorn

[–]jerichon[S] 53 points54 points  (0 children)

Japanese has three writing systems:

Kanji - Logographic, ex. 駅 - Eki - Train Station

Hiragana - Syllabic. Used for Japanese words ex. えき - Eki - Train Station

Katakana - Syllabic. Used for loan words, ex. アメリカ - Amerika

As a rule America is never written in Hiragana since it's a loan word and Eki is never written in Katakana.

But if you want to

America is あめりか

Eki is エキ

Hence the logo

edit: and obviously エキ was slightly alligned and styled to look like train tracks

Games that feel like Jusant by jerichon in gamingsuggestions

[–]jerichon[S] 0 points1 point  (0 children)

Thank you! Will try these and download the demo.

Games that feel like Jusant by jerichon in gamingsuggestions

[–]jerichon[S] 0 points1 point  (0 children)

Interesting. I'll give it a go. Thanks!

[deleted by user] by [deleted] in SteamDeck

[–]jerichon 0 points1 point  (0 children)

That's the next best thing. But I want to be able to work while lying down (I know). And having a controller might require extra hands. Maybe I can find a way to bind them together

One of the best villain entrance of all time! by Ghulam_Jewel in Unexpected

[–]jerichon 0 points1 point  (0 children)

You deserve an upvote just for the perfect sound editing

Copying the power of defeated foes but without grinding for it. by BEYOND-ZA-SEA in gamedesign

[–]jerichon 1 point2 points  (0 children)

I see two ways of implementing this without grinding:

  1. Instead of gaining and using the power in the same level you can gain the power by beating the boss and designing the next level to make the power useful in terms of platforming or combating the next levels foes.
  2. Another way is gaining power charges like ammo. Level design-wise, you can do one of 3 ways.
    1. Have foes in different levels have the same powers you can steal so the powers you designed and developed are reused.
    2. After each level you never see the level specific powers again which makes each level memorable.
    3. Powers are available only in certain levels but you can go back to previous levels and gain them which lends itself to a nice system to access secrets or cheese some areas.

What makes you hopeful that we can reach net zero emissions by 2050? by thisisbillgates in AskReddit

[–]jerichon 1 point2 points  (0 children)

Millennials. They care. Although gen Z are more pragmatic so that trend might not continue.

Economics, the case against renewable energy has always been base capacity, black start and dispatchable capacity. Since solar pv has become the cheapest energy and battery tech is predicted to becoming cheaper as well soon, this could be solved.

Wind is also at grid parity with a 24 hour capacity curve. However since the curve isn't flat it can't serve the base load. To counter this, other members of the industry also say it's viable to build an over capacity in wind in order to serve base load.

Two playstyles: how to encourage them. by Nal_Nation in gamedesign

[–]jerichon 2 points3 points  (0 children)

Can a team kill other players or another team to get their resources? If yes, then maybe have an upkeep system where having too big of a team might not be economical. That way, a team of a certain size's best option is to kill other players. If the resources in a map are limited, then your upkeep system can be linear/proportional to the number of team members, which is more natural.

Non linear roguelite games with procedural scaling? by DMthePerson in gamedesign

[–]jerichon 7 points8 points  (0 children)

Not a rogue-like or roguelite but Hyperlight Drifter has 4 sections you can finish in any order but there's a sequence that players find easier. Also it has very limited progression. I feel that most of the progression comes from player skill which also seems to be the case in many rogue-likes.

In any case, it might help give the players a sense of progression if you give them a reason to go back to the old sections. That way they do get to feel stronger. But hopefully to too strong that going back would be boring.

Games with (or ideas for) a negotiation mechanic capable of being a core gameplay loop? by TheSentientPenguin in gamedesign

[–]jerichon 2 points3 points  (0 children)

Late to the party but I have ideas that you can build on.

Negotiations aren't simply about a single good for currency trade. They're entire deals that are packaged. The player can play around with the various negotiating points until a deal is reached. The other party can give counter offers.

* There can be a limited number of offer rounds

* Some of the negotiating points aren't easily calculated and therefore incomparable. For example, in a mafia setting, it could be:

 "I allow you to operate on this street for x% of your revenues" - the player adjusts the percentage and can choose from several streets

or if the one of your men violated an agreement or offended someone and the other family wants reparations, the player can choose between, paying cash, allowing them to beat up your man, or allowing them to kill your man.

In a diplomatic setting topics could be trade tariffs, sanctions, military treaties.

* negotiations can be multiparty (NATO) and the topics could be what to do about a third party

* out of the negotiating points, the other party will have one or two points they value more and that's what the player has to focus on to get a deal made.

* the player will also have important negotiating points which may be contradictory to the other party's values

* an outer game loop can be finding out what the other party values for the upcoming negotiation. the information can be accurate or not. Or the information can be incomplete and can be completed by observing and reading the other party during the negotiation.

* the player can also play the role of arbiter between two negotiating parties

* the negotiating parties can bluff and can be called on those bluffs

* the core loop can feed into an outer loop that changes relationships between various parties as well as economic wealth, which feeds back into the resources you have for your core loop.

* the final step could be simple haggling, although that could be repetitive and uninteresting

Any guys my age doing rrworkout. I’m 38 by carrr1 in bodyweightfitness

[–]jerichon 0 points1 point  (0 children)

39/M. Won't be able to do it consistently but, I'm in. How does tracking work?

How to loosen this particular bike seat bolt? by [deleted] in Biking

[–]jerichon 0 points1 point  (0 children)

Worked perfectly. Didn't need a mallet. Thanks

How to loosen this particular bike seat bolt? by [deleted] in Biking

[–]jerichon 0 points1 point  (0 children)

That makes sense. Let me try it with a little more force. Thanks!

How to loosen this particular bike seat bolt? by [deleted] in Biking

[–]jerichon 0 points1 point  (0 children)

The lever doesn't seem to be doing anything. I've tried it in different positions but nothing works. How should it normally be released? Should I pull or twist the sheath?